Enlarge / Jeff Bezos, founder and Chief Executive of Amazon.com, in May, (credit: Alex Wong/Getty Images) We can say this much for Jeff Bezos, the founder of Amazon.com and Blue Origin—he does not lack ambition. First Bezos founded an online bookstore that became the largest retailer in the western world, and now he plans to self-fund a New Glenn rocket that is nearly as tall as the Saturn V launch vehicle and more than half as powerful. As wild as Bezos’ idea sounds, Blue Origin might be able to get the job done. And if Bezos and Blue Origin can fly their massive orbital rocket in the next three to four years, it would be a remarkable, unprecedented achievement in a number of ways that could radically remake spaceflight. Proof of concept First, a few words about why this might really be viable. It is true that all Blue Origin has flown so far is a propulsion module, powered by a single BE-3 engine, and a capsule on a suborbital flight. The company’s New Shepard spacecraft is designed to carry six passengers on 10- to 15-minute hops up to about 100km before bringing them back down to Earth. This is not dissimilar to the first Mercury flights in the early 1960s, hence the moniker New Shepard, named after pioneering astronaut Alan Shepard. Read 12 remaining paragraphs | Comments
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Why Bezos’ rocket is unprecedented—and worth taking seriously
DOOM 2016 “cleverly re-uses old data computed in the previous frames…1331 draw calls, 132 textures and 50 render targets, ” according to a new article which takes a very detailed look at the process of rendering one 16-millisecond frame. An anonymous Slashdot reader writes: The game released earlier this year uses the Vulkan API to push graphics quality and performance at new levels. The article sheds light on rendering techniques, mega-textures, reflection computation… all the aspects of a modern game engine. Some of the information came from “The Devil is in the Details, ” a July presentation at the SIGGRAPH 2016 conferences on graphics by Tiago Sousa, id’s lead renderer programmer, and senior engine programmer Jean Geffroy. (And there’s also more resources at the end of the article, including a July interview with five id programmers by Digital Foundry.) “Historically id Software is known for open-sourcing their engines after a few years, which often leads to nice remakes and breakdowns, ” the article notes. “Whether this will stand true with id Tech 6 remains to be seen but we don’t necessarily need the source code to appreciate the nice graphics techniques implemented in the engine.” Read more of this story at Slashdot.