The Alienware Steam Machine: finally, a gaming PC for the living room

I laughed when the rumors started back in 2012: “Valve is building a PC-based game console for living rooms.” Sure it is, I thought. Imagine my shock when “Steam Machines” turned out to be real. The project promised a bizarre, revolutionary controller , a Linux-based operating system designed specifically to play PC games and in-home game streaming for titles that required Windows to run properly. The proposal was unbelievable, but it’s finally here; it’s real; and it will ship to customers in early November. As of today, I have an Alienware Steam Machine nestled in my entertainment center that delivers on almost everything those original rumors promised. Let’s talk about that. Note: Valve says it plans to continue rolling out software updates ahead of the Steam product family’s official launch on November 10th. We plan to update our story as these new features come out. We will also hold off on assigning the Alienware Steam Machine a numerical score until the final hardware goes on sale. Hardware If the Alienware Steam Machine looks familiar, it’s probably because it has the exact same chassis as another PC built for the living room: the Alienware Alpha — the unofficial Steam Machine Dell launched without Valve’s support late last year. Dell classifies these PCs as different products, but they’re mostly separated by their operating systems: Windows 10, for the Alpha and SteamOS for the Alienware Steam Machine . Today we’re looking at the latter, Valve-sanctioned Steam Machine, but both rigs have a great chassis: It’s compact, subtle and fits right in with everything else in your entertainment center. Visually speaking, the Alienware Steam Machine is a simple thing: a glossy black square with a matte black top and a few simple LEDs — one behind the power button and another highlighting a triangle-shaped bisection of the chassis corner. A Steam logo glows out from this triangle-shaped cut, marking the only design tweak that separates the Alienware Alpha from the Valve-sanctioned Steam Machine. Want connections? You got ’em. The Steam Machine has two USB ports on the front, two more in the rear, HDMI output, optical audio out and an Ethernet port. Just like with the Alpha, there are two other connectors here, as well: an HDMI input for piping a cable box through the Steam Machine interface (no, it won’t capture video or stream your other consoles to Twitch) and a fifth USB port hidden under a panel on the rig’s undercarriage. Don’t get too excited: That extra USB slot is already spoken for. The console ships with the Steam Controller’s dongle pre-installed in the secret compartment (sit tight, we’ll be talking about that very soon). In general, Steam Machines are a difficult thing to define. Too often, we describe it as a “game console” for PC gaming, but it’s more complicated than that. A Steam Machine isn’t just a simple piece of hardware designed to play games on a TV; it’s an ecosystem of disparate parts that come together to create a versatile platform you can use to play games on your TV. Put simply, a Steam Machine is made up of three main components: a gaming PC, Valve’s Linux-based SteamOS and the paradigm-defying Steam Controller. The Alienware Steam Machine earns its name by the simple virtue of having all of this in one package. It presents itself as a consumer game console — which is the idea — but as we move forward, don’t lose sight of that bigger picture. This is a normal, powerful gaming PC loaded up with a special version of Linux and controlled with a bizarre gamepad. It’s not a game console, but that’s what’s amazing about it: It feels, acts and performs almost exactly like one. The console masquerade Truth be told, I didn’t expect a lot from the Alienware Steam Machine when I first turned it on. To me, it was just a collection of things I’d seen before. SteamOS’ TV-friendly interface has existed for years as the desktop app’s “Big Picture” mode. Almost every version of the Steam Controller I touched over the years felt like an awkward prototype . Not even the hardware was new to me — the Alpha came close to mimicking the feel of a game console, but the illusion was incomplete . I couldn’t imagine it all coming together into one cohesive whole, but it does. I almost can’t believe it. The Alienware Steam Machine is everything that Windows-based PC “game consoles” aren’t. It’s easy to set up, easy to use, extremely reliable and practically idiot-proof. Let me invoke the Alienware Alpha one more time to illustrate this: When I booted up Dell’s original media-center gaming PC for the first time, it presented me with a “grab your mouse and keyboard” Windows 8 setup screen. It was awful. The