Juniper’s Backdoor Password Disclosed, Likely Added In Late 2013

itwbennett writes: In a blog post on Rapid7’s community portal Sunday, HD Moore posted some notes on the Juniper ScreenOS incident, notably that his team discovered the backdoor password that enables the Telnet and SSH bypass. Quoting: “Although most folks are more familiar with x86 than ARM, the ARM binaries are significantly easier to compare due to minimal changes in the compiler output. … Once the binary is loaded, it helps to identify and tag common functions. Searching for the text “strcmp” finds a static string that is referenced in the sub_ED7D94 function. Looking at the strings output, we can see some interesting string references, including auth_admin_ssh_special and auth_admin_internal. … The argument to the strcmp call is

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Juniper’s Backdoor Password Disclosed, Likely Added In Late 2013

The Gruesome History of the Galapagos Islands’ Nietzsche-Fueled Homesteader Death Showdown

The Galapagos Islands are best known for their giant tortoises, but they’re also the site of one of the most bizarre homesteading misadventures ever, complete with proto-hippies, a polyamorous baroness, potentially poisoned boiled chicken, births in pirate caves, and unsolved deaths that look a lot like murder. Read more…

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The Gruesome History of the Galapagos Islands’ Nietzsche-Fueled Homesteader Death Showdown

Windows 3.1 Glitch Causes Problems At French Airport — Wait, 3.1?

OakDragon writes: Microsoft has tamped down the earth on XP’s grave, steered Internet Explorer toward the nursing home, and is trying to convince everyone Windows 10 is a bright up-and-comer. But in the Paris airport of Orly, a system called DECOR — which helps air traffic controllers relay weather information to pilots — is running on Windows 3.1. That program suffered a glitch recently that grounded planes for some time. The airport actually runs on a variety of old systems, including Windows XP and UNIX. Maintenance is a problem. There are only three people in Paris that work on DECOR issues, and one of them is retiring soon. Hardware is also an issue. “Sometimes we have to go rummaging on eBay to replace certain parts, ” said Fiacre. “In any case, these machines were not designed to keep working for more than 20 years.” Read more of this story at Slashdot.

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Windows 3.1 Glitch Causes Problems At French Airport — Wait, 3.1?

Proof-of-Concept Ransomware Affects Macs

sarahnaomi writes: Ransomware, the devilish family of malware that locks down a victim’s files until he or she coughs up a hefty bounty, may soon be coming to Mac. Last week, a Brazilian security researcher produced a proof-of-concept for what appears to be the first ransomware to target Mac operating systems (Mac OS X). On Monday, cybersecurity company Symantec verified the researcher’s findings. “Mabouia is the first case of file-based crypto ransomware for OS X, albeit a proof-of-concept, ” Symantec wrote in a blog post. “It’s simple code, I did it in two days, ” [said] the creator of the malware. Read more of this story at Slashdot.

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Proof-of-Concept Ransomware Affects Macs

Engineers Create the Blackest Material Yet

schwit1 writes: Researchers have created the least reflective material ever made, using as inspiration the scales on the all-white cyphochilus beetle. The result was an extremely tiny nanoparticle rod resting on an equally tiny nanoparticle sphere (30 nm diameter) which was able to absorb approximately 98 to 99 percent of the light in the spectrum between 400 and 1, 400nm, which meant it was able to absorb approximately 26 percent more light than any other known material — and it does so from all angles and polarizations. Read more of this story at Slashdot.

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Engineers Create the Blackest Material Yet

Major Government Spying Service Supplier Hacked, 400GB of Data Stolen

An Italian company called Hacking Team , which supplies intrusion and surveillance tools to governments and law enforcement agencies, has been hacked. The intruders have made off with 400GB of data which is now being leaked online. Read more…

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Major Government Spying Service Supplier Hacked, 400GB of Data Stolen

