The Alienware Steam Machine: finally, a gaming PC for the living room

I laughed when the rumors started back in 2012: “Valve is building a PC-based game console for living rooms.” Sure it is, I thought. Imagine my shock when “Steam Machines” turned out to be real. The project promised a bizarre, revolutionary controller , a Linux-based operating system designed specifically to play PC games and in-home game streaming for titles that required Windows to run properly. The proposal was unbelievable, but it’s finally here; it’s real; and it will ship to customers in early November. As of today, I have an Alienware Steam Machine nestled in my entertainment center that delivers on almost everything those original rumors promised. Let’s talk about that. Note: Valve says it plans to continue rolling out software updates ahead of the Steam product family’s official launch on November 10th. We plan to update our story as these new features come out. We will also hold off on assigning the Alienware Steam Machine a numerical score until the final hardware goes on sale. Hardware If the Alienware Steam Machine looks familiar, it’s probably because it has the exact same chassis as another PC built for the living room: the Alienware Alpha — the unofficial Steam Machine Dell launched without Valve’s support late last year. Dell classifies these PCs as different products, but they’re mostly separated by their operating systems: Windows 10, for the Alpha and SteamOS for the Alienware Steam Machine . Today we’re looking at the latter, Valve-sanctioned Steam Machine, but both rigs have a great chassis: It’s compact, subtle and fits right in with everything else in your entertainment center. Visually speaking, the Alienware Steam Machine is a simple thing: a glossy black square with a matte black top and a few simple LEDs — one behind the power button and another highlighting a triangle-shaped bisection of the chassis corner. A Steam logo glows out from this triangle-shaped cut, marking the only design tweak that separates the Alienware Alpha from the Valve-sanctioned Steam Machine. Want connections? You got ’em. The Steam Machine has two USB ports on the front, two more in the rear, HDMI output, optical audio out and an Ethernet port. Just like with the Alpha, there are two other connectors here, as well: an HDMI input for piping a cable box through the Steam Machine interface (no, it won’t capture video or stream your other consoles to Twitch) and a fifth USB port hidden under a panel on the rig’s undercarriage. Don’t get too excited: That extra USB slot is already spoken for. The console ships with the Steam Controller’s dongle pre-installed in the secret compartment (sit tight, we’ll be talking about that very soon). In general, Steam Machines are a difficult thing to define. Too often, we describe it as a “game console” for PC gaming, but it’s more complicated than that. A Steam Machine isn’t just a simple piece of hardware designed to play games on a TV; it’s an ecosystem of disparate parts that come together to create a versatile platform you can use to play games on your TV. Put simply, a Steam Machine is made up of three main components: a gaming PC, Valve’s Linux-based SteamOS and the paradigm-defying Steam Controller. The Alienware Steam Machine earns its name by the simple virtue of having all of this in one package. It presents itself as a consumer game console — which is the idea — but as we move forward, don’t lose sight of that bigger picture. This is a normal, powerful gaming PC loaded up with a special version of Linux and controlled with a bizarre gamepad. It’s not a game console, but that’s what’s amazing about it: It feels, acts and performs almost exactly like one. The console masquerade Truth be told, I didn’t expect a lot from the Alienware Steam Machine when I first turned it on. To me, it was just a collection of things I’d seen before. SteamOS’ TV-friendly interface has existed for years as the desktop app’s “Big Picture” mode. Almost every version of the Steam Controller I touched over the years felt like an awkward prototype . Not even the hardware was new to me — the Alpha came close to mimicking the feel of a game console, but the illusion was incomplete . I couldn’t imagine it all coming together into one cohesive whole, but it does. I almost can’t believe it. The Alienware Steam Machine is everything that Windows-based PC “game consoles” aren’t. It’s easy to set up, easy to use, extremely reliable and practically idiot-proof. Let me invoke the Alienware Alpha one more time to illustrate this: When I booted up Dell’s original media-center gaming PC for the first time, it presented me with a “grab your mouse and keyboard” Windows 8 setup screen. It was awful. The new machine? It showed me a simple outline of Valve’s Steam Controller, asked me to press a single button and then effortlessly led me through signing EULAs, adjusting TV settings, setting up the internet and logging into Steam. It was easy. The recently redesigned Big Picture mode that makes up the SteamOS interface is a huge improvement over Steam’s previous TV-scaled layout. The core elements of the menu are presented front and center in large buttons: Store, Library and Community, all of which can be selected using the gamepad’s joystick. Diving into any of them brings up a list of deeper options on the screen’s left side, while a dynamic layout of games and content is plastered on the right. From there, everything is extremely self-explanatory. The Library menu, for instance, shows your games as wide billboards on the right with options like “recent, ” “installed” and “favorites” on the left. Pop in into any of those menus, and a filter menu will peek out from the right side of the screen, enticing you to search or sort your library with various attributes: controller, supported, installed locally, etc. When you settle on a game, the menu morphs again, moving the title’s