Amazing Aerogel: Eight Looks at the Ghostly Supermaterial in Action

Aerogel must be one of the strangest supermaterials to ever exist. Ghostly and shimmering in appearance, it’s insanely light, incredibly strong, and an amazing thermal insulator. And its tricks look absolutely impossible when you see them up close. Read more…        

Read the article:
Amazing Aerogel: Eight Looks at the Ghostly Supermaterial in Action

Amazing Aerogel: Eight Looks at the Ghostly Supermaterial in Action

Aerogel must be one of the strangest supermaterials to ever exist. Ghostly and shimmering in appearance, it’s insanely light, incredibly strong, and an amazing thermal insulator. And its tricks look absolutely impossible when you see them up close. Read more…        

See the article here:
Amazing Aerogel: Eight Looks at the Ghostly Supermaterial in Action

Neural Net Learns Breakout By Watching It On Screen, Then Beats Humans

KentuckyFC writes “A curious thing about video games is that computers have never been very good at playing them like humans by simply looking at a monitor and judging actions accordingly. Sure, they’re pretty good if they have direct access to the program itself, but ‘hand-to-eye-co-ordination’ has never been their thing. Now our superiority in this area is coming to an end. A team of AI specialists in London have created a neural network that learns to play games simply by looking at the RGB output from the console. They’ve tested it successfully on a number of games from the legendary Atari 2600 system from the 1980s. The method is relatively straightforward. To simplify the visual part of the problem, the system down-samples the Atari’s 128-colour, 210×160 pixel image to create an 84×84 grayscale version. Then it simply practices repeatedly to learn what to do. That’s time-consuming, but fairly simple since at any instant in time during a game, a player can choose from a finite set actions that the game allows: move to the left, move to the right, fire and so on. So the task for any player — human or otherwise — is to choose an action at each point in the game that maximizes the eventual score. The researchers say that after learning Atari classics such as Breakout and Pong, the neural net can then thrash expert human players. However, the neural net still struggles to match average human performance in games such as Seaquest, Q*bert and, most importantly, Space Invaders. So there’s hope for us yet… just not for very much longer.” Read more of this story at Slashdot.

See more here:
Neural Net Learns Breakout By Watching It On Screen, Then Beats Humans

MediaPortal 2 Alpha 4 released

We are proud to offer a special Christmas gift for you: MediaPortal 2 Alpha 4 ! Although this version is still tagged “Alpha”, which means there might be still problems, don’t hesitate to try it. It works very smoothly and will probably be the last Alpha release before we take the next steps to a “Beta” release! Be sure to read the instructions at the end of this news regarding installation, upgrade and extension compatibility. Why MediaPortal 2? If you don’t know what it’s all about, read the blog:  MediaPortal 2: What does it bring to the table?  or just give it a go and find out what the most advanced media center dares to offer you in future. Summary of changes This release brings a lot of new technologies to your HTPC. We upgraded to .NET 4.5.1 framework , switched from SlimDX to SharpDX , switched the default database to SQLite , updated many 3rd party libraries, implemented new features and of course fixed some bugs. Improved user experience: Major improvements to Media Library navigation and layouts, user selections are now saved and reused the next time. This affects filter, sorting and layout of each screen. Reduced complexity in Media Library menu items, moved filters into own dialog. Added support for browsing Media Library shares by filesystem structure. Improved GUI performance due to newly added VirtualizingWrapPanel (which reduces memory required and speeds up display because only visible items are allocated). Improved media importing performance. Improved video thumbnail creation. Improved database performance with no size limits due to SQLite as new default database. Fixes Browsing network shares could fail under certain cases. Some minor fixes in the MediaPortal UPnP library. Updated plugins OnlineVideos plugin is included in this release. SlimTV plugin (both NativeTV and MPExtended) has been significantly improved for Alpha 4 release. WebRadio plugin to play your favourite web radio streams inside MP2! More plugins are available! (via our MP2 Plugins Downloads section on the website and forum) WiFi configuration plugin (included). CEC remote plugin allows controlling MP2. The full change log is available here: MediaPortal 2 Alpha 4 change log Screenshots Installation Before installing MediaPortal 2 make sure all requirements  are installed. Then extract the downloaded .zip archive and simply run the .msi installer file. For screenshots or further details, refer to our Getting Started wiki.  Upgrade notes Due to the new default database (SQLite) you cannot use an older version (SQLCE, MySQL) with the default installation. You must add your media shares again. However, performance is much improved compared to Alpha 3. Local cached online data will be kept (like covers and backdrops). Feedback & Support Discuss this release in the official release thread MediaPortal 2 Alpha 4 If you are looking for further information please check out  MediaPortal 2 wiki first. We are working constantly to improve it, and you can help! If you don’t find an answer there create a new thread in  MediaPortal 2 forums . If you find a bug, please check our Issue Tracker   &  bug report forums  first. If it has not been reported already, create a new thread. Download If you would like to support MediaPortal, we would be happy to receive a small donation ! The Team wishes you a lot of fun with this new release! .::. Download – MediaPortal 2.0 Alpha 4 .::. .::. Download MP2 plugins .::. .::. Post a Comment .::.

