We’ve shown off how to build a handheld Linux machine using a Raspberry Pi before, but a lot’s happened since Node put together that original guide. So much so, that he’s created an updated version with lots of cool new features. Read more…
We’ve shown off how to build a handheld Linux machine using a Raspberry Pi before, but a lot’s happened since Node put together that original guide. So much so, that he’s created an updated version with lots of cool new features. Read more…
An anonymous reader points us to Bryan Lufkin’s report on Gizmodo: A year ago, Nintendo announced its long-overdue plans to bring its games to smartphones. Now, Sony’s doing the same thing. You’ll soon be able to play original Sony games on your iOS or Android device, the company announced today. Sony is setting up a new business division called ForwardWorks, which will focus on mobile services, bringing ‘full-fledged game titles’ and Sony’s PlayStation characters and intellectual property to handheld smart devices. And it could be happening pretty soon — the press release says ForwardWorks kicks off operations next month. Read more of this story at Slashdot.
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Sony Is Bringing PlayStation Games To iOS and Android Devices
You may not have heard of Toonz animation software, but you’ve no doubt seen work it was used in: Studio Ghibli films like Spirited Away and Tale of the Princess Kaguya (above), or the animated series Futurama . Now, the Toonz Ghibli Edition used by legendary Japanese filmmakers like Hayao Miyazaki is going open-source , making it free to use by studios and novice animators alike. The deal came after Japanese publisher Dwango acquired the software from Italian developer Digital Video. It’s now focusing on customization and training, but will still sell a premium version to companies “at a very competitive price.” Studio Ghibli’s imaging director Atsushi Okui says, “we are happy to hear that this open-source version contains the Ghibli Edition. We hope that many people inside and outside of the animation industry will utilize this software for their work.” Toonz, which debuted way back in 1993, is used to convert hand-drawn and rasterized art into vector graphics. From there, it can be animated in 2D by creating “skeletons” for characters, providing a similar animation workflow to 3D projects. The open-source announcement means that a production-ready version of the software, which used to run thousands of dollars, is now free for aspiring editors. Studio Ghibli says it first chose the app in 1995 for Princess Mononoke “to combine hand-drawn animation with the digitally painted ones seamlessly … in order to continue producing theater-quality animation without addition stress.” It takes considerable effort to learn software as deep as Toonz, but now that it’s free, it’ll be easier for aspiring animators to become the next Miyazaki or Takahata. It will be presented officially at Anime Japan in Tokyo, which starts on March 26th. Via: Cartoon Brew Source: Toonz
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Animation software used by Studio Ghibli will soon be free
3D TVs may have gone the way of the Dodo, but as the Oculus Rift has proven, a third dimension can make video games far more immersive. That even goes for the 2D Nintendo classics you grew up playing, thanks to a new emulator with a intelligent algorithm that automatically converts those games to 3D. Read more…
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Free Emulator Lets You Play Classic 8-Bit Nintendo Games in 3D
Games on devices of all kinds could soon be running better because Vulkan , the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete and on-chip graphics, helping them avoid the layers of hardware overhead that normally slow things down. Khronos, the open-source group behind the standard, says it also reduces CPU overhead and improves multi-threaded performance. Delayed for several months, the version 1.0 driver is based on AMD’s proprietary Mantle standard. Similar technology is used in the Xbox One and PS4 consoles to help them make the most of their relatively modest specs. On the PC side, Vulkan will support Linux and Windows 7, 8.1 and 10. So far, official drivers are available for Intel graphics and NVIDIA products. AMD has beta drivers but still hasn’t released a final conforming version, ironically. The low-level hardware support in Vulkan makes it similar to DirectX 12 , which Microsoft released in 2014. DirectX 12 will still be popular with Windows 10 game developers, but Vulkan has the advantage of working with older Windows systems. As the successor to OpenGL, it could also attract developers like Adobe, which uses OpenGL for Photoshop and other apps. For apps that don’t need maximum