Microsoft Could Turn Every PC Into an Xbox

For the past few years, Microsoft has been trying to mold Xbox One system’s user interface and functionalities to resemble that of Windows 8 and Windows 10’s Modern UI. But the company has also hinted that we will be seeing a closer integration in the coming months. It is expected to unveil some of that at E3 tradeshow next week. Long-time Microsoft watcher Tom Warren reports for The Verge: Microsoft is currently working on a secret project internally, codenamed Helix. Kotaku originally reported on the Project Helix name, and the work is designed to more closely combine Xbox and Windows 10. Some of that work has started, but more of it is due later this year and next year with future upgrades to Windows 10. Microsoft wants to enable features like streaming PC games to the Xbox One, but sources familiar with the company’s plans also tell us there are greater ambitions to make Xbox One games playable on a PC without needing a console for streaming. Part of this could involve bringing the full Xbox One UI and system directly into desktop versions of Windows 10. The latest Xbox One dashboards are built on top of Windows 10, so most of the work involved would be customizing the interface towards keyboard and mouse. Bringing the Xbox One UI over to Windows 10 machines would effectively turn every PC into an Xbox One, especially if they’re also capable of running the latest console games. Read more of this story at Slashdot.

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Microsoft Could Turn Every PC Into an Xbox

Live-Action Tetris Movie Secures $80 Million Funding, Plans To Be Part Of A Trilogy

An anonymous reader writes: In 2014, Threshold Entertainment announced it would be producing a live-action film based on the Russian stacking game Tetris. Today, Threshold Entertainment announced it had secured $80 million in funding for the project. Threshold’s Larry Kasanoff has worked on the Mortal Kombat film in 1995, which grossed $70 million. Media mogul Bruno Wu, will serve as co-producer on the film ensuring that the movie will be able to sustain any unplanned budget overruns. According to Deadline, the film is planned for a 2017 release with Chinese locations and a Chinese case. However, Kasanoff notes “the goal is to make world movies for the world market.” What’s more is that the movie could be the basis of a trilogy, the producer says, with a plot that’s “not at all what you think; it will be a cool surprise.” Kasanoff told the Wall Street Journal that “this isn’t a movie with a bunch of lines running around the page. We’re not giving feet to the geometric shapes… What you [will] see in Tetris is the teeny tip of an iceberg that has intergalactic significance.” Read more of this story at Slashdot.

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Live-Action Tetris Movie Secures $80 Million Funding, Plans To Be Part Of A Trilogy

Walmart sues Visa, wants to require PINs for all chip-enabled debit cards

This week,  Walmart sued Visa  in New York State Court, saying it wanted to be able to require PIN authorizations on all EMV debit card transactions. Although many debit card transactions already require a PIN to authorize purchases or withdrawals on that card, Visa makes its merchants give Visa card holders the option to authorize with a signature. Walmart is arguing that this puts its customers at risk for fraud. Visa, Mastercard, and other card networks set an October 2015 deadline for merchants and card issuers in the US to shift to the chip-based EMV standard (which is eponymous for Europay, Mastercard, and Visa, the three groups that developed the standard). The transition was meant to replace the magnetic stripe cards that persisted for years in the US, even after other countries quickly made the transition to the more secure chip-based cards. Walmart made the transition early last year, becoming one of the first national retailers to buy new terminals that accepted EMV cards, the Wall Street Journal reports. But even though the EMV standard accepts PIN authorization on all cards, the major card networks said they would allow signature authorization to persist in the US and not require PIN authorization, claiming that it would minimize confusion among customers who might have trouble adapting to the new standard. Others objected to the authorization leniency, arguing that signature authorization does nothing to prevent fraud against a card holder if their card is physically stolen. In a statement to the WSJ , Walmart said that the suit was about “protecting our customers’ bank accounts when they use their debit cards at Walmart.” Still, the paper notes that there’s a monetary side to Walmart’s legal salvo as well—for every signature-authorized transaction, Walmart must pay Visa five cents more than it does on a PIN-authorized transaction. According to the WSJ , about 10 percent of Visa debit-card-using customers at Walmart will ask to override the PIN authorization prompt at the checkout counter in favor of authorizing the transaction with a signature. Mastercard, on the other hand, lets retailers choose how they will allow customers to authorize transactions. Walmart has fought against card networks and issuers for years. One of its most recent battles involved leading a consortium of retailers to create the Merchant Customer Exchange, known as MCX , which tried and failed to launch CurrentC, a system that would authorize payments to the store directly from a customer’s checking account with the help of a QR code on the customer’s phone, essentially circumventing the interchange fees paid by the retailer to the credit card companies . When CurrentC failed , Walmart launched Walmart Pay in a continued attempt to wrest control from mobile payment systems like Apple Pay and Android Pay.

