Intel’s Open House event at Computex was filled with G2Reader / kenmay /
Intel’s Open House event at Computex was filled with G2Reader / kenmay /
The new replay tools offered in PlayerUnknown’s Battlegrounds are so much more than standard video-capture technology. In fact, it isn’t video capture at all — it’s data capture. The 3D replay tools allow players to zoom around the map after a match, tracking their own character, following enemies’ movements, slowing down time and setting up cinematic shots of their favorite kills, all within a 1-kilometer radius of their avatar. It’s filled with statistics, fresh perspectives and infinite data points to dissect. This isn’t just a visual replay; it’s a slice of the actual game, perfectly preserved, inviting combatants to play God. The toolset comes from South Korean company Minkonet, which just opened a second office in Los Angeles. PUBG is its first big client, and last month’s rollout marks the first real mainstream implementation of this data-capture technology. It definitely won’t be the last. According to Chief Operating Officer and Chief Financial Officer Gilbert Kim, Minkonent’s phone has been ringing off the hook since the PUBG announcement, with studios around the world wanting a piece of the replay pie. “We’ve been getting a lot of calls and a lot of interest, ” he says. “Getting in new games is really competitive, and every feature counts, but we see data capture and replay technology is probably going to be mainstream in the next few years. … I think this is going to unleash new content that’s never been seen before in games, and it’s just starting. It’s just starting right now.” PUBG is an ideal test case. It’s a massively popular online game where up to 100 players parachute onto a map, scavenge for supplies, upgrade weapons and attempt to be the last person standing. Even though it technically came out in December, PUBG has been available in early access since March and it’s picked up a considerable number of accolades — and players — in the process. Just last week, SteamDB reported PUBG hit 3 million concurrent players on PC, vastly outstripping its closest competitor, Dota 2 , which has a record of 1.29 million simultaneous players. Part of PUBG ‘s success stems from developers’ relentless focus on making the game fun to watch. Live streaming is now a major part of the video-game world, with sites like Twitch and YouTube Gaming growing in prominence and eSports bursting into the mainstream. Kim says PUBG creator Brendan Greene and CEO Chang Han Kim built the idea of data-capture into the game from the beginning, and Minkonet’s tech is a natural evolution of this focus. Minkonet and PUBG developers connected in late 2016 and started working together on the actual software earlier this year. “One of their first visions was to have PUBG as not just a great game to play, but a great game to watch, ” Kim says. “So they were already from the very beginning focused on having PUBG as a great live streaming game; esports was also one of their sort of long-term visions.” Minkonet’s replay suite for PUBG addresses four main issues, as Kim explains it: cheating, learning, video editing and esports. Cheating is a huge issue in PUBG — more than 1.5 million accounts have been banned from the game since it hit Early Access 10 months ago. “One of the biggest sort of issues right now in gaming is cheating, hacking, ” Kim says. “There’s a core, a few people who are doing it to a lot of people. But I think with our 3D replay technology we can sort of provide an anti-cheat — we can’t prevent a hack completely. But because of what we do with the 3D death cam, people sometimes when they play, they want to know how they died, and sometimes our technology can find out how you died. Is there is something a little bit suspicious, maybe something we should be looking at?” On top of possibly catching cheaters in the act, Minkonet’s tech allows players to review their games and cut together cinematic videos of their best (or worst, or funniest) plays. Plus, it features improved spectator modes for esports and live-streaming goodness. All of this exists on PC for now, but PUBG is also available on Xbox One . Minkonet doesn’t have any concrete details to share about bringing 3D replay tech to consoles, but Kim says it’s definitely going to happen. Minkonet is working on fresh features to add to its 3D-replay technology, and it’s talking with developers about bringing these tools to other games. The days look numbered for traditional video-only replays. “We are just starting, but demand has been great, ” Kim says. “We just opened an LA office in the US. There are going to be several more projects next year.”
