A Very Detailed Dissection of a Frame From DOOM

DOOM 2016 “cleverly re-uses old data computed in the previous frames…1331 draw calls, 132 textures and 50 render targets, ” according to a new article which takes a very detailed look at the process of rendering one 16-millisecond frame. An anonymous Slashdot reader writes: The game released earlier this year uses the Vulkan API to push graphics quality and performance at new levels. The article sheds light on rendering techniques, mega-textures, reflection computation… all the aspects of a modern game engine. Some of the information came from “The Devil is in the Details, ” a July presentation at the SIGGRAPH 2016 conferences on graphics by Tiago Sousa, id’s lead renderer programmer, and senior engine programmer Jean Geffroy. (And there’s also more resources at the end of the article, including a July interview with five id programmers by Digital Foundry.) “Historically id Software is known for open-sourcing their engines after a few years, which often leads to nice remakes and breakdowns, ” the article notes. “Whether this will stand true with id Tech 6 remains to be seen but we don’t necessarily need the source code to appreciate the nice graphics techniques implemented in the engine.” Read more of this story at Slashdot.

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A Very Detailed Dissection of a Frame From DOOM

‘GoldenEye: Source’ Updated: A Classic, Free Multiplayer Game

An anonymous reader quotes The Verge: GoldenEye: Source received its first update in more than three years this week. It’s free to download and it features 25 recreated maps, 10 different multiplayer modes, and redesigned versions of the original game’s 28 weapons. It was created using Valve’s Source engine, the same set of tools used to create Counter Strike and Half-Life games. So it’s a massive step up in both visuals and performance for one of the more drastically dated gaming masterpieces of the last 20 years… GoldenEye 007, the beloved N64 first-person shooter, has been recreated in high-definition glory by a team of dedicated fans over the course of 10 years…the attention to detail and the amount of effort that went into GoldenEye: Source make it one of the most polished HD remakes of a N64 classic. With 8 million copies sold, Wikipedia calls it the third best-selling Nintendo 64 game of all-time (although this version doesn’t recreate its single-player campaigns). Anyone have fond memories of playing Goldeneye 007? Read more of this story at Slashdot.

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‘GoldenEye: Source’ Updated: A Classic, Free Multiplayer Game

Olympic Swimmers ‘Certain’ To Pick Up Virus From Three Teaspoons of Rio Water

An anonymous reader writes from a report via The Independent: The Associated Press has released a 16-month-long study that shows just days before the Olympic Games in Rio de Janeiro begin, the waterways in the city are teeming with dangerous viruses and bacteria. The report says both athletes and tourists are at risk of getting ill from the contaminated water. “The first results of the study published over a year ago showed viral levels at up to 1.7 million times what would be considered worrisome in the United States or Europe, ” reports The Independent. “At those concentrations, swimmers and athletes who ingest just three teaspoons of water are almost certain to be infected with viruses that can cause stomach and respiratory illnesses and, more rarely, heart and brain inflammation — although whether they actually fall ill depends on a series of factors including the strength of the individual’s immune system.” Many of the athletes have been taking antibiotics, bleaching oars and donning plastic suits and gloves to prevent illnesses, but antibiotics combat bacterial infections, not viruses. The AP investigation found that infectious adenovirus readings turned up at nearly 90 percent of the test sites over 16 months of testing. What’s more is that “the beaches often have levels of bacterial markers for sewage pollution that would be cause for concern abroad — and sometimes even exceed Rio state’s lax water safety standards, ” reports The Independent. Read more of this story at Slashdot.

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Olympic Swimmers ‘Certain’ To Pick Up Virus From Three Teaspoons of Rio Water

Watch the Olympics in 4K Ultra HD on Comcast, DirecTV or Dish

The 2016 Summer Olympic Games are almost here, and despite the issues present in Rio, watching from home should be better than ever. If you’re in need of something else to display on your brand new Ultra HD television then we have good news — NBC will have 4K, HDR footage with Atmos surround sound available that’s actually downsampled from 8K (which you can see for yourself, if you live in Japan) . The only problem? Not every TV provider will be pushing it to viewers, and it will be on 24-hour tape delay. US viewers have four choices for Ultra HD broadcasts from the Olympics: DirecTV, Dish, Comcast and EPB. Chattanooga residents will have to contact EPB for details on how to get channel 803, while DirecTV is promising a linear broadcast on channel 106. Dish Network will not have the Opening Ceremony available initially, but promises a broadcast on channel 146 and video on-demand highlights that will be in 4K, but won’t feature HDR. For Comcast, you should be able to see all the clips, but it isn’t pushing any Ultra HD via its cable boxes at all. Instead, footage will only be available to people who have Samsung or LG Smart TVs with the Xfinity preview app built-in. Source: NBC

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Watch the Olympics in 4K Ultra HD on Comcast, DirecTV or Dish

Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower

MojoKid writes from a report via HotHardware: Following rumors of a more powerful console in Sony’s not-too-distant future — one that will be capable of playing games at a 4K resolution — the Japanese electronics maker last month opted to confirm it is indeed in development. Called PlayStation 4 Neo, the upgraded system will bring better hardware to the console scene to meet the needs of gaming on a television with four times as many pixels as a Full HD 1080p display. What’s it going to take to game at 4K in the living room? A leaked internal document outlines some very interesting specs of the new model PS4 console. Assuming the leaked document is up to date with Sony’s current plans, the PS4 Neo will use the same Jaguar cores as the original PS4, but clocked 500MHz faster, with 8 cores at 2.1GHz (up from 1.6GHz). The more significant upgrade will be the GPU. According to the slide, the PS4 Neo will use an improved version of AMD’s GCN compute units (CUs), with twice the number of CUs at 36 instead of 18. They’ll also be clocked faster — 911MHz versus 800MHz. The net result is a 2.3x improvement in floating point performance. Read more of this story at Slashdot.

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Leak Shows PlayStation 4 Neo Is Expected To Have Twice The Graphics Horsepower

Sega Saturn’s DRM Cracked Almost 23 Years After Launch

An anonymous reader writes from a report via Gamasutra: The Sega Saturn’s DRM has finally been cracked after it hit store shelves nearly 23 years ago in November 1994. Engineer James Laird-Wah first set forth to break through the console’s copy protection in an attempt to harness its chiptune capabilities. Laird-Wah has, however, developed a way to run games and other software from a USB stick in the process. Since disc drive failure is a common fault with the game console, his method circumvents the disc drive altogether, instead reworking the Video CD Slot so it can take games stored on a USB stick and run them directly through the Saturn’s CD Block. “This is now at the point where, not only can it boot and run games, I’ve finished just recently putting in audio support, so it can play audio tracks, ” explained Laird-Wah, speaking to YouTuber debuglive. “For the time being, I possess the only Saturn in the world that’s capable of writing files to a USB stick. There’s actually, for developers of home-brew, the ability to read and write files on the USB stick that’s attached to the device. Read more of this story at Slashdot.

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Sega Saturn’s DRM Cracked Almost 23 Years After Launch

Microsoft’s Play Anywhere reaches PC and Xbox on September 13th

You won’t have to wait too long to see how well Xbox Play Anywhere works in practice. Microsoft has confirmed to Polygon that the cross-purchase, cross-play feature will go live on both Xbox One consoles and Windows 10 PCs on September 13th. You’ll still need games that support it, of course, but you can count on at least strong first-party support. Microsoft informs MCV that all the games it publishes from now onward will use Play Anywhere — in theory, that means the next Halo will be a PC title. The real unknown is whether or not many third-party games will follow suit. Source: Polygon , MCV

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Microsoft’s Play Anywhere reaches PC and Xbox on September 13th

Building a Windows 98 Gaming PC in 2016 Is a Pain in the Ass

1998 was such a good year for PC gaming. Half-Life , Grim Fandango , Baldur’s Gate, Star Craft , Rogue Squadron , and many, many more. Dang. Those looking to relive the glory days could easily run most of these games through a virtual machine, but YouTuber nine took it a step (or several) further and built a period-accurate 1998 gaming rig. Read more…

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Building a Windows 98 Gaming PC in 2016 Is a Pain in the Ass

Microsoft announces a new super-powered Xbox console: Project Scorpio

Microsoft and Oculus announced a close partnership at last year’s E3, but we haven’t seen much out of it just yet. That’s changing today, as Microsoft just announced a new version of the Xbox console — one that’s optimized to work with 4K visuals and high-quality VR out of the box. Project Scorpio will launch at the Holiday season in 2017, but most notable is the fact that all games and all accessories will work across the Xbox One, the Xbox One S and Project Scorpio. Microsoft showed off a video in which a number of developers touted the console’s massive power — it’ll feature “true” 4K resolution, 6 teraflops of GPU power and will run at 60Hz. It’ll of course be VR-ready, and Bethesda noted it’ll run Fallout 4 in VR, as announced last night. While Microsoft didn’t mention Oculus by name, the two companies have a partnership that was announced at last year’s E3 . So it seems highly likely that the Rift will be the headset of choice for Project Scorpio. Phil Spencer alluded to such a development earlier this year , saying that he envisioned a future in which your game library stayed with you and in which consoles were upgraded faster in a more PC-like fashion. Naturally, there’s no word on price yet, and we’re guessing Project Scorpio won’t be the console’s launch name. But Microsoft’s biggest fans clearly have a lot to look forward to in the coming year or so — the big question for those who don’t own an Xbox will be whether to buy a Xbox One S, or wait until next year for Project Scorpio. But at least if you buy the One S, all your games will work if you upgrade to Scorpio. Follow all the news from E3 2016 here !

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Microsoft announces a new super-powered Xbox console: Project Scorpio