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Walmart sues Visa, wants to require PINs for all chip-enabled debit cards

Everything You Need to Tweak To Get Raspberry Pi Emulators Working on a Portable Display

Turning a Raspberry Pi into a retro game station is easily one of the most popular Raspberry Pi projects around. If you want to make that project portable, you’ll need a screen but the most common one, the Adafruit PiTFT, requires a little effort to get it working for more advanced games. Read more…

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Everything You Need to Tweak To Get Raspberry Pi Emulators Working on a Portable Display

Add a Working Cartridge to Your Raspberry Pi Powered Game Boy Console

Modding a Game Boy to add a retro game console is nothing new . However, one modder took it to the next level with a working cartridge and removable battery pack. Read more…

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Add a Working Cartridge to Your Raspberry Pi Powered Game Boy Console

The Maker of Java is Seeking $9.3 Billion From Google

There is a long-running legal battle between Oracle and Google over the use of Java, an Oracle product, in Android. In the latest court filing, Oracle is shooting for the moon: $9.3 billion in copyright damages from Google. Read more…

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The Maker of Java is Seeking $9.3 Billion From Google

Sony Is Bringing PlayStation Games To iOS and Android Devices

An anonymous reader points us to Bryan Lufkin’s report on Gizmodo: A year ago, Nintendo announced its long-overdue plans to bring its games to smartphones. Now, Sony’s doing the same thing. You’ll soon be able to play original Sony games on your iOS or Android device, the company announced today. Sony is setting up a new business division called ForwardWorks, which will focus on mobile services, bringing ‘full-fledged game titles’ and Sony’s PlayStation characters and intellectual property to handheld smart devices. And it could be happening pretty soon — the press release says ForwardWorks kicks off operations next month. Read more of this story at Slashdot.

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Sony Is Bringing PlayStation Games To iOS and Android Devices

Streaming is now the US music industry’s biggest money maker

It may have just been a matter of time , but it finally happened: streaming music is now the biggest cash cow for the American music industry. The RIAA’s latest year-end sales report reveals that streaming accounted for 34.3 percent of US music revenue in 2015, barely edging past the 34 percent of downloads. Physical sales, meanwhile, were down to 28.8 percent. And despite concerns about free listening hurting the bottom line , paid subscriptions were the star of the show. While ad-based streaming pulled in 30.6 percent more cash versus 2014, paid subscriptions jumped 52.3 percent — suddenly, forking over $10 a month for unlimited music wasn’t such a far-fetched idea. The label-backed organization partly credits the boost to the rise of new entrants like Apple Music and Tidal . Streaming was simply the hot space last year, and everyone stood to gain whether they were fresh or an incumbent like Spotify . Internet radio (think Pandora and SiriusXM) and music videos also played roles, but only tiny ones. No matter what, online tunes were enough to offset the drop in demand for hard copies, as the entire industry’s revenue grew a modest 0.9 percent. It’s hard to say that streaming will keep growing at the pace it has, since there are only so many people willing to either subscribe or put up with ads. Even so, the data might be enough to have labels changing how they distribute and push music. Rather than treat streaming as just one of multiple options, they may be more likely to steer you toward the on-demand services first and foremost. Via: Wall Street Journal Source: RIAA

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Streaming is now the US music industry’s biggest money maker

Cinema-Quality Unity Engine ‘Adam’ Demo Claims To Run Real-Time On GeForce GTX 980

MojoKid writes: This week at GDC 2016 the team at Unity revealed their stable release of the Unity 5.3.4 game engine along with a beta of Unity 5.4. There are a number of upgrades included with Unity 5.4 including in-editor artist workflow improvements, VR rendering pipeline optimizations, improved multithreaded rendering, customizable particles which can use Light Probe Proxy Volumes (LPPV) to add more realistic lighting models and the ability to drop in textures from tools like Quixel DDo Painter. But for a jaw-dropping look at what’s possible with the Unity 5.4 engine, check out the short film “Adam” that Unity has developed to demo it. The film showcases all of Unity Engine 5.4’s effects and gives a great look at what to expect from Unity-based games coming in 2016. Unity will showcase the full film at Unite Europe 2016 in Amsterdam. But what’s most impressive about Adam perhaps is that Unity says that this is all being run in real-time at 1440p resolution on just an upper-midrange GeForce GTX 980 card. Read more of this story at Slashdot.

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Cinema-Quality Unity Engine ‘Adam’ Demo Claims To Run Real-Time On GeForce GTX 980