banner to the upper-left corner of the screen and underlining it with more options. These allow you to play or manage your game (another sub menu that offers controller configuration, launch options, and so on). There’s also a list of community content for the title (screenshots, artwork, videos, live broadcasts, etc.). This feels like a console experience because it is a console experience — it never betrays itself as a Linux desktop PC rigged to run in Steam’s Big Picture mode. Pop-up windows and errors don’t leave me wanting for a mouse and keyboard. Like a game console, it just works — without troubleshooting. For the most part, the interface “just works” too. SteamOS’ Big Picture mode may be the best version of the TV interface Valve’s made to date, but there are definitely a few areas that still need work. I specifically had problems with the Store. Steam’s online marketplace is enormous, fun to browse and fairly well-organized, but on SteamOS, it’s also incomplete. Valve says there are over 6, 000 games available to purchase on Steam, about 1, 500 of which are compatible with the Alienware Steam Machine. If you’re using SteamOS at the time of this writing, though, you can only view a few hundred of them. Right now, SteamOS only lets users browse curated lists of featured and recently released games. These limited lists are organized by “top sellers, ” “recently updated” and “popular new releases, ” but they only make up a tiny fragment of the available library. The menu has no advanced options for sorting through titles, and will only bring up a non-featured game if you search for it manually. I had to visit Steam’s website via the console’s built-in web browser to add BioShock Infinite , Borderlands: The Pre-Sequel , Left 4 Dead 2 and Spec Ops: The Line to my library. All of these games are natively compatible with the Alienware Steam Machine, but none of them showed up in the store menu. That’s a problem. SteamOS feels very close to a real console menu, but its interface is still in development . As I was writing this piece, Valve pushed a beta update to my device that changed the layout of the store and introduced a bug that caused it to display Windows-only games that aren’t compatible with the Alienware Steam Machine. Two more updates arrived after that, fixing various UI issues. For now, it’s a waiting game: Valve has told us that the system will be getting several major updates before its official November launch. With any luck, they’ll sort out these issues and deliver a more complete experience before the product ships (we’ll let you know). A console controller for PC games I may have had my doubts about Valve’s plan to build a PC platform for the living room, but the company’s Steam Controller had my attention from day one. Valve had designed a prototype gamepad that eschewed every convention we’ve come to expect from modern game controllers. It didn’t have analog sticks; it had clickable touchpads that promised to replace a PC gamer’s mouse. Instead of face buttons, it had a large, high-resolution touchscreen . Valve even put extra buttons on the back of the gamepad’s grip. It was new. It was weird. It was exciting — but it was a little too bold. Valve spent the next two years trying to make the Steam Controller feel a little less alien . Today, it’s a balanced combination of innovation and familiarity: a single analog stick, four face buttons, standard shoulder and trigger toggles, two rear-facing grip buttons and two big haptic touchpads. It’s probably the biggest deviation in traditional gamepad design since Sony introduced the DualShock Analog Controller in 1997, and I love it. Slideshow-330222 Most of the Steam Controller’s components feel exactly as you would expect: It has a top-flight analog stick, responsive face buttons and good triggers — but the flagship feature is definitely those weird touchpads. These slightly concave surfaces allow the controller to work as a surprisingly precise mouse. It’s not just a 1:1 mouse control, either: The Steam Controller cleverly emulates the momentum of a track ball. If you drag a thumb over the surface slowly, the cursor will move with deliberate, precise motion. Flick that same thumb and it will accelerate and gradually slow down. Haptic engines under the touchpads lend a tactile feeling to the entire experience. It feels good. Great, even. This kind of control opens doors for mouse-only PC titles. Games that rely on cursor control like Shadowrun Returns and Papers Please are suddenly playable without a mouse and keyboard. I found myself playing Civilization: Beyond Earth in my living room. In first-person shooters and action games, the Steam Controller offers me a more sensitive mouselook-style input than I’ve experienced with a traditional gamepad. It’s exactly what I want in a hand-held PC game controller, but I won’t lie: The learning curve can be brutal . Those touchpads are incredibly sensitive, and using them in first-person gaming feels wildly different than pushing against the consistent pressure of an analog stick. Appropriately, it’s more like using a mouse and keyboard — flicking quickly in one direction or another to look around and picking up and repeatedly moving the “mouse” (or in this case, your thumb) to achieve certain movements. It takes time and patience, and won’t come easy to everyone. The Steam Controller also relies heavily on Valve’s software. Every game now has a “configure controller” submenu that allows the user to customize the gamepad to their liking. Want to adjust the sensitivity of the trackpad? Looking to disable the requirement to “click” the left pad down to register a directional pad input? Need to remap a button with an obscure keyboard toggle to get the control to feel right? You can do all that here — there are dozens of options to tweak. You can also select from three default templates — a gamepad-emulation mode, keyboard (WASD) with