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‘PUBG’ is quietly changing video games with its 3D replay technology
An anonymous reader writes: Since mid-September, a new IoT botnet has grown to massive proportions. Codenamed IoT_reaper, researchers estimate its current size at nearly two million infected devices. According to researchers, the botnet is mainly made up of IP-based security cameras, routers, network-attached storage (NAS) devices, network video recorders (NVRs), and digital video recorders (DVRs), primarily from vendors such as Netgear, D-Link, Linksys, GoAhead, JAWS, Vacron, AVTECH, MicroTik, TP-Link, and Synology. The botnet reuses some Mirai source code, but it’s unique in its own right. Unlike Mirai, which relied on scanning for devices with weak or default passwords, this botnet was put together using exploits for unpatched vulnerabilities. The botnet’s author is still struggling to control his botnet, as researchers spotted over two million infected devices sitting in the botnet’s C&C servers’ queue, waiting to be processed. As of now, the botnet has not been used in live DDoS attacks, but the capability is in there. Today is the one-year anniversary of the Dyn DDoS attack, the article points out, adding that “This week both the FBI and Europol warned about the dangers of leaving Internet of Things devices exposed online.” Read more of this story at Slashdot.
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2 Million IoT Devices Enslaved By Fast-Growing BotNet
Enlarge (credit: Marseille ) Well, this is a turn-up for the books. Normally an HDMI cable that claims to improve your picture quality would be just so much audiophool [editorial standards prevent me from using an appropriate noun here]. HDMI cables carry digital signals, and bits are bits, right? Add to that a “directional” claim—you’ve gotta plug the right end into the TV—and normally our eyes would be rolling. But the Marseille mCable Gaming Edition appears to be a working, legitimate product. It’s an HDMI cable that makes the kind of claims that we’ve come to expect from audiophile con men, but there’s a key difference: Marseille isn’t making its performance claims on the basis of specious nonsense about construction, materials, and chakras. Rather, this cord works because the Gaming Edition HDMI cable has a microchip in it. That microchip performs anti-aliasing of the signal passed through the cable. The cable is intended for console gamers. While the Xbox One X is set to shake things up a bit when it’s released later this year, the consoles currently on the market are, especially from a GPU perspective, relatively underpowered. While PC gamers can readily achieve 1080p or better with a wide range of anti-aliasing options—which offer all kinds of trade-offs between performance, image quality, and the visibility of jagged edges—console gamers have far fewer options. Their graphics processors just aren’t strong enough to offer the same kind of flexibility and image quality. Read 4 remaining paragraphs | Comments
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This $120 HDMI cable claims to make your picture better… and it does
The ASUS ROG Zephyrus is an entirely new breed of gaming notebook. It packs in the most powerful laptop graphics hardware on the market, NVIDIA’s GTX 1080 , in a frame that’s almost half the size of similar machines. Mostly, that’s due to being one of the first notebooks to feature NVIDIA’s Max-Q design standard, which is laser-focused on slimming down gaming laptops with beefy GPUs. That does lead to some compromises, especially around battery life, but the Zephyrus is still a wonder to behold. Hardware The Zephyrus, which is part of ASUS’s Republic of Gamers brand, is surprisingly thin at 17.9 mm thick. You won’t mistake it for an ultraportable like the MacBook or ASUS’s Zenbook , but it also doesn’t betray itself as a completely decked out gaming laptop, like Dell’s Alienware lineup. It clocks in at 4.93-pounds, 3 pounds lighter than the Razer Blade Pro , which was considered lightweight for a gaming machine when it came out last year. When it’s closed, the Zephyrus features one of the most subtle and attractive designs we’ve seen from an ASUS gaming laptop. The only elements that really stand out are its polished metal lid and copper vents, but otherwise it doesn’t call attention to itself. It’s slim and unassuming enough to fade into the background, but it packs in a ton of power. Open it up, and the laptop’s gaming DNA becomes clear. The bottom rear of the Zephyrus expands as you lift up the lid, creating a noticeable gap that pushes the screen up at an angle, and allows for better air intake. That open portion of the laptop also rocks red