HTC-Valve’s Vive VR Headset Will Cost $799, Bundled With Two Controllers

 HTC has just dropped the most salient detail for anyone wanting to immerse themselves in the virtual reality experience it’s been cooking up with Valve for the past year: the price. The forthcoming Vive headset will cost $799, the two companies confirmed today. So $200 more expensive than the rival Oculus Rift headset. Read More

Continue Reading:
HTC-Valve’s Vive VR Headset Will Cost $799, Bundled With Two Controllers

LG jumps on the VR bandwagon with the LG 360 VR

Jennifer Hahn The LG 360 VR. I can see the future! 6 more images in gallery LG’s biggest announcement today is undoubtedly the LG G5 , but next to the company’s flagship smartphone, it was also demoing this crazy VR headset called the “LG 360 VR.” It requires a smartphone to work, but unlike Galaxy Gear-style headsets that require you to slot the phone into the headset, this headset is just tethered to the LG G5 via a USB cable. The device is basically an external display for the G5, allowing the headset to have a slimmer profile while cutting the weight down to only 118g. LG isn’t offering many specifics about the display inside the headset, only saying it has a resolution of 639 ppi. LG also isn’t saying much in the way of pricing, a launch date, or even capabilities, but it does mention that it “is compatible with 360-degree images as well as all Google Cardboard content.” We were able to briefly check out prototype hardware at LG’s G5 event, and we can say the big, face-engulfing VR headsets are that size for a reason—namely blocking out the light in the room. This was more like wearing a pair of opaque eyeglasses; allowing light to gush in from the top and bottom of the device. For the most part, the headset didn’t work yet, but it did briefly mirror the G5’s home screen when we plugged in the USB cable. The display area is about what you would expect from looking at the outside of the device. It’s a long, thin screen the fills maybe half your vertical vision. It won’t be a device for immersion, but LG says it will “simulate a 130-inch TV viewed from two meters.” Read 2 remaining paragraphs | Comments

See more here:
LG jumps on the VR bandwagon with the LG 360 VR

Apple Says Sorry For iPhone Error 53 and Issues IOS 9.2.1 Update To Fix It

Mark Wilson writes: Apple has a lot of support at the moment for its stance on encryption and refusing the FBI access to an iPhone’s contents, but it’s only a couple of weeks since the company was seen in a less favorable light. There was quite a backlash when users found that installing an update to iOS resulted in Error 53 and a bricked iPhone. Apple initially said that Error 53 was caused ‘for security reasons’ following speculation that it was a bid to stop people from using third party repair shops. iFixit suggested that the problem was a result of a failure of parts to correctly sync, and Apple has been rounding criticized for failing to come up with a fix. Today the company has issued an apology, along with an update that ensures Error 53 won’t happen again. But there’s more good news … If you were talked into paying for an out of warranty replacement as a result of Error 53, you could be in line to get your money back. Read more of this story at Slashdot.

View original post here:
Apple Says Sorry For iPhone Error 53 and Issues IOS 9.2.1 Update To Fix It

Daytona 500 will be broadcast in VR

Fancy seeing the Daytona 500 from the perspective of the pit crew? Now you can, thanks to a new five-year deal signed between Fox Sports and NextVR . The pair are planning to broadcast a series of major sporting events in VR , with the deal kicking off at this year’s edition of the great American race. If you own a GearVR headset and a compatible phone, you’ll be able to watch the race from the stands, starting line, middle of the infield and the aforementioned pit lane. In addition, the VR stream will have dedicated audio commentary and pop-up graphics telling you who’s in pole position. It’s not the first time that the two companies have teamed up to share a sporting event, having previously shown a professional boxing event in the format. This deal, however, makes a big step forward for NextVR, which is quickly cementing itself as the premier VR streaming service for all of the events you want to see. After all, it was this firm that brought users the first NBA games in VR as well as the republican and democratic presidential debates . As before, the Daytona 500 will be free-to-view and will kick off at 1pm ET on Sunday, February 21st. Now, it’s not clear yet if NextVR is going to produce 360-degree footage for the event, or if it’ll stick to 180-degree video. When it broadcast the Warriors/Pelicans game at the start of the season, it didn’t bother to film the action from the stands behind you. We’ve contacted the company to find out what the situation is this time, and will let you know when they’ve told us.