mouse and a hybrid mode that blends gamepad controls with the higher-precision camera allowed by mouse control. These three profiles were enough to make most of my Steam library playable, but they aren’t perfect: The gamepad mode does a pretty poor job of emulating the right thumbstick, resulting in a control scheme that feels unnatural and slow. The hybrid mode fixes this for most titles, but some simply don’t play nice with simultaneous gamepad and mouse inputs — those will need to be configured using the WASD mode. This usually works, but it means any on-screen prompts you see in the game will be for a mouse and keyboard. Like I said, it’s not perfect. Many games come with a default or recommended profile, but watch out: Some of them are wrong. If a game requires dual-analog controls and recommends using the gamepad-emulation mode, it’s usually an awful experience. You can adjust the sensitivity curves of the emulated stick, but more often than not there’s a “community” profile made by another user that has already solved the problem. Oh, did I not mention? Any controller profile you make can be shared with the community — and these crowdsourced profiles are usually the best available. Also, I think it’s a little telling that almost every game I played that recommended “gamepad” mode from the publisher also had a community profile titled “Alienware PAX” that swapped out the right-stick emulation for high-precision mouse control. When it works, though, it’s phenomenal. Valve has baked native Steam Controller support into some of its own games, and they’re excellent. Portal 2 , for instance, has controller profiles that automatically remap certain gamepad buttons to fit your situation. If you’re in a level, the Steam Controller adopts one setting; if you’re in a menu or the game’s puzzle editor mode, it’ll adopt another. These native profiles are a game changer — replaying Portal 2 with the Steam Controller has been an absolute joy. The sensitivity curves are just right, while the jump and use functions of the rear-facing paddle buttons feel natural. Valve even included an optional motion-control profile that lets you tilt the gamepad to control the camera, similar to the aiming mechanic Nintendo uses for Splatoon . It feels great, like Portal 2 was made for the Steam Controller. If true native Steam Controller support becomes a PC gaming standard, I’ll never touch my Xbox 360 gamepad ever again… but in the meantime, I’m not getting rid of it. I was perfectly happy to use the Steam Controller for most of the titles in my library, but every now and then one wouldn’t play nice with hybrid gamepad mode and also didn’t feel right in WASD-keyboard-and-mouse mode. In these rare cases, reverting back to the Xbox gamepad worked best. Luckily, the Alienware Steam Machine natively recognized my wireless Xbox controller dongle . With any luck, I won’t need it in the future, but I do right now. The Steam Controller is pretty handy for text entry and web browsing, too. No, really — pull up a text-entry field in SteamOS’ Store search or web browser, and the system will let you use the dual touchpads to touch-type text. Simply drag your finger across the pad, use the on-screen cursors (one for each pad) to select a button and click down to select it. After years of smartphone text messaging, it feels completely natural, and it’s my new favorite “game console” mechanic for text entry. The right touchpad also works like a real mouse in the web browser and the left works as a scroll bar. For the first time in my life, I’m comfortably browsing the web on my television. It’s nice. Finally, there’s one killer feature the Steam Controller and the Alienware Steam Machine are missing: The ability to power on the console using just the controller itself. This is a standard feature for every other device in my entertainment center, but the Alienware box just can’t do it. This isn’t a surprise: Most desktop PCs can’t be powered on from a device over USB, but some devices can be put into sleep mode and woken up by a remote controller. As far as I can tell, that’s not an option here, either. If you want to play Steam, you’ll have to get off your couch and turn the machine on yourself. How tedious. Gameplay and performance Okay, so the Alienware Steam Machine has the right operating system and the right controller — but does it have the right components? Can it keep up with today’s consumer game consoles and still pass muster as a gaming PC? Most of the time, yes. My $749 test unit costs a pretty penny more than the highest-priced console on the market, but it has a lot to offer. The flagship Alienware Steam Machine packs in a Core i7-4785T CPU, 8GB DDR3 memory, a 1TB 7, 200 rpm hard drive and a customized NVIDIA GTX 860M graphics chip with 2GB of video RAM. That turned out to be enough power to run almost everything in my SteamOS-compatible library on high visual settings at a decent frame rate. Most games automatically configured themselves to medium visual settings by default, hovering at 45 frames per second or higher, depending on the title, but I found the system could push most of them a little further. Borderlands: The Pre-Sequel happily bounced between 35 and 50 fps (depending on how much action was on screen) on maximum visual settings, and both Shadow Warrior and Spec Ops: The Line eclipsed 50 fps with the dials turned to 11. BioShock Infinite dipped just below 30 fps on Ultra, but maintained a solid 40 average when tuned down to “very high” settings. I had similar results with Serious Sam 3 , finding Ultra to be just a tad too much, but High ran just fine. It should be no surprise that Valve’s own games also ran great on the first official Steam Machine: Left 4 Dead 2 and Portal 2 had no problem hitting 60 fps on their highest visual settings. Even The Witcher 2 , one of my library’s heavier hitters, ran moderately well, managing to stay above 30 fps on high