Rare US version of the N64’s disc-drive add-on unearthed near Seattle

Jason Lindsey That’s quite the find! 6 more images in gallery Nintendo has launched a few pieces of hardware in Japan that never made their way to the West, including the backlit Game Boy Light and the Satellaview online attachment for the Super Famicom. But the best-known of Nintendo’s Japan-only hardware has to be the 64DD—as in, the disk-drive attachment for the Nintendo 64 that landed with a whopping thud in Japan in 1999. Though Nintendo of America had originally hinted at the add-on launching in the United States, that never happened, even though the company had once reached out to Western developers about making software for the system—and taking advantage of its disks’ maximum 38MB of rewritable memory (which was huge compared to the N64’s 32KB memory cards). But that doesn’t mean an American 64DD  never existed. A game-console collector announced on Tuesday that he had discovered an English-language version of the 64DD hardware—and based on insider Nintendo knowledge, this is almost certainly a retail prototype, as opposed to a dev kit. Former Sierra game developer Jason Lindsey took to the Assembler Games forums this week—where you’ll find no shortage of classic and rare gaming topics —to show off his latest acquisition. Lindsey told the forum that he had purchased a “prototype for the US version of the 64DD.” His attached photos include two screens of the 64DD’s boot-up sequence, which normally contains kanji characters asking players to insert a disk; his unit, however, offers those instructions in English. Read 5 remaining paragraphs | Comments

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Rare US version of the N64’s disc-drive add-on unearthed near Seattle

Women Interviewing For Tech Jobs Actually Did Worse When Their Voices Were Masked As Men’s

Kristen V. Brown, reporting for Fusion:It is well-trod territory at this point that biases against women’s technological abilities hold women in technology back. Study after study has shown bias persists at every point of the employment process. So the start-up interviewing.io decided to try and do something about it. It masked women’s voices to sound like men’s and vice versa during online interviews to see if interviewers would like them better. It was inspired to do the experiment because it was seeing some alarming data. Interviewing.io is a platform that allows people to practice technical interviewing anonymously and, hopefully, get a job in the process. After amassing data from thousands of technical interviews, the company noticed a troubling trend, writes founder Aline Lerner in a blog post: “Men were getting advanced to the next round 1.4 times more often than women. Interviewee technical score wasn’t faring that well either — men on the platform had an average technical score of 3 out of 4, as compared to a 2.5 out of 4 for women.” Read more of this story at Slashdot.

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Women Interviewing For Tech Jobs Actually Did Worse When Their Voices Were Masked As Men’s

Clinton’s private e-mail was blocked by spam filters—so State IT turned them off

Part of an e-mail thread discussing workarounds to keep Hillary Clinton’s private e-mail server from being blocked by security filters at the State Department. 2 more images in gallery Documents recently obtained by the conservative advocacy group Judicial Watch show that in December 2010, then-US Secretary of State Hillary Clinton and her staff were having difficulty communicating with State Department officials by e-mail because spam filters were blocking their messages. To fix the problem, State Department IT turned the filters off—potentially exposing State’s employees to phishing attacks and other malicious e-mails. The mail problems prompted Clinton Chief of Staff Huma Abedin to suggest to Clinton, “We should talk about putting you on State e-mail or releasing your e-mail address to the department so you are not going to spam.” Clinton replied, “Let’s get [a] separate address or device but I don’t want any risk of the personal [e-mail] being accessible.” The mail filter system—Trend Micro’s ScanMail for Exchange 8—was apparently causing some messages from Clinton’s private server (Clintonemail.com) to not be delivered. Some were “bounced;” others were accepted by the server but were quarantined and never delivered to the recipient. According to the e-mail thread published yesterday by Judicial Watch, State’s IT team turned off both spam and antivirus filters on two “bridgehead” mail relay servers while waiting for a fix from Trend Micro. Read 4 remaining paragraphs | Comments

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Clinton’s private e-mail was blocked by spam filters—so State IT turned them off