LED lights when you plug it in. (The mantra for most gaming machines: Got some empty space? Put an LED on it.) Cool air comes in from below, while hot air is exhausted through vents on the sides. ASUS also developed thinner and stronger fan blades made out of a new polymer to push air throughout the system. The company worked together with NVIDIA to design its cooling technology, and it shows. There’s clearly more ingenuity involved with removing heat from the system than we’ve typically seen from ASUS. And you can expect future Max-Q laptops to be similarly inventive. The laptop feels sturdy, overall, though I could see potential problems with its expanding bottom half. All it takes is one fall from a desk, or one spilled drink, to throw a wrench into the meticulous cooling design. Thankfully, there’s none of the sloppy build quality we’ve seen from other ASUS laptops, like the Zenbook 3. Port-wise, the Zephyrus is a bounty. It includes four USB 3.1 connections, a USB-C Thunderbolt 3 port, a full-sized HDMI connection, and a headphone jack. And since the laptop is too thin for a full-sized Ethernet port (which is mind boggling, to be honest), ASUS includes a USB converter in the box. We don’t normally mention AC adapters in reviews, but in the Zephyrus’s case, it seems necessary: It’s huge! Honestly, it seems more reminiscent of a PC power supply than a laptop’s. That’s probably due to the massive amount of juice the laptop needs when you’re gaming. Keyboard and trackpad Chris Velazco/AOL Unlike most other laptops, ASUS pushed the Zephyrus’s keyboard and trackpad all the way to its front edge. That allowed the company to place all of its high-powered hardware towards the back of the case — in particularly, the CPU and GPU — so it could all be cooled at once. It took me a while to get used to the Zephyrus’s strange keyboard orientation, and even longer to adjust to its trackpad, which sits to the right of the keys instead of below it. The keyboard is comfortable to type on, even though the keys have a very short travel distance. Not surprisingly, it was better suited to gaming than typing. Moving around first person shooters using the WASD keys felt just as responsive as my desktop keyboard. There’s also an array of LEDs behind every key, which you can customize using an app. ASUS bundles a comfortable wrist-rest in the box, which is useful if you’re worried about repetitive stress injuries. While the trackpad placement is a bit strange, we’ve seen similar laptops like the Razer Blade Pro place it on the right side as well. When it comes to games, I actually found it more useful than a typical trackpad, since it almost mimics the feeling of using a mouse. It’s surprisingly smooth and responsive — in many ways it felt more accurate than a standard trackpad. Obviously, it’s not something you’d use for an FPS, but it gives you a way to play slower paced games in areas where you can’t fit a gaming mouse. You can also transform the trackpad into a virtual numberpad by hitting the key right above it, which some gamers might appreciate for hitting hotkeys. It wasn’t as accurate as having a physical numberpad, but it felt more convenient than just relying on the standard top number row. Display and sound The Zephryus’s 15.6-inch, 1080p screen doesn’t seem particularly impressive at first, especially when other gaming laptops include 4K displays these days. But its 120Hz refresh rate and support for NVIDIA’s G-Sync technology should be appealing to gamers, since it allows for smooth play no matter what framerate you’re getting. The screen shined when playing colorful, fast-paced games like Overwatch and Doom . There wasn’t any tearing at all — it’s an experience more reminiscent of a high-end gaming monitor, than a standard laptop screen. It’s clear that ASUS wanted to focus on speed instead of pixel count, but it would have been nice to see a slightly higher resolution to take advantage of the laptop’s bountiful horsepower. 4K would have been nice, especially since the Zephyrus can actually play games at such a high resolution, but even 1, 440p would have been a decent compromise. A 1080p screen feels dated, and it’ll seem even more limiting over the next few years. While the Zephyrus’s display was bright enough for indoor gameplay, it didn’t fair as well outdoors. I appreciated its matte finish, which minimized reflections, but just don’t expect to be fragging your friends while sitting in the park. The laptop’s speakers, which are towards the front near the keyboard, are loud, yet tinny. You wouldn’t want to use them for any serious music or movie sessions. That doesn’t matter much for games, since most people will just plug in an elaborate pair of headphones, but it’s a