RIAA lies about Pandora’s royalty rates

Have you heard a lot of Internetular argle-bargle about Pandora’s crazy-low royalty rates? How they compare unfavorably to satellite rates, and how the company’s trying to cut them? You have? Me too. Turns out (unsurprisingly), it’s RIAA lies. For example, the comparison to satellite streaming rates is pure spin — it compares the rate of sending a song to every person turned into that satellite station to a single person listening to a Pandora stream. It would be pretty surprising if Pandora’s per-listener rates weren’t a fraction of the rates paid by satellite radio for a whole audience. And the business about trying to cut royalties just isn’t true, either: The next issue concerns the publishing side. Historically, Pandora has paid essentially the same rate as all other forms of radio, a rate established unilaterally by the performing rights organizations, ASCAP and BMI, in the late 1990s. In November of last year, following a lengthy negotiation, Pandora agreed with ASCAP to a new rate, an increase over the prior amount, and shook hands with ASCAP management. Not only was our hand-shake agreement rejected by the ASCAP board, but shortly thereafter we were subjected to a steady stream of “withdrawals” by major publishers from ASCAP and BMI seeking to negotiate separate and higher rates with Pandora, and only Pandora. This move caused us to seek the protection of the rate, also recently negotiated, enjoyed by the online radio streams of broadcast radio companies. It’s important to note that these streams represent 96% of the Internet radio listening hours among the top 20 services outside of Pandora (talk about an un-level playing field). We did not enter this period looking for a lower rate – we agreed to a higher rate. But in a sad irony, the actions of a few small, but powerful publishers seeking to gain advantage for themselves has caused all songwriters’ royalties to go down. Any characterization of Pandora as being out to cut publishing rates flies in the face of the facts. Pandora and Royalties ( via Techdirt )        

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RIAA lies about Pandora’s royalty rates

MakerBot Merging With Stratasys

MakerBot Industries, creators of the popular Thing-O-Matic and Replicator line of 3-D printers, is being acquired by Stratasys, a company that’s been working on 3-D printing and production systems since 1989. ‘[Stratasys] facilitates the printing of prototypes, concepts, components, parts and more on an industrial scale and for commercial applications. … Stratasys has demonstrated it’s going to be aggressive about owning the 3D printing space, and the MakerBot buy is the consumer-focused piece in that puzzle. For MakerBot, it gives the startup access to Stratasys’ wealth of industry experience.’ According to the official news release, ‘MakerBot will operate as a separate subsidiary of Stratasys, maintaining its own identity, products and go-to-market strategy.’ MakerBot has sold 11,000 of its Replicator 2 devices in the past 9 months, accounting for half of all its 3-D printer sales since 2009. Read more of this story at Slashdot.

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MakerBot Merging With Stratasys

Microsoft Kills Xbox One Phone-Home DRM

One of the biggest criticisms of Microsoft’s recently-announced Xbox One console was that it would require an internet connection once every 24 hours in order to keep playing games. Enough people complained about the DRM, and Microsoft listened. Today, they announced that they’re removing the phone-home requirement. “After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.” They’ve also scrapped the game trading and resale system they’d built, which allowed publishers to set their own rules with regard to used game sales. “There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.” Unfortunately, that also means users won’t be able to take advantage of the good parts of the original system, such as trading and gifting games without needing the disc, or sharing games with remote family members. “While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.” Also noteworthy: they’ve dropped region-locks as well. Read more of this story at Slashdot.

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Microsoft Kills Xbox One Phone-Home DRM

Partially-Undersea Water Discus Hotel To Be Built In the Maldives

Zothecula writes “Polish architectural and deep-sea engineering company Deep Ocean Technology has inked a deal with Ridgewood Hotels and Suites Pvt. Ltd. to build its futuristic part-underwater Water Discus Hotel just off the shore of Kuredhivaru Island in the Maldives. ‘The luminous hotel features two large disc-shaped lounges seven-meters above the water, housing a luxury restaurant and spa. The lounges are connected to a glass tunnel plunging 30-meters below the water, leading to 21 opulent bedrooms. Not only does the hotel look like a spaceship — it actually moves like one, with the largest underwater saucer-shaped room able to slide to the surface in emergencies. ‘If you need to replace a window for example, it’s very difficult underwater,’ explained Podwojewski. ‘So we wanted to build a building that can surface any time for maintenance or safety.'” Read more of this story at Slashdot.

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Partially-Undersea Water Discus Hotel To Be Built In the Maldives

How Americans Speak Differently in Various Regions, Visualized

Depending on where you’re from and where you’ve lived in the United States, you probably say things a little differently than people from other parts of the country. You’ve experienced this, but you’ve never seen how the regional dialects of the United States break down quite so cleanly. Read more…        

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How Americans Speak Differently in Various Regions, Visualized