performance, Khronos will still support and update OpenGL. On mobile, today Qualcomm is announcing that its flagship Snapdragon 820 processor will be the first to play nice with Vulkan. More specifically, the Adreno 530 GPU inside will support both the graphics framework and compute, which means that applications that require additional processing power can tap into the GPU. The company is also pledging to add drivers for other Adrenos in the 4xx and 5xx range, and we imagine more chip-makers — not least Intel and Nvidia — will offer support soon. Apple was initially a part of the Khronos working group, but stepped away from it to develop its Metal API (it’s still a member of the Khronos consortium). Both Macs and mobile iOS devices use Metal, which offers developers a mix of low- and high-level graphics access. That said, Imagination, which designs the PowerVR cores inside the iPhone and iPad, is part of the Khronos group, so support for the standard could come at some point. The Vulkan standard is also important to Valve, who wants it to bring big performance improvements to the modest hardware in its Steam Machines . However, so far there are no Vulkan games that use Valve’s Source 2 engine, nor are there any on Unity or Unreal Engine. For now, the only Vulkan-based game to officially launch is The Talos Principal (pictured above) which should be available soon on Steam. Source: Khronos
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OpenGL’s successor is ready to improve gaming graphics
No video game genre divides and unifies us like the kart racer. For every Mario Kart there are a dozen by-the-numbers cash-ins, and even that hallowed series receives regular criticism as too derivative. But while we all breathe a collective sigh of disappointment with each kid-friendly license that predictably goes the generic kart-racing route, it’s hard not to get excited by that rare entry that feels fresh and new. A great kart racer is a joyous thing. It’s accessible yet deep, fun yet primed for oh-so-serious competition between friends, and full of colorful, wacky charm. It is a game for everyone. So in keeping with the spirit of the genre—and as the latest edition in our gaming genre history series that includes city builders , graphic adventures , and simulation games —it’s time to ride through the ups and downs of kart racing. (Before we start, a quick note: I’ve omitted go-kart racing sims such as Open Kart and Michael Schumacher Racing World Kart because they are essentially conventional racing games and not what we normally think of as kart racers.) Read 33 remaining paragraphs | Comments
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Much more than Mario Kart: The history of kart racers
Looking to add some loops into your music? DIYer Szymon Kaliski used a Raspberry Pi to power a four-track audio looper, complete with toggles, potentiometers, and more. Read more…
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Build a Four-Track Audio Looper with a Raspberry Pi
Apple’s iOS 9.3 introduces several new useful, interesting features, including a F.lux-like screen temperature changer based on time of day, password locks for notes, new shortcuts, and more. Apple rarely does anything big with its incremental updates, but this time it’s different. Read more…
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All the Best, New Features Coming in iOS 9.3
The trend of putting PC software on wholly impractical devices isn’t stopping with the new year, folks. GBATemp fan Shutterbug2000 has managed to get Windows 95 running on a New Nintendo 3DS XL thanks to both DOSbox emulation and some ingenuity. You won’t be doing a whole lot with this right now — Microsoft wasn’t designing for touchscreens and analog sticks two decades ago — but it really does work on a basic level. It looks more than a little odd, too, between the tiny desktop and the emulator status on the second screen. The real challenge may be to run any meaningful software beyond the operating system. As great as it would be to run classic Windows games on a modern handheld, it could be a long, long while before you’re doing much more than staring at the home screen. Even so, this because-I-can feat is pretty impressive… and it’s probably the closest you’ll ever get to a portable Microsoft gaming system . Via: NeoGAF , Kotaku Source: GBATemp.net
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Windows 95 on a Nintendo 3DS is as strange as you’d think
Ever get an update to an iOS app that just completely destroyed the app and made it terrible? There’s a way to roll back to older versions if you’re willing to jump through some hoops. Read more…
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Download Old Versions of iOS Apps with a Clever Workaround