new machine? It showed me a simple outline of Valve’s Steam Controller, asked me to press a single button and then effortlessly led me through signing EULAs, adjusting TV settings, setting up the internet and logging into Steam. It was easy. The recently redesigned Big Picture mode that makes up the SteamOS interface is a huge improvement over Steam’s previous TV-scaled layout. The core elements of the menu are presented front and center in large buttons: Store, Library and Community, all of which can be selected using the gamepad’s joystick. Diving into any of them brings up a list of deeper options on the screen’s left side, while a dynamic layout of games and content is plastered on the right. From there, everything is extremely self-explanatory. The Library menu, for instance, shows your games as wide billboards on the right with options like “recent, ” “installed” and “favorites” on the left. Pop in into any of those menus, and a filter menu will peek out from the right side of the screen, enticing you to search or sort your library with various attributes: controller, supported, installed locally, etc. When you settle on a game, the menu morphs again, moving the title’s banner to the upper-left corner of the screen and underlining it with more options. These allow you to play or manage your game (another sub menu that offers controller configuration, launch options, and so on). There’s also a list of community content for the title (screenshots, artwork, videos, live broadcasts, etc.). This feels like a console experience because it is a console experience — it never betrays itself as a Linux desktop PC rigged to run in Steam’s Big Picture mode. Pop-up windows and errors don’t leave me wanting for a mouse and keyboard. Like a game console, it just works — without troubleshooting. For the most part, the interface “just works” too. SteamOS’ Big Picture mode may be the best version of the TV interface Valve’s made to date, but there are definitely a few areas that still need work. I specifically had problems with the Store. Steam’s online marketplace is enormous, fun to browse and fairly well-organized, but on SteamOS, it’s also incomplete. Valve says there are over 6, 000 games available to purchase on Steam, about 1, 500 of which are compatible with the Alienware Steam Machine. If you’re using SteamOS at the time of this writing, though, you can only view a few hundred of them. Right now, SteamOS only lets users browse curated lists of featured and recently released games. These limited lists are organized by “top sellers, ” “recently updated” and “popular new releases, ” but they only make up a tiny fragment of the available library. The menu has no advanced options for sorting through titles, and will only bring up a non-featured game if you search for it manually. I had to visit Steam’s website via the console’s built-in web browser to add BioShock Infinite , Borderlands: The Pre-Sequel , Left 4 Dead 2 and Spec Ops: The Line to my library. All of these games are natively compatible with the Alienware Steam Machine, but none of them showed up in the store menu. That’s a problem. SteamOS feels very close to a real console menu, but its interface is still in development . As I was writing this piece, Valve pushed a beta update to my device that changed the layout of the store and introduced a bug that caused it to display Windows-only games that aren’t compatible with the Alienware Steam Machine. Two more updates arrived after that, fixing various UI issues. For now, it’s a waiting game: Valve has told us that the system will be getting several major updates before its official November launch. With any luck, they’ll sort out these issues and deliver a more complete experience before the product ships (we’ll let you know). A console controller for PC games I may have had my doubts about Valve’s plan to build a PC platform for the living room, but the company’s Steam Controller had my attention from day one. Valve had designed a prototype gamepad that eschewed every convention we’ve come to expect from modern game controllers. It didn’t have analog sticks; it had clickable touchpads that promised to replace a PC gamer’s mouse. Instead of face buttons, it had a large, high-resolution touchscreen . Valve even put extra buttons on the back of the gamepad’s grip. It was new. It was weird. It was exciting — but it was a little too bold. Valve spent the next two years trying to make the Steam Controller feel a little less alien . Today, it’s a balanced combination of innovation and familiarity: a single analog stick, four face buttons, standard shoulder and trigger toggles, two rear-facing grip buttons and two big haptic touchpads. It’s probably the biggest deviation in traditional