Incorrectly Built SLS Welding Machine To Be Rebuilt

schwit1 writes A giant welding machine, built for NASA’s multi-billion dollar Space Launch System (SLS), has to be taken apart and rebuilt because the contractor failed to reinforce the floor, as required, prior to construction: “Sweden’s ESAB Welding & Cutting, which has its North American headquarters in Florence, South Carolina, built the the roughly 50-meter tall Vertical Assembly Center as a subcontractor to SLS contractor Boeing at NASA’s Michoud Assembly Facility in New Orleans. ESAB was supposed to reinforce Michoud’s floor before installing the welding tool, but did not, NASA SLS Program Manager Todd May told SpaceNews after an April 15 panel session during the 31st Space Symposium here. As a result, the enormous machine leaned ever so slightly, cocking the rails that guide massive rings used to lift parts of the 8.4-meter-diameter SLS stages The rings wound up 0.06 degrees out of alignment, which may not sound like much, “but when you’re talking about something that’s 217 feet [66.14 meters] tall, that adds up, ” May said. Asked why ESAB did not reinforce the foundation as it was supposed to, May said only it was a result of “a miscommunication between two [Boeing] subcontractors and ESAB.” It is baffling how everyone at NASA, Boeing, and ESAB could have forgotten to do the reinforcing, even though it was specified in the contract. It also suggests that the quality control in the SLS rocket program has some serious problems. Read more of this story at Slashdot.

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Incorrectly Built SLS Welding Machine To Be Rebuilt

Disney Turned Down George Lucas’s Star Wars Scripts

ageoffri writes: When Star Wars fans learned that George Lucas was making the prequels, most were filled with excitement and anticipation. When Episodes 1-3 were actually released, many found them unsatisfying, and became disillusioned with Lucas’s writing. Now, it appears Disney felt the same way. Though they bought Lucasfilm and began production on Episode 7, they weren’t interested in using the scripts Lucas had already worked on. In an interview, he said, “The ones that I sold to Disney, they came up to the decision that they didn’t really want to do those. So they made up their own. So it’s not the ones that I originally wrote [on screen in Star Wars: The Force Awakens].” After what happened with the prequels, that may be for the best — but others may worry about Episode 7’s plot being entirely in the hands of Disney and JJ Abrams. Read more of this story at Slashdot.

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Disney Turned Down George Lucas’s Star Wars Scripts

What It Took For SpaceX To Become a Serious Space Company

An anonymous reader writes: The Atlantic has a nice profile of SpaceX’s rise to prominence — how a private startup managed to successfully compete with industry giants like Boeing in just a decade of existence. “Regardless of its inspirations, the company was forced to adopt a prosaic initial goal: Make a rocket at least 10 times cheaper than is possible today. Until it can do that, neither flowers nor people can go to Mars with any economy. With rocket technology, Musk has said, “you’re really left with one key parameter against which technology improvements must be judged, and that’s cost.” SpaceX currently charges $61.2 million per launch. Its cost-per-kilogram of cargo to low-earth orbit, $4, 653, is far less than the $14, 000 to $39, 000 offered by its chief American competitor, the United Launch Alliance. Other providers often charge $250 to $400 million per launch; NASA pays Russia $70 million per astronaut to hitch a ride on its three-person Soyuz spacecraft. SpaceX’s costs are still nowhere near low enough to change the economics of space as Musk and his investors envision, but they have a plan to do so (of which more later).” Read more of this story at Slashdot.

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What It Took For SpaceX To Become a Serious Space Company

John Romero On Reinventing the Shooter

An anonymous reader writes: John Romero helped bring us Doom, Quake, and Wolfenstein, but he’s also known for Daikatana — an immensely-hyped followup that flopped hard. After remaining on the periphery of game development since then, Romero announced last month that he’s coming back to the FPS genre with a new game in development. Today, he spoke with Develop Magazine about his thoughts on the future of shooters. Many players worry that the genre is stagnant, but Romero disagrees that this has to be the case. “Shooters have so many places to go, but people just copy the same thing over and over because they’re afraid to try something new. We’ve barely scratched the surface.” He also thinks the technology underpinning games matters less than ever. Romero says high poly counts and new shaders are a distraction from what’s important: good game design. “Look at Minecraft – it’s unbelievable that it was made by one person, right? And it shows there’s plenty of room for something that will innovate and change the whole industry. If some brilliant designers take the lessons of Minecraft, take the idea of creation and playing with an environment, and try to work out what the next version of that is, and then if other people start refining that, it’ll take Minecraft to an area where it will become a real genre, the creation game genre.” Read more of this story at Slashdot.

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John Romero On Reinventing the Shooter