Quantic Dream’s 12-minute PS4 tech demo is ready for your viewing pleasure (video)

Now that the dust has settled from Sony’s E3 press conference , Quantic Dream’s posted the entirety of its PS4 tech demo, The Dark Sorcerer . Over on the PlayStation Blog , the studio’s director, David Cage, laid out the finer points of their experience with performance capturing and going from flexing the PS3’s graphical muscle to working with the next-gen powerhouse. When it comes to technical details, the Heavy Rain developer’s comedic sketch was rendered at 1080p in real-time (lighting and all), includes one million polygons for the set and just shy of a million for every on-screen character, which each boast 350MB of textures and roughly 40 different shaders. Impressed with what you see? Cage says it’s bound to get better. As it stands, the engine used for the demonstration is in its first iteration, and is missing features that are scheduled for the final version. “We can feel that we are closing in little by little on the kind of graphic quality we find in CG films,” Cage notes. Venture past the break for the video or hit the bordering source link for more background. Filed under: Gaming , Sony Comments Source: PlayStation Blog , PlayStation (YouTube)

See more here:
Quantic Dream’s 12-minute PS4 tech demo is ready for your viewing pleasure (video)

PlayStation 4 games revealed: a preview of what’s to come

As with any gaming console, good hardware only tells half of the story. Today, Sony announced a stable of games that’ll play a large role in determining the early success of the PlayStation 4 , which is set for availability this holiday season. Leading the charge will be biggies such as Killzone Shadow Fall , Bungie’s next first-person shooter known as Destiny , Diablo III and a new installment of Final Fantasy . These games will be joined by creative efforts such as Knack , a game directed by the PlayStation 4’s lead architect, Mark Cerny, Watch Dogs from Ubisoft, and Driveclub , which aims to bring team-based racing to new levels. PS4 owners can also expect exclusives such as InFamous: Second Son and The Witness . Rounding out the list — for now, anyway — is a game from Capcom with the working title of Deep Down , along with an unnamed entry from Media Molecule. While it’s clear that Sony and the development community have a number of surprises that’ve yet to be revealed, you’re invited to check out a preview of what’s to come in the following gallery. Gallery: PS4 Titles Filed under: Gaming , Sony Comments

Read the original post:
PlayStation 4 games revealed: a preview of what’s to come

WSJ: Sony will use Gaikai streaming tech to play PS3 games on the PS4

We’re just a few days away from Sony’s February 20th “see the future of” PlayStation event where we expect to see the next edition of its home console, and the rumor mill is buzzing. The latest one tonight comes from the Wall Street Journal , with a report that connects Sony’s $380 million purchase of cloud gaming service Gaikai last year with a method to provide backwards compatibility on the PlayStation 4. The WSJ reports Sony has been “investing heavily” in preparing Gaikai for an influx of PS4-equipped gamers, while also developing better cameras for its Move and the DualShock+touchpad controllers we’ve seen recently. What’s not revealed however, is any potential pricing plan, or whether cloud games will work users existing cloud saves. While buying fully digital copies of games we already own is less than appealing, if Sony can implement something like the abandoned UMD-to-PSP Go “good will” plan , then there may be benefits for all. In the last gen Sony used hardware, then software and then nothing at all for backwards compatible gaming, while Microsoft went all software — we’ll see how it balances out this time around. Filed under: Gaming , HD , Sony Comments Source: Wall Street Journal

Original post:
WSJ: Sony will use Gaikai streaming tech to play PS3 games on the PS4

Sony: PS4’s main selling point will be ‘new playing options, not improved hardware specs’

As Sony Computer Entertainment warms up its blue lighting and double-checks its playlist for February 20th , one unnamed SCE official says that the PlayStation 4 will act as more of a home entertainment hub than what we’ve seen in the past. They added, according to the Nikkei , that the main selling point won’t be the rumored eight-core AMD64 CPU or other hardware specs, but how it opens up new styles of play — something Nintendo is also focusing on . Sony is going to push the new console as a home entertainment “nerve center,” with a focus on the hardware’s ability to connect and share to mobile devices — the rival that’s pulling gamers away from traditional consoles. Edge had previously mentioned the possibility of a dedicated share button on the next-gen controller, though that remains a product of the rumor mill at the moment. No discussion on any Gaikai-powered cloud gaming just yet, but following its unveiling later this month, the report states that the new PlayStation should launch before the end of the year. A bit of a shame, then, that it’s still only February. Filed under: Gaming , Sony Comments Source: Nikkei (requires subscription) , Edge-online

Read the original:
Sony: PS4’s main selling point will be ‘new playing options, not improved hardware specs’