gamepad design since Sony introduced the DualShock Analog Controller in 1997, and I love it. Slideshow-330222 Most of the Steam Controller’s components feel exactly as you would expect: It has a top-flight analog stick, responsive face buttons and good triggers — but the flagship feature is definitely those weird touchpads. These slightly concave surfaces allow the controller to work as a surprisingly precise mouse. It’s not just a 1:1 mouse control, either: The Steam Controller cleverly emulates the momentum of a track ball. If you drag a thumb over the surface slowly, the cursor will move with deliberate, precise motion. Flick that same thumb and it will accelerate and gradually slow down. Haptic engines under the touchpads lend a tactile feeling to the entire experience. It feels good. Great, even. This kind of control opens doors for mouse-only PC titles. Games that rely on cursor control like Shadowrun Returns and Papers Please are suddenly playable without a mouse and keyboard. I found myself playing Civilization: Beyond Earth in my living room. In first-person shooters and action games, the Steam Controller offers me a more sensitive mouselook-style input than I’ve experienced with a traditional gamepad. It’s exactly what I want in a hand-held PC game controller, but I won’t lie: The learning curve can be brutal . Those touchpads are incredibly sensitive, and using them in first-person gaming feels wildly different than pushing against the consistent pressure of an analog stick. Appropriately, it’s more like using a mouse and keyboard — flicking quickly in one direction or another to look around and picking up and repeatedly moving the “mouse” (or in this case, your thumb) to achieve certain movements. It takes time and patience, and won’t come easy to everyone. The Steam Controller also relies heavily on Valve’s software. Every game now has a “configure controller” submenu that allows the user to customize the gamepad to their liking. Want to adjust the sensitivity of the trackpad? Looking to disable the requirement to “click” the left pad down to register a directional pad input? Need to remap a button with an obscure keyboard toggle to get the control to feel right? You can do all that here — there are dozens of options to tweak. You can also select from three default templates — a gamepad-emulation mode, keyboard (WASD) with mouse and a hybrid mode that blends gamepad controls with the higher-precision camera allowed by mouse control. These three profiles were enough to make most of my Steam library playable, but they aren’t perfect: The gamepad mode does a pretty poor job of emulating the right thumbstick, resulting in a control scheme that feels unnatural and slow. The hybrid mode fixes this for most titles, but some simply don’t play nice with simultaneous gamepad and mouse inputs — those will need to be configured using the WASD mode. This usually works, but it means any on-screen prompts you see in the game will be for a mouse and keyboard. Like I said, it’s not perfect. Many games come with a default or recommended profile, but watch out: Some of them are wrong. If a game requires dual-analog controls and recommends using the gamepad-emulation mode, it’s usually an awful experience. You can adjust the sensitivity curves of the emulated stick, but more often than not there’s a “community” profile made by another user that has already solved the problem. Oh, did I not mention? Any controller profile you make can be shared with the community — and these crowdsourced profiles are usually the best available. Also, I think it’s a little telling that almost every game I played that recommended “gamepad” mode from the publisher also had a community profile titled “Alienware PAX” that swapped out the right-stick emulation for high-precision mouse control. When it works, though, it’s phenomenal. Valve has baked native Steam Controller support into some of its own games, and they’re excellent. Portal 2 , for instance, has controller profiles that automatically remap certain gamepad buttons to fit your situation. If you’re in a level, the Steam Controller adopts one setting; if you’re in a menu or the game’s puzzle editor mode, it’ll adopt another. These native profiles are a game changer — replaying Portal 2 with the Steam Controller has been an absolute joy. The sensitivity curves are just right, while the jump and use functions of the rear-facing paddle buttons feel natural. Valve even included an optional motion-control profile that lets you tilt the gamepad to control the camera, similar to the aiming mechanic Nintendo uses for Splatoon . It feels great, like Portal 2 was made for the Steam Controller. If true native Steam Controller support becomes a PC gaming