More:
MediaPortal 2 Alpha 4 released

Virtuix Omni is a Step Toward True Virtual Reality Gaming (Video)

The Virtuix Omni “is an omnidirectional treadmill video game peripheral for virtual reality games currently in development by Virtuix, ” says Wikipedia. With this device and an Oculus Rift, Razer Hydra or a similar “immersive” headset, you can play games equipped to use these devices with your whole body moving in any direction you choose. If you think you saw this product on the Shark Tank TV show or a pitch for it at Kickstarter.com, you’re right. You did. The Virtuix Omni people have been pushing their product hard, everywhere they can. Tim ran into their product manager, Colton Jacobs, at the recent AppsWorld conference in London. This video is Tim’s record of their conversation. Read more of this story at Slashdot.

Read the article:
Virtuix Omni is a Step Toward True Virtual Reality Gaming (Video)

After its acquisition of Waze this past June, Google announced this morning that it is deploying rea

After its acquisition of Waze this past June, Google announced this morning that it is deploying real time incident reports from Waze users to Google Maps mobile and apps users. Waze users can now search with Google, too. And if you’re into mapmaking, the Waze Map Editor now includes Google Street View. [ Google and Waze ] Read more…        

Continue reading here:
After its acquisition of Waze this past June, Google announced this morning that it is deploying rea

Behind the Story of the iPhone’s Default Text Tone

An anonymous reader writes “In a fascinating post from Kelly Jacklin, the long time Apple software engineer details how he helped create the default text alert sound on the iPhone — a sound otherwise known as ‘Tri-tone.’ The history of the the pleasant text alert sound that we’ve all come to know and love stretches all the way back to 1998, nearly 10 years before the iPhone ever hit store shelves.” Here’s Jacklin’s post. Read more of this story at Slashdot.

Follow this link:
Behind the Story of the iPhone’s Default Text Tone

Omnidirectional Treadmill: The Ultimate FPS Input Device?

MojoKid writes “The concept of gaming accessories may have just been taken to a whole new level. A company called Virtuix is developing the Omni, which is essentially a multidirectional treadmill that its creators call ‘a natural motion interface for virtual reality applications.’ The company posted a video showing someone playing Team Fortress 2 and using the Omni along with the Oculus Rift virtual reality headset. You can see in the video how much running and movement this fellow performs. With something like the Omni in your living room, you’d likely get into pretty good shape in no time. Instead of Doritos and Mountain Dew, folks might have to start slamming back Power Bars and Gatorade for all night gaming sessions.” Read more of this story at Slashdot.

See the article here:
Omnidirectional Treadmill: The Ultimate FPS Input Device?