settings and comfortably hitting the 40s on medium. Simpler offerings like Civilization: Beyond Earth had no trouble hitting playable frame rates on maximum settings, and the machine also shrugged off the plethora of indie titles available for SteamOS + Linux. The games that ran poorly surprised me: Shadow of Mordor struggled to hit playable frame rates at my television’s native 1080p resolution until I dialed back its graphics options to their lowest settings. I don’t know if the game is simply more resource-intensive than I realized, if it’s poorly optimized for PCs or if it’s just a bad Linux port. Installing, running and playing games on the Alienware was usually a seamless experience — jumping directly from the SteamOS menu into a game. Most of the time, this led to a smooth, console-like gaming experience, although there was the occasional hiccup. The Witcher 2 doesn’t launch straight into the game, and requires the user to click “play” in a launcher program before starting in earnest. To navigate this quirk, I had to press the Steam Controller’s “home” button to change profiles multiple times. A few games also suffered from weird stuttering despite running well at high specifications: BioShock Infinite , Spec Ops: The Line and Borderlands : The Pre-Sequel would all occasionally drop a few frames, causing the game to look like it was “hanging” for a quarter of a second every few minutes. Weird. Right now, our test unit represents the absolute best Steam Machine that Dell has to offer — if you want more power, you’ll have to upgrade it yourself. Fortunately, that’s pretty easy: Four screws on the bottom of the tiny case are all you need to remove to get access to the Steam Machine’s RAM, HDD slot and LGA 1150 CPU socket (compatible with Haswell and select Broadwell processors. Sorry Skylake fans). Getting less power is pretty easy too: Dell sells a $649 model identical to our test unit, save for a downgraded Intel Core i5 CPU. Dropping down to the $549 build will saddle you with a Core i3 CPU and one fewer internal wireless antenna. A bottom-dollar $449 unit is available as well, shipping with the Core i3 processor, 4GB of RAM and a smaller 500GB HDD. Fortunately, all configurations share the same NVIDIA GPU. The library Knowing that the Alienware Steam Machine can play modern releases (with a few caveats) is great, but that alone isn’t enough to say if it can compete with traditional consoles or other gaming PCs. In an industry where content is king, are there enough Linux games available on Valve’s platform for SteamOS to thrive? It depends on your perspective. In a strictly numerical sense, SteamOS has tons of games — over 1, 500 titles available to download and play right now , today. In a more qualitative sense? Maybe don’t bank on a Linux-based Steam Machine as your only game console. Not yet, at least. That’s not to say there aren’t lots of great games available for SteamOS and Linux — every single one of the titles I listed above ran natively on the system — but there are definitely fewer multiplatform AAA titles on the Linux section of Steam’s marketplace than you might find on Windows, Xbox or PlayStation. Worse still, some games that were promised to launch on Linux alongside Windows and consoles missed their mark: The Batman: Arkham Knight Linux port failed to surface when the game re-launched on PC and The Witcher III: Wild Hunt is still absent from Steam OS five months after its Windows release. On the plus side, Valve carries a lot of weight in the gaming industry, and it has a vested interest in convincing developers to port big-name games to Linux. It’s extremely probable that we’ll see an explosion in Linux-compatible releases over the next several years. In the meantime, SteamOS’ Linux library offers one extra advantage: It’s unique. There are literally hundreds of distinct, fun, independent and lesser-known titles lurking in the Steam marketplace that simply aren’t available on Xbox One or PlayStation 4 . Not enough? Okay — Valve has one more trick up its sleeve, but it requires another computer: Steam In-Home Streaming. This feature has been around for a while, but now it’s baked directly into the SteamOS ecosystem. If you have a Windows PC anywhere on your network running Steam, you can pipe its games to the Alienware Steam Machine to fill in the holes in the Linux library. This trick tends to work better over Ethernet, and the whole thing depends on the health of your local network, but it’s a good stopgap for folks with another gaming machine. Already have another gaming PC but don’t want a Linux game console for your entertainment center? You may want to look at the Steam Link — it’s cheap; it comes with a Steam Controller; and it’s designed specifically for users who want to stream their gaming PC to their TV without adding a whole new computer to the network. Early thoughts I used to laugh when I saw Linux users scramble to build compatibility layers to play “real” PC games. I chuckled when Valve CEO Gabe Newell lambasted Windows 8 as a “catastrophe for everyone, ” proffering Linux and SteamOS as a viable alternative. It seemed so far-fetched, so silly. Truth be told, I’m still laughing — but now it’s because I’m enjoying myself. The Alienware Steam Machine has some growing pains, but it’s fun. Lots of fun. The first commercial Steam Machine isn’t quite an idiot-proof console just yet, but it’s close. In fact, it’s close enough I’m thinking about recommending it to friends hesitant to step into the world of PC gaming. It’s fun and easy to use. The issues it has are minor and simple to troubleshoot. It still needs some major patches and more games support, but Valve seems dedicated to providing that support. I’m looking forward to seeing how the company updates SteamOS before its official November 10th launch. Be sure to check back between now and then, as we plan to update our story as new features roll out.