standard, I’ll never touch my Xbox 360 gamepad ever again… but in the meantime, I’m not getting rid of it. I was perfectly happy to use the Steam Controller for most of the titles in my library, but every now and then one wouldn’t play nice with hybrid gamepad mode and also didn’t feel right in WASD-keyboard-and-mouse mode. In these rare cases, reverting back to the Xbox gamepad worked best. Luckily, the Alienware Steam Machine natively recognized my wireless Xbox controller dongle . With any luck, I won’t need it in the future, but I do right now. The Steam Controller is pretty handy for text entry and web browsing, too. No, really — pull up a text-entry field in SteamOS’ Store search or web browser, and the system will let you use the dual touchpads to touch-type text. Simply drag your finger across the pad, use the on-screen cursors (one for each pad) to select a button and click down to select it. After years of smartphone text messaging, it feels completely natural, and it’s my new favorite “game console” mechanic for text entry. The right touchpad also works like a real mouse in the web browser and the left works as a scroll bar. For the first time in my life, I’m comfortably browsing the web on my television. It’s nice. Finally, there’s one killer feature the Steam Controller and the Alienware Steam Machine are missing: The ability to power on the console using just the controller itself. This is a standard feature for every other device in my entertainment center, but the Alienware box just can’t do it. This isn’t a surprise: Most desktop PCs can’t be powered on from a device over USB, but some devices can be put into sleep mode and woken up by a remote controller. As far as I can tell, that’s not an option here, either. If you want to play Steam, you’ll have to get off your couch and turn the machine on yourself. How tedious. Gameplay and performance Okay, so the Alienware Steam Machine has the right operating system and the right controller — but does it have the right components? Can it keep up with today’s consumer game consoles and still pass muster as a gaming PC? Most of the time, yes. My $749 test unit costs a pretty penny more than the highest-priced console on the market, but it has a lot to offer. The flagship Alienware Steam Machine packs in a Core i7-4785T CPU, 8GB DDR3 memory, a 1TB 7, 200 rpm hard drive and a customized NVIDIA GTX 860M graphics chip with 2GB of video RAM. That turned out to be enough power to run almost everything in my SteamOS-compatible library on high visual settings at a decent frame rate. Most games automatically configured themselves to medium visual settings by default, hovering at 45 frames per second or higher, depending on the title, but I found the system could push most of them a little further. Borderlands: The Pre-Sequel happily bounced between 35 and 50 fps (depending on how much action was on screen) on maximum visual settings, and both Shadow Warrior and Spec Ops: The Line eclipsed 50 fps with the dials turned to 11. BioShock Infinite dipped just below 30 fps on Ultra, but maintained a solid 40 average when tuned down to “very high” settings. I had similar results with Serious Sam 3 , finding Ultra to be just a tad too much, but High ran just fine. It should be no surprise that Valve’s own games also ran great on the first official Steam Machine: Left 4 Dead 2 and Portal 2 had no problem hitting 60 fps on their highest visual settings. Even The Witcher 2 , one of my library’s heavier hitters, ran moderately well, managing to stay above 30 fps on high settings and comfortably hitting the 40s on medium. Simpler offerings like Civilization: Beyond Earth had no trouble hitting playable frame rates on maximum settings, and the machine also shrugged off the plethora of indie titles available for SteamOS + Linux. The games that ran poorly surprised me: Shadow of Mordor struggled to hit playable frame rates at my television’s native 1080p resolution until I dialed back its graphics options to their lowest settings. I don’t know if the game is simply more resource-intensive than I realized, if it’s poorly optimized for PCs or if it’s just a bad Linux port. Installing, running and playing games on the Alienware was usually a seamless experience — jumping directly from the SteamOS menu into a game. Most of the time, this led to a smooth, console-like gaming experience, although there was the occasional hiccup. The Witcher 2 doesn’t launch straight into the game, and requires the user to click “play” in a launcher program before starting in earnest. To navigate this quirk, I had to press the Steam Controller’s “home” button to change profiles multiple times. A few games also suffered from weird stuttering despite running well at