disappointment nonetheless. Performance and battery life PCMark 7 PCMark 8 (Creative Accelerated) 3DMark 11 3DMark (Sky Diver) ATTO (top reads/writes) ASUS ROG Zephyrus (2.8GHz Intel Core i7-7700HQ, NVIDIA GTX 1080) 6, 030 7, 137 E20, 000 / P17, 017 / X7, 793 31, 624 3.4 GB/s / 1.64 GB/s Alienware 15 (2.8GHz Intel Core i7-7700HQ, NVIDIA GTX 1070) 6, 847 7, 100 E17, 041 / P16, 365 20, 812 2.9 GB/s / 0.9 GB/s Alienware 13 (2.8GHz Intel Core i7-7700HQ, NVIDIA GTX 1060) 4, 692 4, 583 E16, 703 / P12, 776 24, 460 1.78 GB/s / 1.04 GB/s Razer Blade Pro 2016 (2.6GHz Intel Core i7-6700HQ, NVIDIA GTX 1080) 6, 884 6, 995 E18, 231 / P16, 346 27, 034 2.75 GB/s / 1.1 GB/s ASUS ROG Strix GL502VS (2.6GHz Intel Core i7-6700HQ , NVIDIA GTX 1070) 5, 132 6, 757 E15, 335 / P13, 985 25, 976 2.14 GB/s / 1.2 GB/s HP Spectre x360 (2016, 2.7GHz Core i7-7500U, Intel HD 620) 5, 515 4, 354 E2, 656 / P1, 720 / X444 3, 743 1.76 GB/s / 579 MB/s Lenovo Yoga 910 (2.7GHz Core i7-7500U, 8GB, Intel HD 620) 5, 822 4, 108 E2, 927 / P1, 651 / X438 3, 869 1.59 GB/s / 313 MB/s Razer Blade (Fall 2016) (2.7GHz Intel Core-i7-7500U, Intel HD 620) 5, 462 3, 889 E3, 022 / P1, 768 4, 008 1.05 GB/s / 281 MB/s Razer Blade (Fall 2016) + Razer Core (2.7GHz Intel Core-i7-7500U, NVIDIA GTX 1080) 5, 415 4, 335 E11, 513 / P11, 490 16, 763 1.05 GB/s / 281 MB/s ASUS ZenBook 3 (2.7GHz Intel Core-i7-7500U, Intel HD 620) 5, 448 3, 911 E2, 791 / P1, 560 3, 013 1.67 GB/s / 1.44 GB/s HP Spectre 13 (2.5GHz Intel Core i7-6500U, Intel HD 520) 5, 046 3, 747 E2, 790 / P1, 630 / X375 3, 810 1.61 GB/s / 307 MB/s Razer Blade Stealth (2.5GHz Intel Core i7-6500U, Intel HD 520) 5, 131 3, 445 E2, 788 / P1, 599 / X426 3, 442 1.5 GB/s / 307 MB/s Under the hood, our Zephyrus review unit featured an Intel Core i7-7700HQ processor running at 2.8GHz, along with 16GB of RAM. But of course, the star of the show is NVIDIA’s GTX 1080 GPU. Just a year ago, the idea of cramming that GPU into a laptop was impressive. Now, we can do it in gaming notebooks that are slimmer than we’ve ever seen before. This isn’t a stripped down version of the GTX 1080 either, it’s still clocked at 1.5-1.7GHz and packs in 8GB of GDDR5X RAM. But instead of focusing on getting as much performance from the video card as possible, NVIDIA’s Max-Q philosophy emphasizes peak efficiency — basically, the point where you can get the most bang for your GPU buck. Our unit also featured a 512GB M.2 SSD, which is significantly faster than the older SATA variety. Your first impressions of the Zephyrus will depend on the type of computer you’re most used to. If you mainly dabble in ultraportables, you’ll likely be intimidated by how large it seems. But if you’re familiar with gaming laptops, it’ll seem remarkably slim. As soon as I was done marveling at what an engineering feat it is, I installed several games to test out its capabilities — and the results were impressive. I saw around 100-110 frames per second in Overwatch with all of the graphics settings at maximum. That was particularly notable since I set the render scale to 140 percent, which made the computer process the game at a higher resolution than 1080p for a sharper image. Doom, meanwhile, hit its 200FPS cap with everything maxed at 1080p, and Hitman’s benchmark achieved a solid 100FPS. Christopher Velazco/AOL Clearly, the Zephyrus’s hardware is overkill for 1080p, but that also makes it ideal for playing games on external monitors and TVs. It hit around 45 FPS on average in Hitman while running on a 4K monitor in high settings. Hooking it up to my 4K TV and receiver over HDMI was also a cinch, and I was able to create a console-like experience with the Witcher 3 by plugging in an Xbox controller and booting up Steam’s big picture mode. And given just how powerful it is, the Zephyrus had no trouble handling VR with the Oculus Rift. Its specs are well above the minimum requirements, so that’s not a huge surprise. Just be prepared to use up almost all of its USB ports. As you can imagine, this laptop gets hot when you’re playing games — especially around where its powerful components sit. But ASUS’s cooling setup does a decent job of keeping things from getting out of hand. While playing Overwatch and Doom , the GPU temperature hovered between 75c and 80c, which is typical for a gaming PC. I never saw any issues due to overheating. You’ll certainly hear the system’s fans, once they get going, but they’re nowhere near as loud as what I’ve heard on other high-powered gaming laptops. ASUS ROG Zephyrus 1:50 Alienware 15 4:31 Surface Book with Performance Base (2016) 16:15 Apple MacBook Pro 2016 (13-inch, no Touch Bar) 11:42 HP Spectre x360 (13-inch, 2015) 11:34 Apple MacBook Pro with Retina display (13-inch, 2015) 11:23 Apple