Read More:
The Alienware Steam Machine: finally, a gaming PC for the living room

Valve’s Steam Link: better than a 50-foot HDMI cable

Steam Machines are finally here — real gaming PCs designed to live in your entertainment center and play the role of hardcore gaming console. There’s just one problem: I’ve never wanted one. Don’t get me wrong: Valve’s quest to drag PC gaming into the living room is awesome, but I already have an incredibly powerful gaming rig in my office. I don’t need a second, redundant machine in front of my couch. On the other hand, I’m an insane person who drilled holes in his wall to run 50 feet of cabling from his gaming PC to the back of his television set. There’s an easier way, according to Valve, and it’s called the Steam Link. This $50 micro PC was announced at GDC earlier this year with one express purpose in mind — piping high-end PC gaming over a home network on the cheap. That sounds pretty good, but can it outperform my power drill and various lengths of cable? Note: Valve says it plans to continue rolling out software updates ahead of the Steam product family’s official launch on November 10th. We plan to update our story as these new features come out. We will also hold off on assigning the Link a numerical score until Valve begins shipping final hardware. Hardware and setup The Steam Link isn’t much to look at: It’s a simple black box that’s the same size as a US passport and a little thicker than a wallet. Picture a portable hard drive etched with a tiny Steam logo on its top, and you’ve got the look down pat. There isn’t much in the way of connectivity here, either: The Link’s back edge features just two USB ports, Ethernet, HDMI output and a tiny hole for an AC adapter. An extra USB port can be found on the Link’s side, but that’s all there is to it. The device doesn’t even have an LED light to indicate if it’s powered on or off. It’s extremely discreet, and disappears behind my television as easily as a Chromecast or Roku box might. Setup is pretty simple: All I had to do was plug the Link into the wall, connect it to one of my TV’s spare HDMI ports and snap in an Ethernet cable. That was it — the Link automatically powered on (and turned my TV on via HDMI-CEC ), and then connected to the internet and updated its firmware. Nice. Slideshow-330217 The Link’s main menu doesn’t offer much, but at least it’s easy to navigate. Only three options appear on the device’s home screen: Start Playing, Settings and Support. There’s not much to the Start Playing and Support sections (one starts Steam’s In-Home Streaming feature and the other simply redirects to a support site), but the Settings menu actually has quite a few options. Here, you can adjust the display for overscan compensation, change your WiFi and network setting, tweak language preferences, check for firmware updates and choose among three streaming quality options: fast, balanced and beautiful. I left the rig to its default “balanced” setting; if this box is going to beat out my absurdly practical wire-through-the-wall approach, it’s going to need to “just work” without a second thought. I backed out to the main menu, selected “Start Playing” and watched the Link automatically find my gaming PC over the wired network. It found my Windows tablet too, actually — any device on that network that’s logged into Steam locally will show up here. It’s pretty convenient, but my media tablet is kind of a joke when it comes to playing games. I selected my custom-built gaming tower instead. The first time I connected the Link to my gaming rig, it offered me a one-time passcode to enter on the host computer; after that, it connected automatically, without hesitation. This actually surprised me a little: when I use Steam In-Home-Streaming to push my gaming PC’s content to my tablet, Steam requires me to log into the desktop client on both devices. The Link didn’t need me to log in at all; it just pulled up the Steam Big Picture interface and gave me control of the PC from my couch. Performance As I launched my first Steam Link-streamed PC game, something seemed a little off. Visually the game looked okay, with very light artifacting visible on only the brightest colors on screen — but the experience seemed a little slow. I dove into Steam’s In-Home Streaming settings and found an option to display stream performance data in real time. Despite my powerful rig, strong network and hardwired connection, the Link only displayed the video feed at an average rate of 30 frames per second. That’s not good enough. I went back to the Steam’s streaming menu and kicked the stream quality up to “beautiful.” No change. I knocked it back down to “fast.” Nothing. What was I doing wrong? Eventually, I stumbled across a checkbox labeled “enable hardware encoding, ” and everything changed. The Link immediately started to stream video at almost the same frame rate as my PC. The stream was sharper, with less artifacting. Try as I might, I couldn’t find a perceptible difference between when I pressed a button on my gamepad and what happened on screen. A quick trip to Google taught me that Steam In-Home Streaming has supported hardware encoding from Intel and NVIDIA gear for a while, but it can cause issues for folks without the correct equipment and it’s not usually enabled by