high specifications: BioShock Infinite , Spec Ops: The Line and Borderlands : The Pre-Sequel would all occasionally drop a few frames, causing the game to look like it was “hanging” for a quarter of a second every few minutes. Weird. Right now, our test unit represents the absolute best Steam Machine that Dell has to offer — if you want more power, you’ll have to upgrade it yourself. Fortunately, that’s pretty easy: Four screws on the bottom of the tiny case are all you need to remove to get access to the Steam Machine’s RAM, HDD slot and LGA 1150 CPU socket (compatible with Haswell and select Broadwell processors. Sorry Skylake fans). Getting less power is pretty easy too: Dell sells a $649 model identical to our test unit, save for a downgraded Intel Core i5 CPU. Dropping down to the $549 build will saddle you with a Core i3 CPU and one fewer internal wireless antenna. A bottom-dollar $449 unit is available as well, shipping with the Core i3 processor, 4GB of RAM and a smaller 500GB HDD. Fortunately, all configurations share the same NVIDIA GPU. The library Knowing that the Alienware Steam Machine can play modern releases (with a few caveats) is great, but that alone isn’t enough to say if it can compete with traditional consoles or other gaming PCs. In an industry where content is king, are there enough Linux games available on Valve’s platform for SteamOS to thrive? It depends on your perspective. In a strictly numerical sense, SteamOS has tons of games — over 1, 500 titles available to download and play right now , today. In a more qualitative sense? Maybe don’t bank on a Linux-based Steam Machine as your only game console. Not yet, at least. That’s not to say there aren’t lots of great games available for SteamOS and Linux — every single one of the titles I listed above ran natively on the system — but there are definitely fewer multiplatform AAA titles on the Linux section of Steam’s marketplace than you might find on Windows, Xbox or PlayStation. Worse still, some games that were promised to launch on Linux alongside Windows and consoles missed their mark: The Batman: Arkham Knight Linux port failed to surface when the game re-launched on PC and The Witcher III: Wild Hunt is still absent from Steam OS five months after its Windows release. On the plus side, Valve carries a lot of weight in the gaming industry, and it has a vested interest in convincing developers to port big-name games to Linux. It’s extremely probable that we’ll see an explosion in Linux-compatible releases over the next several years. In the meantime, SteamOS’ Linux library offers one extra advantage: It’s unique. There are literally hundreds of distinct, fun, independent and lesser-known titles lurking in the Steam marketplace that simply aren’t available on Xbox One or PlayStation 4 . Not enough? Okay — Valve has one more trick up its sleeve, but it requires another computer: Steam In-Home Streaming. This feature has been around for a while, but now it’s baked directly into the SteamOS ecosystem. If you have a Windows PC anywhere on your network running Steam, you can pipe its games to the Alienware Steam Machine to fill in the holes in the Linux library. This trick tends to work better over Ethernet, and the whole thing depends on the health of your local network, but it’s a good stopgap for folks with another gaming machine. Already have another gaming PC but don’t want a Linux game console for your entertainment center? You may want to look at the Steam Link — it’s cheap; it comes with a Steam Controller; and it’s designed specifically for users who want to stream their gaming PC to their TV without adding a whole new computer to the network. Early thoughts I used to laugh when I saw Linux users scramble to build compatibility layers to play “real” PC games. I chuckled when Valve CEO Gabe Newell lambasted Windows 8 as a “catastrophe for everyone, ” proffering Linux and SteamOS as a viable alternative. It seemed so far-fetched, so silly. Truth be told, I’m still laughing — but now it’s because I’m enjoying myself. The Alienware Steam Machine has some growing pains, but it’s fun. Lots of fun. The first commercial Steam Machine isn’t quite an idiot-proof console just yet, but it’s close. In fact, it’s close enough I’m thinking about recommending it to friends hesitant to step into the world of PC gaming. It’s fun and easy to use. The issues it has are minor and simple to troubleshoot. It still needs some major patches and more games support, but Valve seems dedicated to providing that support. I’m looking forward to seeing how the company updates SteamOS before its official November 10th launch. Be sure to check back between now and then, as we plan to update our story as new features roll out.