MacBook Pro 2016 (15-inch) 11:00 HP Spectre x360 15t 10:17 Apple MacBook Pro 2016 (13-inch, Touch Bar) 9:55 ASUS ZenBook 3 9:45 Apple MacBook (2016) 8:45 Samsung Notebook 9 8:16 Alienware 13 7:32 Microsoft Surface Pro 4 7:15 HP Spectre 13 7:07 Razer Blade Stealth (Spring 2016) 5:48 Razer Blade Stealth (Fall 2016) 5:36 Dell XPS 15 (2016) 5:25 (7:40 with the mobile charger) Razer Blade Pro (2016) 3:48 ASUS ROG Strix GL502VS 3:03 The Zephyrus fit well into my daily workflow — I was even able to get some work done while balancing it on my lap. Its biggest downside, unfortunately, is battery life. In our test, which involves looping an HD video, the Zephyrus lasted just 1 hour and 50 minutes. And while gaming, expect between an hour and 90 minutes of play. The terrible battery life is a shame, but it makes sense given how thin and powerful this computer is. You can’t do that without making tradeoffs. You’ll want to keep the Zephyrus plugged in for the best performance, anyway. On battery, Overwatch was locked at around 30 FPS. As soon as I plugged in power, it skyrocketed to 110 FPS. Configuration options and the competition The Zephyrus we tested starts at $2, 699, but there’s also a slightly cheaper model with a GTX 1070 and 256GB SSD for $2, 299. That’s a bit less than the $3000 Acer Predator 700, which also sports a Max Q design and features a GTX 1080. Basically, if you want this combination of portability and power, be prepared to pay dearly. Otherwise, you’ll have to make do with heavier gaming laptops like the Alienware 15 . Razer’s Blade Stealth is another option, since you can add the company’s Core dock to use an external GPU. And of course, if games are your main concern, you can also consider buying or building a small desktop. It won’t be as portable as the Zephyrus, but you’ll save a ton. Wrap-up No matter how you look at it, the ASUS ROG Zephyrus is remarkable. It marks a new era for gaming laptops, one where you can expect a thin, five-pound notebook to pack as much power as an eight-to-ten pound machine from a few years ago. It could conceivably be the answer to all of your gaming needs, even on your television, since it’s easy to move around your house. It’s a shame that the battery life stinks, but that’s a decent compromise for a laptop unlike any other.
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ASUS ROG Zephyrus review: Gaming laptops will never be the same again
Tens of millions of Winamp users are still out there. (credit: Flickr user uzi978 ) As many of us are busy crafting the perfect playlist for grilling outdoors, most likely such labor is happening on a modern streaming service or within iTunes. But during the last 15 years or so, that wasn’t always the case. Today, we resurface our look at the greatest MP3 player that was—Winamp. This piece originally ran on June 24, 2012 (and Winamp finally called it quits in November 2013). MP3s are so natural to the Internet now that it’s almost hard to imagine a time before high-quality compressed music. But there was such a time—and even after “MP3” entered the mainstream, organizing, ripping, and playing back one’s music collection remained a clunky and frustrating experience. Enter Winamp , the skin-able, customizable MP3 player that “really whips the llama’s ass.” In the late 1990s, every music geek had a copy; llama-whipping had gone global, and the big-money acquisition offers quickly followed. AOL famously acquired the company in June 1999 for $80-$100 million —and Winamp almost immediately lost its innovative edge. Read 87 remaining paragraphs | Comments
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Winamp’s woes: How the greatest MP3 player undid itself
slew writes: Okay, this isn’t Aliens 2, but hardware chain Lowe’s is “outfitting employees with a simple exoskeleton to help them on the job, ” reports The Verge. “The company has partnered with Virginia Tech to develop the technology, which makes lifting and moving heavy objects easier. The non-motorized exoskeletons are worn like a harness, with carbon fiber rods acting as artificial tendons — bending when the wearer squats, and springing back when they stand up. Lowe’s has issued four of the custom-built suits to employees at a store in Christiansburg, Virginia. The equipment has been in use for over a month and the company says early feedback is extremely positive. ‘[Employees] wear it all day, it’s very comfortable, and it makes their job easier, ‘ says Kyle Nel, the director of Lowe’s Innovation Labs, adding that Lowe’s is working with scientists from Virginia Tech to conduct a proper survey of the technology’s usefulness. ‘It’s early days, but we’re doing some major studies, ‘ he says.” Read more of this story at Slashdot.