default. Still, it’s hard to complain: Even without the encoding feature, my network piped a pretty solid looking frame that bounced between 30 and 45 fps. That wasn’t fast enough to keep up with the racing game I used in my initial tests, but it would be plenty for slower-paced games. It also wasn’t a hard problem to fix. That said, it dawned on me that my setup may be a little too perfect. My PC is running a CPU with a compatible Intel hardware encoder, with two NVIDIA GTX graphics cards running in SLI on top of that. Worse (or rather, better) still, both my gaming setup and the Steam Link were wired directly into an ASUS RT-N66U router. Of course it was working — my house is the ideal showroom testbed for Steam’s In-Home Streaming service. I decided to try and make things a little more fair. What if my router wasn’t so close to both my television and my gaming rig? I’d have to use WiFi. So I did. I noticed an immediate difference. Removing the Link from my physical network and connecting over 2.4GHz WiFi didn’t seem to change the frame rate of Steam’s video feed, but it had a definite effect on audio and visual quality. It was still a playable experience, but every now and then the game’s audio would stutter, or the stream would hang for a brief moment. The graphics also seemed to suffer a little color fidelity, like a faded wash of video artifacting was always threatening to pop up. Upgrading to my router’s 5GHz connection helped a little, but the experience still wasn’t on par with what I saw over Ethernet. It wasn’t bad, per se — it just wasn’t as good . I ran a few additional tests — attempting to stream from one of my Windows-based media tablets and an old ThinkPad — and confirmed the glaringly obvious: Steam in-home stream quality is heavily reliant on the capabilities of your home network and your host computer. Gameplay When Steam In-Home Streaming works (and it works perfectly on my network), playing games over the Steam Link is a lot like playing games on Alienware’s Steam Machine or in the desktop app’s Big Picture mode . Most of the time, it just works… but not all the time. Once or twice, my PC gave me an error that either broke the experience, or simply wasn’t present when I performed the same task on a SteamOS-based PC. Early on in my testing, for instance, I encountered a pop-up window asking for administrator privileges, which somehow disabled my Steam Controller’s ability to manipulate the mouse cursor, forcing me to walk to my desk to dismiss the window. It only happened once, but it happened. I guess not even the Link and Steam Controller can overcome the foibles of gaming on Windows. I also had some inconsistent control issues; the native Steam Controller support Valve baked into Portal 2 refused to work on my Windows PC for some reason, despite working flawlessly on Alienware’s SteamOS console. Non-Steam games were happy to stream through to the Link if I added them to my Steam game library, but I could never get the dual-touchpad controller to play nice with these titles. These issues were frustrating, but hardly unique to the Steam Link: Almost every issue I had persisted when I reverted back to my extra-long HDMI cable. These aren’t Steam In-Home-Streaming problems; they’re just regular Steam problems. The platform has come a long way in terms of getting Windows on my big-screen TV, but it’s still a work in progress. It probably always will be — Microsoft’s desktop OS has never felt at home in the living room. At the end of the day, I could only identify two problems I could blame on the Steam Link. Sometimes, after disconnecting from Steam In-Home Streaming, my PC would crank up some internal brightness setting and become unreadable — forcing me to reboot to restore normal visual parameters. I also experienced some odd audio issues while streaming to the Link that I could never sort out: Every now and then, the PC-streamed audio would be significantly quieter than the ambient menu noise the Link played before I started streaming. Hopefully, Valve will be able to patch these kinds of glitches before the Link hits the consumer market. Early thoughts At the end of the day, all I really want is an easy, reliable way to put my gaming PC in my living room without actually physically moving the hardware in there. In the past, this meant running excessively long HDMI cables through my home’s walls, under its carpets and behind bookshelves. This worked for me, but the install process was tedious and frustrating — and an absolute nightmare to troubleshoot when a cheap cable shorted out on me. The Steam Link, on the other hand offers a potentially less crisp image, but the difference is negligible when stacked against how much easier it is to set up. There are still some inherent drawbacks to using your PC as a game console — namely those Windows errors and some inconsistencies with what, when and how Valve’s Steam Controller works. Still — installing my stupid cable took me over an hour. I had Steam’s little streaming box up and running in less than 10 minutes. For $50 (or $100 with a Steam Controller), that’s a tempting proposition. The next time my HDMI cables give me trouble, I’ll probably abandon them for the Steam Link. It’s just easier for me. If you have a reliable, fast home network, it’ll probably be easier for you, too.