VLC 3.0 nightlies arrive with (sort of working) Chromecast support

Grab the latest build of VLC and you’ll see a “Render Output” option in the “Tools” menu. 6 more images in gallery Streaming online content to a Chromecast is fast and easy, but what if you have local files on your desktop that you want to get on the big screen? There are a few niche apps out there that will serve, but one of the biggest media players, VLC, is working on built-in support for Google’s Chromecast. Recently the nightly build servers started pumping out early, unstable builds of VLC with Chromecast support, so I gave it a try. You won’t find the familiar “cast” button that you see in many apps in this VLC build. Instead, the “Tools” menu has a new option called “Render Output”—this screen is for playing media on something other than the computer screen in front of you. It will detect and display Chromecasts on your local network, and the detection process seems to work great. You just pick the device you want to use and hit “OK.” If you’re playing media you’ll need to stop it, and then once you hit play the casting process should start. I got an “unknown certificate” error at first, but, after accepting it, the usual Chromecast stuff started to happen. My TV turned on and switched to the right input. A Chromecast logo appeared, the loading bar popped up—and then it failed. Read 1 remaining paragraphs | Comments

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VLC 3.0 nightlies arrive with (sort of working) Chromecast support

Gwent: The collectible card game that’s more than just a Witcher spin-off

Didn’t you hear? Collectible card games are all the rage these days, what with Blizzard’s Hearthstone sporting over 20 million players, Magic: The Gathering going through some kind of renaissance, and publishers like Bethesda  definitely not trying to cash in on the whole thing with games like The Elder Scrolls: Legends . And so at this year’s E3 we have yet another entry in the genre from developers CD Projekt Red, a  Witcher 3 spin-off called  Gwent . The difference is, Gwent is far more than just a collectible card game. This one has an honest-to-god proper storyline. There’s even an open-world map to explore. For the uninitiated, Gwent was originally a collectible card game embedded into the vast world of The Witcher 3 . Only, as player data began to trickle in, CD Projekt Red discovered that many players were spending hours roaming inns during quests just to play Gwent . Some even ignored the main game entirely. This was more than enough incentive for the developer to spin Gwent off into its own free-to-play game across PC, Xbox One, and PlayStation 4. And in true CD Projekt Red fashion, it’s gone a little overboard in the process. Instead of just pitching players against each another in one-on-one card battles, Gwent features several single-player campaigns, each of of which has its own unique storyline and lead character, is fully voice acted, and is brought to life via some highly stylised 2D drawings that gently slide across the screen. There’s even an overworld map where, in the demo I was shown at least, you control a cute 2D Geralt to explore and find hidden snippets of story, or extra cards to add to your deck. Each campaign is said to last a whopping 10 hours or so too. Read 9 remaining paragraphs | Comments

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Gwent: The collectible card game that’s more than just a Witcher spin-off

Hyperloop One is testing its propulsion system in the Nevada desert today

Hyperloop One Here’s a look at the sled Hyperloop One is testing in North Las Vegas today. 4 more images in gallery In North Las Vegas today, a startup called Hyperloop One propelled a 10-foot-long sled down a track, accelerating it to 116 mph before it hit a patch of sand on the tracks. The test took about four seconds, USA Today reported . The test of Hyperloop One’s propulsion system is just one step of many on the path to achieve a dream put forth by Tesla and SpaceX CEO Elon Musk, who first drew up a plan to transport people at 760mph in low-pressure tubes in 2013. Musk decided not to pursue this business venture, which he called Hyperloop, but his whitepaper spawned two rival Hyperloop companies and an international student engineer competition . Hyperloop One, formerly known Hyperloop Technologies, announced its name change on Tuesday, hoping to differentiate itself from Hyperloop Transportation Technologies (HTT), which has also made considerable headway in research and development of such a transportation system. HTT announced on Monday that it had exclusively licensed passive magnetic levitation technology that would serve to keep Hyperloop pods off the track, minimizing friction as they speed through a tube. Read 6 remaining paragraphs | Comments

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Hyperloop One is testing its propulsion system in the Nevada desert today

Acer unveils a liquid-cooled laptop, simplified UI tablet for “super-seniors”

(credit: Valentina Palladino) NEW YORK—Acer has been busy, and the company showed off some of its latest work at an event in New York City today. Acer announced a slew of new laptops and PCs, many of which build upon some of its other recently released products. The Switch Alpha 12 laptop is the juiced-up version of its Aspire Switch 12 S that was announced back at CES. Instead of the Switch 12 S’s Core M processor, the Alpha 12 supports sixth-generation Core i3U, i5, and i7 processors. But Acer is pushing this device as an efficient and cool laptop above anything else. Engineers built the Switch Alpha 12 with a liquid cooling system and a fanless design. The heat created from the device powers the cooling system, keeping temperatures down. And since it lacks a fan all together, operating sounds are kept quiet. Read 6 remaining paragraphs | Comments