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A Lowe’s Hardware Store Is Trialling Exoskeletons To Give Workers a Helping Hand
BrianFagioli quotes a report from BetaNews: G.SKILL is a respected RAM maker, and the company is constantly pushing the envelope. Today, it announced a new DDR4-4333MHz 16GB Memory Kit (2x8GB) — the first ever. While that alone is very cool, the company is bragging about what it accomplished with it — an overclock that hit 4500MHz using an Intel Core i5-7600K processor paired with an ASUS ROG Maximus IX Apex motherboard. Pricing and availability for this kit is unknown at this time. With that said, it will probably be quite expensive. What we do know, however, its that the insane overclock to 4500MHz is for real. This was achieved using timings of CL19-19-19-39 in dual channel, which resulted in read/write of 55/65GB/s and copy speed of 52GB/s. Read more of this story at Slashdot.
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G.SKILL Hits 4500MHz With All-New Trident Z DDR4-4333MHz 16GB Memory Kit
Enlarge / What’s all this gaming blather about Ryzen? Let us explain. (credit: Mark Walton) The response to AMD’s Ryzen processors with their new Zen core has been more than a little uneven. Eight cores and 16 threads for under $500 means that they’re unambiguously strong across a wide range of workloads; compute-bound tasks like compiling software and compressing video cry out for cores, and AMD’s pricing makes Ryzen very compelling indeed. But gaming performance has caused more dissatisfaction. AMD promised a substantial improvement in instructions per cycle (IPC), and the general expectation was that Ryzen would be within striking distance of Intel’s Broadwell core. Although Broadwell is now several years old—it first hit the market way back in September 2014—the comparison was relevant. Intel’s high-core-count processors—both the High End Desktop parts, with six, eight, or 10 cores, and the various Xeon processors for multisocket servers—are all still using Broadwell cores. Realistically, nobody should have expected Ryzen to be king of the hill when it comes to gaming. We know that Broadwell isn’t, after all; Intel’s Skylake and Kaby Lake parts both beat Broadwell in a wide range of games. This is the case even though Skylake and Kaby Lake are limited to four cores and eight threads; for many or most games, high IPC and high clock speeds are the key to top performance, and that’s precisely what Kaby Lake delivers. Read 56 remaining paragraphs | Comments
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Intel still beats Ryzen at games, but how much does it matter?
The worldwide warehouse and logistics robot unit shipments will increase from 40, 000 robots in 2016 to 620, 000 robots annually by 2021, according to highly reliable numbers from Tractica, which adds that the $1.9 billion market in 2016 is expected to jump a staggering tenfold to an annual $22.4 billion by the end of 2021. From a report on TechRepublic: As a measure of global market value, Tractica also expects the robotic shipments to reach $22.4 billion by the end of 2021, up from an estimated $1.9 billion in 2016. The report, which highlights market drivers and challenges, profiles 75 “emerging industry players, ” and is divided into sections based on robot type. According to the report, “warehousing and logistics industries are looking for robotics solutions, more than ever before, to remain globally competitive, ” which will “lead to widespread acceptance and presence of robots in warehouses and logistics operations.” To allay fears about lost jobs due to automation, the report authors said they expect that the increase in robots will likely yield new jobs and opportunities for businesses. “The next 5 years will be a period of significant innovation in the space, bringing significant opportunities for established industry players and startups alike, ” said Manoj Sahi, a research analyst, in the report. Read more of this story at Slashdot.
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Robots in Warehouses To Jump 15X Over Next 4 Years