View article:
Valve’s Steam Link: better than a 50-foot HDMI cable

Hands-on with YouTube Gaming—Google built itself a Twitch Killer

NEW YORK—YouTube Gaming is coming! YouTube’s Twitch Killer was announced on Friday , so we stopped by the YouTube Space in Manhattan to try out a pre-release version of the service. (And we took a  ton of screenshots, see below.) YouTube says the service will launch “this summer”—it’s kind of “this summer” right now— and sure enough, the version we tried out seemed 99% finished. We spent most of our time with the desktop website, and we weren’t even on a developer sandbox—it was just the live gaming.youtube.com site with a properly-flagged account. Let’s get started! The Interface Ron Amadeo An open live stream, complete with chat. It’s Twitch! Note the “-1:43” tooltip: you can rewind the stream! 3 more images in gallery In its blog post, YouTube neglected to show the most important screenshot: the live streaming video page, so that was the first place we explored. The live video page is an all-dark interface with a large video player and a tabbed interface to the right. The tabs house chat, the typical YouTube related videos list (which should be great for discovery), and a description tab. Read 27 remaining paragraphs | Comments

View the original here:
Hands-on with YouTube Gaming—Google built itself a Twitch Killer

Microsoft Acquires Surface 3 Pen Tech From N-trig

 Microsoft has confirmed the acquisition of pen technology used in the Surface Pro 3 and Surface 3, from supplier and longtime partner N-trig. The Israeli company is a key patent-holder for digital stylus and writing recognition tech, as well as the supplier behind the pen input technologies used by both Microsoft and many of its OEM partners, so this brings in-house one of the technologies… Read More

