The Mexican Drug Cartels’ Involuntary IT Guy

sarahnaomi writes: It could have been any other morning. Felipe del Jesús Peréz García got dressed, said goodbye to his wife and kids, and drove off to work. It would be a two hour commute from their home in Monterrey, in Northeastern Mexico’s Nuevo León state, to Reynosa, in neighboring Tamaulipas state, where Felipe, an architect, would scout possible installation sites for cell phone towers for a telecommunications company before returning that evening That was the last time anyone saw him. What happened to Felipe García? One theory suggests he was abducted by a sophisticated organized crime syndicate, and then forced into a hacker brigade that builds and services the cartel’s hidden, backcountry communications infrastructure. They’re the Geek Squads to some of the biggest mafia-style organizations in the world. Read more of this story at Slashdot.

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The Mexican Drug Cartels’ Involuntary IT Guy

Photorealism on a large scale with Unreal Engine 4’s new assets

“It’s getting ridiculous.” Epic Games Chief Technology Officer Kim Libreri is tired of chairs — and rocks, and grass, and trees — in the games created in Unreal Engine 4, Epic’s game development platform. It’s not that he doesn’t like everyday objects, he simply sees them as a collective issue to fix: They’re standard, repeatable items that developers don’t need to spend time making, since they already exist in a ton of other games. To that end, Epic is releasing on its UE4 Marketplace a set of detailed, photo-real assets and a system that places these items intelligently throughout game worlds, available for studios of all sizes. “Once a chair’s been made, there’s no reason to make a custom version of that chair, ” Libreri says. “You might as well share it with the community…. It’s mind-boggling when you think about how many games have made the equivalent of the Aeron chair.” Using these high-quality 3D assets and a new system that allows developers to dictate how objects are procedurally generated in an area, Epic was able to populate 100 square miles of nature environment in nine weeks. Developers jokingly dubbed this world “New Scotland, ” since half of the assets were sourced in the UK and half in New Zealand. “Obviously you can’t populate 100 square miles by hand, ” Libreri says, and Unreal Engine 4 General Manager Ray Davis cuts in. “Well, you can , ” he jokes. “We could, ” Libreri says. “We could be really stupid and spend lots and lots of money and time to do that. So, we came up with a procedural system that allows the content generators – our artists – and now our customers as well, to be able to specify rules of placement of vegetation and rocks and trees, and it’s got some smarts. You can basically tell it, ‘Don’t plant a bush under a tree because it’s not going to get enough light. It’s not going to grow.’ Or, ‘This is rock, you won’t be able to have this kind of thing growing out of a rock, but you can have grass in the little crevices, ‘ and so on and so forth.” The goal is to make these assets and systems available to teams of all sizes and skill levels, Davis adds: “The cool thing is, once you’ve got that chair digitized, you just drag and drop, and you can use it. You don’t have to know anything more than that. We’re really interested to make it so whether you’re a team of one or a team of 100 or 1, 000, god forbid, you’re still able to create these high-quality experiences.” Filed under: Gaming , HD Comments

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Photorealism on a large scale with Unreal Engine 4’s new assets

Hillary Clinton Also Ran Her Own Email Server As Secretary of State

Transparency, thy name sure as hell ain’t Hillary Clinton. During her time as Secretary of State, Clinton went to extreme lengths to ensure that her emails would stay private. Not only did she exclusively use a personal email address, she even rigged up her own homebrew computer server that routed back to her house instead of relying on government email servers. Read more…

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Hillary Clinton Also Ran Her Own Email Server As Secretary of State

Watch ‘Tomorrow’s World’ show off CGI, 1982 style

These days, CGI is everywhere, but in 1982 it was an emergent technology that signalled a new era for movie makers and broadcasters. Always on the cutting edge of technology at the time, popular BBC show Tomorrow’s World (we miss you, Phillipa!) documented some of the very first machines capable of delivering real-time effects. Back then, turning a 2D image into a three-dimensional cube wasn’t easy, it required a 900lb machine made by Hewlett Packard that relied on effects coded in Pascal. Certainly a far cry from the full-length movies we see being created on Macs today. It’s a nostalgic look back at what older generations would once have considered bleeding edge technology, but also to see how far we’ve come in a few decades. Filed under: Software , Alt Comments Via: Geek