See the original article here:
Daytona 500 will be broadcast in VR

OpenGL’s successor is ready to improve gaming graphics

Games on devices of all kinds could soon be running better because Vulkan , the successor to OpenGL, has finally been released officially. The new standard gives developers low-level access to discrete and on-chip graphics, helping them avoid the layers of hardware overhead that normally slow things down. Khronos, the open-source group behind the standard, says it also reduces CPU overhead and improves multi-threaded performance. Delayed for several months, the version 1.0 driver is based on AMD’s proprietary Mantle standard. Similar technology is used in the Xbox One and PS4 consoles to help them make the most of their relatively modest specs. On the PC side, Vulkan will support Linux and Windows 7, 8.1 and 10. So far, official drivers are available for Intel graphics and NVIDIA products. AMD has beta drivers but still hasn’t released a final conforming version, ironically. The low-level hardware support in Vulkan makes it similar to DirectX 12 , which Microsoft released in 2014. DirectX 12 will still be popular with Windows 10 game developers, but Vulkan has the advantage of working with older Windows systems. As the successor to OpenGL, it could also attract developers like Adobe, which uses OpenGL for Photoshop and other apps. For apps that don’t need maximum performance, Khronos will still support and update OpenGL. On mobile, today Qualcomm is announcing that its flagship Snapdragon 820 processor will be the first to play nice with Vulkan. More specifically, the Adreno 530 GPU inside will support both the graphics framework and compute, which means that applications that require additional processing power can tap into the GPU. The company is also pledging to add drivers for other Adrenos in the 4xx and 5xx range, and we imagine more chip-makers — not least Intel and Nvidia — will offer support soon. Apple was initially a part of the Khronos working group, but stepped away from it to develop its Metal API (it’s still a member of the Khronos consortium). Both Macs and mobile iOS devices use Metal, which offers developers a mix of low- and high-level graphics access. That said, Imagination, which designs the PowerVR cores inside the iPhone and iPad, is part of the Khronos group, so support for the standard could come at some point. The Vulkan standard is also important to Valve, who wants it to bring big performance improvements to the modest hardware in its Steam Machines . However, so far there are no Vulkan games that use Valve’s Source 2 engine, nor are there any on Unity or Unreal Engine. For now, the only Vulkan-based game to officially launch is The Talos Principal (pictured above) which should be available soon on Steam. Source: Khronos

Read More:
OpenGL’s successor is ready to improve gaming graphics

Judge Orders Apple to Help the FBI Hack San Bernardino Shooter’s iPhone

The problem of law enforcement and encryption is mostly talked about in vague terms of “backdoors” and “a new Manhattan Project”, but here’s something concrete: a District Court Judge just ordered Apple to help the FBI access files on one of the iPhones of the San Bernardino shooters. Read more…

Read More:
Judge Orders Apple to Help the FBI Hack San Bernardino Shooter’s iPhone

Doctors reveal they can 3D print body parts and tissue

3D printing isn’t just for toys and models — doctors at the Wake Forest Institute for Regenerative Medicine announced yesterday that they’ve managed to 3D print “living” tissue and organs that functioned properly when implanted in animals. The team, led by Anthony Atala, is already renowned for printing the building blocks for human bladders. But now they’ve reached another level entirely: They say it’s possible to print structures large and strong enough for humans. They’ve printed muscle structures, bone and ear tissue so far, according to Nature . With a little more work, the technology could revolutionize the way we approach surgical replacements (and finally make plenty of sci-fi biotechnology scenarios a reality). At the heart of the discovery is the Integrated Organ and Printing System (ITOP), which is unlike any 3D printer we’ve seen so far. It uses “biodegradable, plastic-like material” to form the shape of tissues, as well as water-based ink to hold cells and a series of microchannels to allow oxygen and nutrients to flow through. The idea is to make strong tissue that effectively integrates into animals and humans. Sure, we’ve been hearing about 3D printed organs for years, but this announcement is notable for several reasons. Atala’s team used the ITOP to print human-sized ears that were implanted under the skin of mice and, over the course of two months, managed to form cartilage and blood vessels. They’ve also seen similar progress when implanting muscle tissue and skull bone in rats. At this rate, it might not be too long before we start seeing human trials. Source: Nature

Continued here:
Doctors reveal they can 3D print body parts and tissue

Google is shutting down Picasa in favor of Photos

Google has been steadily migrating its resources towards the Photos ecosystem since the company first announced it at last year’s I/O developers conference. It’s already shut down Google+ photos in lieu of the newer service and linked Photos to your phone’s native camera app. Today Google announced that it will shut down Picasa . The move will occur over the next several months, beginning on May 1, 2016. Take note, however, that the Picasa desktop application won’t work after March 1st. Current Picasa users simply have to log into Photos — all of their content has already been moved over. Source: Google (Picasa Blog)

View post:
Google is shutting down Picasa in favor of Photos

AT&T gets ready to test 5G technologies this 2016

AT&T has been working on possible 5G technologies, such as millimeter waves, for years. Now that it’s time to get serious, it’s teaming up with Ericsson and Intel to ramp up its development in the lab in the second quarter of the year. After that, it’s moving its 5G endeavors out of the lab and into the field, starting with outdoor tests over the summer. The carrier says 60 percent of its mobile traffic in 2015 came from video. It’s moving forward with its 5G plans, because emerging technologies like virtual reality, 4K video, robots, Internet of Things and self-driving cars will be even more demanding. As AT&T’s Chief Strategy Officer John Donovan notes, those technologies “will be immersive, pervasive and responsive to customers. 5G will help make them a reality.” 5G internet could be anywhere from 10 to 100 times faster than LTE, with users observing downloads going gigabits (yes, giga bits) per second. Imagine being able to finish downloading a TV show for less than three seconds. That’s nowhere near enough time to get up and microwave some popcorn. AT&T believes its 5G network will even be able to start streaming videos much, much faster — just 1 to 5 milliseconds from the moment you press play — than an LTE connection. If everything goes well, some parts of Austin, Texas will be able to test out Ma Bell’s 5G tech by the end of this year. The company says it’s conducting tests in a way that enables it to deploy the network commercially as soon as 5G standards are set. You’d have to wait a while for that to happen, though. 3GPP, the international consortium in charge of hashing out network standards, is working on it right now. However, phase one (of two) won’t be completed until the first half of 2018. By the way, AT&T isn’t the only US carrier gearing up to test its next-gen mobile network: Verizon will soon begin its 5G wireless service trials, as well. [Image credit: Mike Mozart/Flickr ] Source: AT&T

View article:
AT&T gets ready to test 5G technologies this 2016