Follow this link:
Microsoft Acquires Surface 3 Pen Tech From N-trig

Measuring How Much "Standby Mode" Electricity For Game Consoles Will Cost You

An anonymous reader writes: Modern game consoles have a “standby” mode, which you can use if you want the console to instantly turn on while not drawing full power the whole time it’s idle. But manufacturers are vague about how much power it takes to keep the consoles in this standby state. After a recent press release claiming $250 million worth of electricity was used to power Xbox Ones in standby mode in the past year, Ars Technica decided to run some tests to figure out exactly how much power is being drawn. Their conclusions: the PS4 draws about 10 Watts, $10-11 in extra electricity charges annually. The Xbox One draws 12.9W, costing users $13-$14 in extra electricity charges annually. The Wii U draws 13.3W, costing users $14-$15 in extra electricity charges annually. These aren’t trivial amounts, but they’re a lot less than simply leaving the console running and shutting off the TV when you aren’t using it: “Leaving your PS4 sitting on the menu like this all year would waste over $142 in electricity costs.” Read more of this story at Slashdot.

Taken from:
Measuring How Much "Standby Mode" Electricity For Game Consoles Will Cost You

Nvidia Announces The Shield Set-Top Box

 At a post-GDC keynote at the Nob Hill Masonic Center, Nvidia co-founder and CEO Jen-Hsun Huang just took to the stage for a series of big announcements. The video processing technology company today unveiled its plan to further its push into user hardware with a new device aimed at the Apple TV and Roku, which it’s calling the Shield. The new game console isn’t too far of a… Read More

More:
Nvidia Announces The Shield Set-Top Box

US DOE Sets Sights On 300 Petaflop Supercomputer

dcblogs writes U.S. officials Friday announced plans to spend $325 million on two new supercomputers, one of which may eventually be built to support speeds of up to 300 petaflops. The U.S. Department of Energy, the major funder of supercomputers used for scientific research, wants to have the two systems – each with a base speed of 150 petaflops – possibly running by 2017. Going beyond the base speed to reach 300 petaflops will take additional government approvals. If the world stands still, the U.S. may conceivably regain the lead in supercomputing speed from China with these new systems. How adequate this planned investment will look three years from now is a question. Lawmakers weren’t reading from the same script as U.S. Energy Secretary Ernest Moniz when it came to assessing the U.S.’s place in the supercomputing world. Moniz said the awards “will ensure the United States retains global leadership in supercomputing.” But Rep. Chuck Fleischmann (R-Tenn.) put U.S. leadership in the past tense. “Supercomputing is one of those things that we can step up and lead the world again, ” he said. Read more of this story at Slashdot.

Original post:
US DOE Sets Sights On 300 Petaflop Supercomputer

World’s Smallest 3G Module Will Connect Everything To the Internet

jfruh writes The U-blox SARA-U260 chip module is only 16 by 26 millimeters — and it’s just been certified to work with AT&T’s 3G network. While consumers want 4G speeds for their browsing needs, 3G is plenty fast for the innumerable automated systems that will be necessary for the Internet of Things to work. From the article: “The U-blox SARA-U260 module, which measures 16 by 26 millimeters, can handle voice calls. But it’s not designed for really small phones for tiny hands. Instead, it’s meant to carry the small amounts of data that machines are sending to each other over the ‘Internet of things, ‘ where geographic coverage — 3G’s strong suit — matters more than top speed. That means things like electric meters, fitness watches and in-car devices that insurance companies use to monitor policyholders’ driving.” Read more of this story at Slashdot.

Read More:
World’s Smallest 3G Module Will Connect Everything To the Internet

Microsoft Likely To Break Out A Bigger, Not Smaller, Surface Tomorrow Morning

 Tomorrow in New York, Microsoft is holding a Surface-themed event that was expected for a time to include the unveiling of a new, smaller Surface device — the Surface Mini as it was dubbed by the media. Not so, it now appears. Reports have cropped up that a smaller device isn’t happening, and that instead, Microsoft will release a larger screened Surface device. Color me excited. I’ve since… Read More

See more here:
Microsoft Likely To Break Out A Bigger, Not Smaller, Surface Tomorrow Morning