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Watch ‘Tomorrow’s World’ show off CGI, 1982 style

Feds approve 2-6 hours of daily, on-the-job porn viewing for government workers

Laptop computers, such as the one seen here, can be used to view pornography (Stock Image) CBS reports that a “top level employee accused of viewing porn two to six hours a day” can’t be fired , even after he was caught watching porn, because of the civil servant protection system. He was found with over 7, 000 porn files on his computer. Read the rest

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Feds approve 2-6 hours of daily, on-the-job porn viewing for government workers

Nvidia Announces The Shield Set-Top Box

 At a post-GDC keynote at the Nob Hill Masonic Center, Nvidia co-founder and CEO Jen-Hsun Huang just took to the stage for a series of big announcements. The video processing technology company today unveiled its plan to further its push into user hardware with a new device aimed at the Apple TV and Roku, which it’s calling the Shield. The new game console isn’t too far of a… Read More

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Nvidia Announces The Shield Set-Top Box

Crysis 3, Doom 3 and more ported to Android, powered by NVIDIA

“Can it play Crysis ?” is the question people are still asking after all these years, despite the vast majority of game hardware now being more than capable of running Crytek’s gorgeous first-person shooter. It’s how NVIDIA introduced Crysis 3 this week, running on its new Android TV-powered NVIDIA Shield set-top box. Which is to say yes, it can play Crysis . The game is outright running on Android, albeit only Android devices powered by NVIDIA’s bleeding edge X1 processor . More than just Crysis 3 , NVIDIA’s lining up other partners to port major games to Android — specifically, to its own Android box. Doom 3: BFG Edition, Resident Evil 5, The Talos Principle, Metal Gear Solid: Revengeance and Limbo are joining Crysis 3 as native Android titles running on Shield. Randy Pitchford, president of Borderlands studio Gearbox Software, announced that Borderlands 2 and Borderlands: The Pre-Sequel are also on their way to Shield. NVIDIA CEO Jen-Hsun Huang introduced the Shield’s accompanying controller as a device designed for hardcore gaming, capable of running up to 40 hours on a single charge. And NVIDIA says this is just the beginning: Expect more non-Android games to make their way to the company’s surprisingly powerful set-top box. We’ll have more news from NVIDIA as the week goes on. Don’t miss out on all the latest from GDC 2015! Follow along at our events page right here . Filed under: Gaming , HD , NVIDIA Comments

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Crysis 3, Doom 3 and more ported to Android, powered by NVIDIA

The US’s First Offshore Wind Farm Will Cut Local Power Prices By 40%

merbs writes: The U.S. is finally getting its first offshore wind farm. Deepwater Wind has announced that its Block Island project has been fully financed, passed the permitting process, and will begin putting “steel in water” this summer. For local residents, that means a 40% drop in electricity rates. The company has secured $290 million in financing, with funding from the likes of Key Bank and France’s Société Générale, in part on the strength of its long-term power purchase agreement with US utility National Grid. Block Island has thus surpassed the much-publicized Cape Wind project, long touted as “the nation’s first offshore wind farm, ” but that has been stalled out for over a decade in Massachusetts, held up by a tangle of clean power foes, regulatory and financing woes, and Cape Cod homeowners afraid it’d ruin the view. Read more of this story at Slashdot.

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The US’s First Offshore Wind Farm Will Cut Local Power Prices By 40%

Lost City Discovered In Honduran Rain Forest

jones_supa writes: An expedition to Honduras has emerged from the jungle with the discovery of a previously unknown culture’s lost city. The team was led to the remote, uninhabited region by long-standing rumors that it was the site of a storied “White City, ” also referred to in legend as the “City of the Monkey God.” Archaeologists surveyed and mapped extensive plazas, earthworks, mounds, and an earthen pyramid belonging to a culture that thrived a thousand years ago, and then vanished. The team also discovered a remarkable cache of stone sculptures that had lain untouched since the city was abandoned. The objects were documented but left unexcavated. To protect the site from looters, its location is not being revealed. Read more of this story at Slashdot.

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Lost City Discovered In Honduran Rain Forest