World’s Smallest 3G Module Will Connect Everything To the Internet

jfruh writes The U-blox SARA-U260 chip module is only 16 by 26 millimeters — and it’s just been certified to work with AT&T’s 3G network. While consumers want 4G speeds for their browsing needs, 3G is plenty fast for the innumerable automated systems that will be necessary for the Internet of Things to work. From the article: “The U-blox SARA-U260 module, which measures 16 by 26 millimeters, can handle voice calls. But it’s not designed for really small phones for tiny hands. Instead, it’s meant to carry the small amounts of data that machines are sending to each other over the ‘Internet of things, ‘ where geographic coverage — 3G’s strong suit — matters more than top speed. That means things like electric meters, fitness watches and in-car devices that insurance companies use to monitor policyholders’ driving.” Read more of this story at Slashdot.

Read More:
World’s Smallest 3G Module Will Connect Everything To the Internet

The Best Alternative for Every Pre-Loaded iPhone App

The iPhone comes with a bunch of apps you never use. Some of them are poorly implemented. Others are lacking important features. Fortunately, there’s a whole world of developers offering some very viable third-party alternatives. You still can’t delete the apps your iPhone comes with, but here are some alternatives that will free you from their boring grips. Read more…

Taken from:
The Best Alternative for Every Pre-Loaded iPhone App

Why Screws Tighten Clockwise

One of the six simple machines, a screw is nothing more than an inclined plane wrapped around a center pole. While today screws come in standard sizes, and typically are tightened by turning clockwise (and loosened by turning counterclockwise), this is a recent invention. A great example of how things that seem simple can be really hard to do right, the development of the predicable system we enjoy today took 2, 000 years to invent. Read more…

Read the original post:
Why Screws Tighten Clockwise

Breakthrough In LED Construction Increases Efficiency By 57 Percent

Zothecula writes: With LEDs being the preferred long-lasting, low-energy method for replacing less efficient forms of lighting, their uptake has dramatically increased over the past few years. However, despite their luminous outputs having increased steadily over that time, they still fall behind more conventional forms of lighting in terms of brightness. Researchers at Princeton University claim to have come up with a way to change all that by using nanotechnology to increase the output of organic LEDs by 57 percent. Read more of this story at Slashdot.

View article:
Breakthrough In LED Construction Increases Efficiency By 57 Percent

Apple has released iOS 8.0.2, which addresses the issues caused by the previous update, among other

Apple has released iOS 8.0.2, which addresses the issues caused by the previous update, among other fixes. Read more on 9to5 Mac . Read more…

Read the original post:
Apple has released iOS 8.0.2, which addresses the issues caused by the previous update, among other

Euclideon Teases Photorealistic Voxel-Based Game Engine

MojoKid writes Not many would argue that current console and PC graphics technologies still haven’t reached a level of “photo-realism.” However, a company by the name of Euclideon is claiming to be preparing to deliver that holy grail based on laser scanning and voxel engine-based technologies. The company has put together a six-minute video clip of its new engine, and its genuinely impressive. There’s a supposed-to-be-impressive unveil around the two minute mark where the announcer declares he’s showing us computer-generated graphics rather than a digital photo — something you’ll probably have figured out long before that point. Euclideon’s proprietary design purportedly uses a laser scanner to create a point cloud model of a real-world area. That area can then be translated into a voxel renderer and drawn by a standard GPU. Supposedly this can be done so efficiently and with such speed that there’s no need for conventional load screens or enormous amounts of texture memory but rather by simply streaming data off conventional hard drives. Previously, critiques have pointed to animation as one area where the company’s technique might struggle. Given the ongoing lack of a demonstrated solution for animation, it’s fair to assume this would-be game-changer has some challenges still to solve. That said, some of the renderings are impressive. Read more of this story at Slashdot.

See more here:
Euclideon Teases Photorealistic Voxel-Based Game Engine

Japan Tests Its New 500kmph Maglev Train

Maglev trains have been promised as the future of public transport since about forever, but high-speed magnetic levitation systems are rapidly gaining a serious reputation — something Japan’s public demonstration of its high-speed maglev system is only going to help. Read more…

Original post:
Japan Tests Its New 500kmph Maglev Train