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Acer unveils a liquid-cooled laptop, simplified UI tablet for “super-seniors”

From MUD to MMOG: The making of RuneScape

When he was a boy, growing up in Nottingham, England, Andrew Gower couldn’t afford to buy all of the video games he wanted to play. Rather than mope, he rallied. A wunderkind programmer, Gower created his own versions of the most popular games, pieced together from clues printed in text and image in the pages of video game magazines. Gower’s take on Lemmings— the 1991 Amiga game that was developed by DMA Design six years before the studio made Grand Theft Auto— was his masterwork. “I was proud of that game,” he says. “It was the first [computer game] I’d made that didn’t look like it had been put together by a kid.” Gower would grow up to become, along with his brothers Paul and Ian, the co-founders of Jagex Games Studio and creators of its flagship title  RuneScape.  It’s one of the longest-running massively-multiplayer online games (MMOG), in which players quest together across the Internet in a fantasy world that, like Facebook, continues to rumble and function even when an individual logs off. Launched in 2001, the earliest version of the game looked rather like a fantasy-themed version of The Sims . Characters were viewed from a divine camera, looking down on the action from an isometric perspective. RuneScape takes place in the world of Gielinor, where gods roam among men. The game eschews a linear storyline, allowing players to set their own goals and objectives. Now in its third iteration (the basic game was superseded by a new version in both 2004 and 2013, each of which upgraded its graphics and overhauled the underlying code base), RuneScape has reached an enviable milestone in the fickle world of MMOs: 15 years old. Read 15 remaining paragraphs | Comments

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From MUD to MMOG: The making of RuneScape

Inside Meow Wolf, the amusement park for people who want a weirder Disneyland

A view from the enchanted forest, showing all the stairs and crawl spaces that you can explore. (credit: Meow Wolf) SANTA FE, NM—The Meow Wolf art complex looks like a strip mall from another dimension. Located in downtown Santa Fe, its massive main building—a former bowling alley—is covered in zig-zagging lines of explosive color. The parking lot is dominated by towering metal sculptures of a spider and a robot. Its landlord is George RR Martin, author of the Game of Thrones series, and its tenants are a high-tech artist collective called Meow Wolf, known previously for building a full-scale spaceship that visitors could explore . On March 17, after nearly two years of construction, the Meow Wolf art complex opened its riotously painted doors and invited the public in to its first permanent exhibit, called The House of Eternal Return . Think of it as a walk-in science fiction novel built with milling machines, thermoplastic, and Arduinos. Or maybe it’s a cross between Disneyland and a massive, multiplayer, IRL game . Built by 135 artists and makers, the result is a 20,000-square-foot dreamworld where your goal is to figure out why an old Victorian house in Mendocino, California, has become ground zero for a rupture in space-time that’s allowing other dimensions to leak into ours. I took a tour of the Meow Wolf art complex in the final few days before it opened, when dozens of artists and fabricators were working around the clock to finish building what I can only describe as something I never imagined could exist. My tour guides were artist Lauren Oliver, whose magnificent space owl can be found in the dreamscape of Eternal Return, and technology project lead Corvas Brinkerhoff. They fitted me with a hard hat and took me into a building that was once a bowling alley. Now it’s another world. Read 27 remaining paragraphs | Comments

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Inside Meow Wolf, the amusement park for people who want a weirder Disneyland

LibreOffice 5.1 Officially Released

prisoninmate writes: After being in development for the last three months or so, LibreOffice 5.1 comes today to a desktop environment near you with some of the most attractive features you’ve ever seen in an open-source office suite software product, no matter the operating system used. The release highlights of LibreOffice 5.1 include a redesigned user interface for improved ease of use, better interoperability with OOXML files, support for reading and writing files on cloud servers, enhanced support for the ODF 1.2 file format, as well as additional Spreadsheet functions and features. Yesterday, even with the previous version, I was able to successfully use a moderately complex docx template without a hitch — the kind of thing that would have been a pipe-dream not too long ago. Read more of this story at Slashdot.

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LibreOffice 5.1 Officially Released