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The Alienware Steam Machine: finally, a gaming PC for the living room

Raytheon signs $1 billion contract to protect government websites

Homeland Security has signed a five-year contract with Raytheon, which could be worth a whopping $1 billion. While the defense contractor is more known for weapons development, DHS hasn’t joined forces with it to create more missiles , lasers, warheads and UAVs . No, the agency has asked the company’s help to secure government websites. According to Raytheon’s announcement , it will aid the government in developing, deploying and supporting technologies that watch out for and mitigate cyberattacks. Reuters says the company will also help around 100 agencies manage their network security within the duration of the partnership as the prime contractor for DHS’ National Cybersecurity Protection System and Network Security Deployment divisions. After that massive Office of Personnel Management hack earlier this year (and the knowledge that other .gov websites are susceptible to attacks), it’s clear that the government believes it could use the cybersecurity upgrade Raytheon promises to bring to the table. And since the White House wants to start being more aggressive in securing its networks, this isn’t the government’s only anti-cyberattack project in the works. The Pentagon, for one, is building an automated system that can detect and prevent security breaches. [Image credit: Getty Images/Caiaimage] Via: Reuters Source: Raytheon

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Raytheon signs $1 billion contract to protect government websites

Startup resolves customer service issues for free

Add / Remove Most people hate contacting customer services to make complaints, so it is no surprise that we have seen a number of businesses — such as Green Claim — offering to do people’s grumbling for them. While the aforementioned focuses on sorting out discrepancies between customers and airlines, a new company called Service will help users resolve complaints with any business for free. To begin, clients contact Service with their complaint via their website. They send a detailed description of the problem and any supporting documentation. Then Service will liaise with the company in question on behalf of the client and attempt to resolve the issue, gaining refunds or compensation for wronged customers. The service is currently available for free while the startup build a positive reputation, but it will eventually be monetized. What other customer interactions could be outsourced in this way? Website: www.getservice.com Contact: www.getservice.com/contact The post Startup resolves customer service issues for free appeared first on Springwise .

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Startup resolves customer service issues for free

Service bot is an on-demand PA for offices

Add / Remove In the past, when an office needed to order ice cream for their upcoming team meeting, the task fell upon a real-life employee — most likely a PA or lowly intern. But now, treat-seekers can order ice cream, as well as request for help on office admin tasks via a service bot called Large , which is accessible through Slack , the team messaging app for businesses. Large is a team assistant that will take care of tasks such as scheduling an office cleaner, arranging a handyman, organizing team outings or sourcing food. To begin, users invite Large to a designated channel in their Slack network. Then, any team member can make a request by sending a message to @large detailing what they need. The service is powered by a combination of software and people, who research the request and reply to the user with a potential solution. Large is free to use and all costs are detailed to the user before the task is confirmed, with a tip included in the price. Ice cream, for example, costs USD 3.50 per person. All payments are processed via credit card, and receipts and invoices can be integrated into various expensing systems. Large is only available for business use, but luckily Magic — the much hyped on-demand PA service — has people covered during their downtime. What other tasks could be completed by Large? Website: www.hirelarge.com Contact: help@hirelarge.com

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Service bot is an on-demand PA for offices

App lets readers digitize their bookshelf for free

Add / Remove There are many advantages to ebooks — they are accessible instantaneously, very portable and they don’t require any trees to be cut down. But there is something magical about physical books and there are very few consumers who would trade in their entire bookshelf for the digital alternative. Luckily there are platforms such as Shelfie , which enable readers to have their cake and eat it too. Shelfie is an app, created by Bitlit, that lets users obtain free or discounted ebooks of physical volumes they already own. To begin, users download the free app to their smartphone and create a profile. Then they snap a picture of their bookshelf and upload the image. The platform then searches its database and finds out which books are available. Shelfie then provides free copies of eligible books that the user has already purchased, courtesy of various partnerships with publishers. The platform already has over 100,000 ebooks available, which can be downloaded and read on any device. In addition, users can browse each others’ bookshelves to obtain recommendations and inspiration for their next purchase. Could a similar service be offered for music and film lovers? Website: www.shelfie.com Contact: www.twitter.com/getshelfie

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App lets readers digitize their bookshelf for free

Doctors will soon be able to study 3D-rendered organs in VR before operations

Add / Remove Doctors currently rely on flat images from CT and MRI scans for pre-op information about patient’s organs. Now, however, health tech startup EchoPixel is planning to use the information garnered from current medical imaging technology to produce 3D virtual reality organs, which doctors can explore and inspect before beginning surgery. EchoPixel uses the images which are already being gathered during medical imaging processes to create 3D-rendered body parts. These floating masses can then be examined via a VR platform called zSpace. Doctors can rotate and dissect the images of organs, including the brain and the heart, using a stylus. They can even examine a colon via a simulated fly-through. EchoPixel hope their technology will help doctors gain an enhanced understanding of the intricacies of each organ, and enable them to go into surgery well-rehearsed. It can also be used by medical students as a supplementary learning tool. Could this combined technology be used in other industries too — such as mechanics or construction? Website: www.echopixeltech.com Contact: www.echopixeltech.com/contact-us

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Doctors will soon be able to study 3D-rendered organs in VR before operations

