‘Star Citizen’ switches to Amazon’s game engine

Star Citizen is still far from being ready , but it now has a more solid underpinning. Cloud Imperium has revealed that it has switched both Star Citizen and Squadron 42 from Crytek’s CryEngine to Amazon’s Lumberyard engine as of Star Citizen ‘s just-launched Alpha 2.6 release. It was an “easy and smooth transition” due to Lumberyard’s CryEngine roots, but both secures the “long term future” of the games and promises some distinct advantages. It taps directly into the cloud through Amazon Web Services, for instance, and makes Twitch streaming easy. The studio has already been collaborating with Amazon for “over a year, ” so this isn’t a panicked response to Crytek’s financial woes . The timing is more than a little convenient, mind you. It gives Cloud Imperium more of a safety net if Crytek ever has to stop its own development — it won’t have to switch engines while it’s in panic mode. It’s easy to imagine frustration from backers at the thought that the Amazon switch might delay Star Citizen even longer, but that might be better than risking the entire project. As it stands, Alpha 2.6 is a big step forward: it’s the first release with Star Marine , the game’s first-person shooter component. You now have two competitive multiplayer modes (everyone-for-themselves and a Battlefield -style capture-and-hold mode) for those times when you just want to fight friends instead of exploring the cosmos. Numerous other parts of Star Citizen have received some polish, too, such as first-person animations and third-person cameras. Although this is still no substitute for a finished game, it at least shows that Cloud Imperium is getting a handle on some of the many, many features it has been promising over the years. Via: Polygon Source: Roberts Space Industries (1) , (2)

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‘Star Citizen’ switches to Amazon’s game engine

Israeli Cyber Weapon Dealers Figured Out How to Hack Every iPhone

NSO Group, a company that sells hacking services to governments so they can spy on journalists and dissidents, exploited gaping security holes in iPhone software, according to a report byLookout Security and Citizen Lab. But don’t worry: Apple just pushed a fix. Read more…

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Israeli Cyber Weapon Dealers Figured Out How to Hack Every iPhone

Samsung’s First 10-Nanometer DRAM Is 30 Percent Faster

Your RAM’s about to get an upgrade. Samsung has announced the world’s first 10-nanometer 8-gigabit DRAM chips, and it promises that they’ll be 30 percent faster and 20 percent more efficient than what went before. Read more…

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Samsung’s First 10-Nanometer DRAM Is 30 Percent Faster

Hell Yes Reebok Is Releasing Ripley’s High Top Sneakers From Aliens

Not to be outdone by Nike’s shameless cashing in on the prop sneakers it created for Back to the Future II , Reebok is releasing the high-top alien-stomping sneakers that Sigourney Weaver wore in Aliens. They’re available April 26. Read more…

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Hell Yes Reebok Is Releasing Ripley’s High Top Sneakers From Aliens

The Maker of Java is Seeking $9.3 Billion From Google

There is a long-running legal battle between Oracle and Google over the use of Java, an Oracle product, in Android. In the latest court filing, Oracle is shooting for the moon: $9.3 billion in copyright damages from Google. Read more…

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The Maker of Java is Seeking $9.3 Billion From Google

‘Plants Vs. Zombies’ is becoming a theme park attraction

If it’s not Mario or Shepherd and the Mass Effect crew , it’s… plants and zombies. Cedar Fair Entertainment , which runs 14 park attractions across the US, is working with EA on two attractions for Great America in California, and Carowinds in North Carolina. Plants vs. Zombies: Garden Warfare will be adapted into what the theme park is terming a “digital attraction”. This means that it’ll be able to substitute in and reprogram the ride later for sequel content — which sounds a whole lot like its namesake. Carowinds will get the PvZ attraction, which will open next year. Source: Journal Now

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‘Plants Vs. Zombies’ is becoming a theme park attraction

Descent Underground recaptures that Descent multiplayer magic [Updated]

Video: the Descent Underground Early Access gameplay trailer. AUSTIN, TX—About a month ago, we called the retro-themed Descent -style shooter Sublevel Zero an awesome Descent -like experience  but lamented its lack of multiplayer. Well, good news this morning for folks who are still craving multiplayer tunnel-shooting: as of 11:00 EDT, Descent Underground is available on Steam Early Access for $29.99. Players will be able to jump in and fly three classes of ships in five maps and a few different game modes. The product of a small Austin company called Descendent Studios founded by former Star Citizen Austin studio head Eric “Wingman” Peterson, Descent Underground was originally envisioned as a Descent clone under the working title “Ships That Fight Underground” (abbreviated as “STFU” ). However, the game changed course when an encounter with an Interplay shareholder led to a licensing agreement with Interplay, the studio that controls the bulk of the Descent intellectual property. The licensing deal meant that the game could be re-envisioned as an actual branded Descent game—though because the licensing agreement doesn’t include the character models or sound assets from the original trilogy, some creativity had to be applied. The result is Descent Underground, a prequel to the original Descent series. In it, the player takes on the role of a miner who remote-pilots drones through mines, blasting other drones and occasionally doing some actual mining to collect resources. Lead designer Peterson explained to us that the eventual goal is to have a metagame that has some hints of Dune about it: players will fly around in a large mothership, cruising through asteroid fields and looking for choice places to mine. A nice asteroid might already have another player group’s ship docked on it, and you can fly up next to it and deploy your own drones to try to fight them for the asteroid. (This is what’s going on in the launch trailer at the top of the page.) Read 20 remaining paragraphs | Comments

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Descent Underground recaptures that Descent multiplayer magic [Updated]

Laser shines through fly’s skin, controls its heart by activating doped cells

Eliza writes, “A researcher from Lehigh University has invented a light-based pacemaker for fruit flies, and says a human version is ‘not impossible.’ The pacemaker relies on the new technique of ‘optogenetics,’ in which light-sensitive proteins are inserted into certain cells, allowing those cells to be activated by pulses of light. Here, the proteins were inserted into cardiac cells so the researchers could trigger the contractions that produce heartbeats.” (more…)

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Laser shines through fly’s skin, controls its heart by activating doped cells