Algorithm turns any picture into the work of a famous artist

A group of German researchers have created an algorithm that basically amounts to the most amazing Instagram filter ever conceived: a convolutional neural network that can convert any photograph into a work of fine art. The process takes an hour (sorry, it’s not actually coming to a smartphone near you), and the math behind it is horrendously complicated, but the results speak for themselves. The algorithm leverages how complex neural networks process object recognition to help it rebuild photographs in the style of specific artists. On a very basic level, the network treats the art style of a source image as a “texture, ” and filters the target image through several layers of computational units to create a representation of it that agrees with the features of the original art. It’s a pretty neat trick, but not the actual point of the group’s research — the art project is simply an example that shows that convolutional neural networks are now capable of separating the content and style of an image. That said, researchers admit that content and style have to be careful balanced if the output image is to make any sense — too much focus on style, and the output image won’t look anything like the original photograph. The group plans to publish an additional paper on the algorithm in Nature later this year — but you can read the original report at the source link below. Filed under: Science Comments Via: Washington Post Source: Corell University Tags: art, imagerecognition, NeuralNetwork, picasso, vangogh

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Algorithm turns any picture into the work of a famous artist

IBM wires up ‘neuromorphic’ chips like a rodent’s brain

IBM has been working with DARPA’s Systems of Neuromorphic Adaptive Plastic Scalable Electronics ( SyNAPSE ) program since 2008 to develop computing systems that work less like conventional computers and more like the neurons inside your brain. After years of development, IBM has finally unveiled the system to the public as part of a three-week “boot camp” training session for academic and government researchers. The TrueNorth system, as it’s been dubbed, employs modular chips that act like neurons. By stringing multiple chips together researchers can essentially build an artificial neural network. The version that IBM just debuted contains about 48 million connections — roughly the same computing capacity as a rat’s brain — over an array of 48 chips. These systems are designed to run “deep learning” algorithms — similar to Facebook’s new facial recognition feature or Skype’s insta-translate function — but at a fraction of the cost, electrical draw and space needed by conventional data centers. For example, a TrueNorth chip contains 5.4 billion transistors but only uses 70 mw of power. An Intel processor, conversely contains just 1.4 billion transistors and draws between 35 and 140 watts. In fact, future iterations of the TrueNorth system could (theoretically at least) be shrunk small enough to fit inside cell phones or smart watches. These chips also hold an advantage over the GPUs (graphics chips) and FPGAs (function-specific programmable chips) that the industry currently uses because TrueNorth chips operate much the same way that the deep learning algorithms running on them do. With it, IBM hopes to eventually shift some of the computing power requirements away from traditional data centers and onto end user devices. This should speed up the computing process since data isn’t being sent back and forth over the network. Instead, companies could simply develop a deep learning model (say, to count the number of cars in a photo), upload it to a central data server and then have the model run on the user’s TrueNorth-enabled device. The system would be able to spot every car in the user’s image gallery without having to upload each photo to the remote server for processing. Unfortunately, the system is still in its infancy and years away from your phone. [Image Credit: IBM] Filed under: Google , Facebook Comments Via: Wired Source: IBM Tags: computing, deeplearning, facebook, FPGA, google, GPU, IBM, neuralnetwork, neuromorphic, Skype, SyNAPSE

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IBM wires up ‘neuromorphic’ chips like a rodent’s brain

Saltwater lamp could replace dangerous kerosene lights

Add / Remove The majority of inhabitants on the Philippines’ 7000 islands do not have access to electricity. Instead, they rely primarily on kerosene powered lamps to provide light sources at night, which are not only hazards and pollutants, but also very expensive and inconvenient to refill. Hoping to provide a solution, SALt is an efficient, safe light source powered by salt and water, which can last for up to six months when used for eight hours a day. The SALt lamp — which stands for Sustainable Alternative Lighting — is an LED light that makes use of the science behind the Galvanic cell (the basis for batteries) and changes electrolytes to a non-toxic, saline solution. Users simply add one glass of water and one tablespoon of salt — saltwater from the ocean can also be used to power the device. SALt is the latest of a number of devices which could help lessen the reliance on kerosene power in disconnected regions. We have also seen solar school backpacks that charge up on the walk home, an energy harnessing musical instrument , and a flatpack biofuel stove . What other sustainable resources could be tapped into for similar purposes? Website: www.salt.ph Contact: infosaltph@salt.ph

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Saltwater lamp could replace dangerous kerosene lights