PlayStation 4 will not have native PS3 backwards compatibility

During today’s PlayStation event Gaikai ‘s Dave Perry revealed that the PS4 will not natively support PS3 games and that Sony’s next-gen console will instead stream PS1, PS2 and PS3 games from the cloud — something that the company has already confirmed on Twitter. Check out our liveblog of Sony’s event to get the latest news as it happens. Filed under: Gaming , Sony Comments Source: Sony (Twitter)

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PlayStation 4 will not have native PS3 backwards compatibility

Gaikai Cloud Gaming In PlayStation 4 Brings Easy Free Trials Of Games, Sharing, Spectating And Remote Play

Gaikai’s Dave Perry took the stage at the PS4 event today to describe how Gaikai would be adding cloud gaming elements to the PS4, which will make it possible to jump in and try games in the PlayStation store, make sharing with your friends a snap, and also invite spectators and get friends to help you by remotely taking over your game. The PS Vita will also finally get a lot more useful, thanks to Remote Play. Perry said that the team has dramatically reduced transmission times, turning the PS4 into a server and the Vita into a client allowing for remote play of titles run on the PS4 direct to the Vita. It’s exactly like the Wii U, but with a controller you can walk away with and use as a standalone mobile console. The ability to easily jump right into PS4 games and try out titles via streamed gaming is a huge addition for Sony, which had more limited demo capability in the PS3 PlayStation store which required sizeable downloads when it was even available (which wasn’t for every title). Inviting players to join and watch your game also includes the ability for spectators to chim with with on-screen comments as you play, and the ability to take over your controller to help you out if you run into trouble. It’s a much more social version of Nintendo’s handholding modes in recent releases. Will gamers opt to call a friend, so to speak, instead of jumping on GameFAQs? That’s a good question, but clearly the company is doing everything it can to try and build a real social network, instead of the loosely affiliated group of often crude, sometimes racist anonymized gamers that made up the PlayStation Network of the past.

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Gaikai Cloud Gaming In PlayStation 4 Brings Easy Free Trials Of Games, Sharing, Spectating And Remote Play

Sony Officially Unveils The PlayStation 4: X86 CPU And 8GB Memory, But About Experiences, Not Specs

Sony had an event today and as expected, it introduced the PlayStation 4. The next-gen platform is designed to shift focus from the living room to the gamer, Sony said, and overall, PlayStation’s approach is meant to make it possible for gamers to play wherever they want, whenever they want. PS4 lead system architect Mark Cerny talked about how the evolution of the PS4 came about, saying it began five years ago, earlier on in the life of the PS3. The PS3 was a first step, which was designed to connect to a variety of services, but it was limited because of how early it launched in that world, Cerny said. “Much less value is found today in blast processing or a system-on-a-chip,” Cerny said. He suggested tech could interfere with design innovation. The tech remains important, he stressed, but the idea was to create a platform that was all about experience. Sound familiar? That’s because it’s a tune Apple and Steve Jobs started playing years ago when they realized the spec race was a nonstarter in the mobile phone world. “By game creators, for game creators. It is a powerful and accessible system,” Cerny said on stage, suggesting that this time around there was a strong emphasis on ease of development, hence the use of a standard x86 PC CPU. The GPU is designed for use with “practical tasks,” he said, with the overall goal of making development a painless experience. Essentially, the PS4 is an advanced, x86-based personal computer, which means that it should be easy for developers to build. All of this is clearly an answer to a major complaint from studios about the previous generation, which was infamously tricky to master from a software perspective. Sony also unveiled a redesigned DualShock 4 controller, which has the Vita-style touchpad depicted in rumors, ad works with a 3D “stereo” camera accessory to track its movements in a loose approximation of what’s possible with Microsoft’s Xbox Kinect. The hardware is clearly also borrowing some tricks from mobile games. It has save states that allow users to quickly freeze and resume gameplay, without having to save just by switching on and off the console. There’s also background downloading, which allows digital titles to be played before they’re even completely on your local drive. Social is another key tentpole for the PS4, according to Cerny. He described a new function that allows you to quickly pause and upload gameplay videos as easily as you might have done with static screenshots in the past. There’s also spectator functionality for watching “celebrities” gaming, something which seems to have been borrowed from Twitter’s success with famous members. Networking will also be based around real names and profile pictures, instead of strictly on gamer tags and avatars, too, and all of this will plug into mobile apps to help gamers stay in touch.

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Sony Officially Unveils The PlayStation 4: X86 CPU And 8GB Memory, But About Experiences, Not Specs

Sony: PS4’s main selling point will be ‘new playing options, not improved hardware specs’

As Sony Computer Entertainment warms up its blue lighting and double-checks its playlist for February 20th , one unnamed SCE official says that the PlayStation 4 will act as more of a home entertainment hub than what we’ve seen in the past. They added, according to the Nikkei , that the main selling point won’t be the rumored eight-core AMD64 CPU or other hardware specs, but how it opens up new styles of play — something Nintendo is also focusing on . Sony is going to push the new console as a home entertainment “nerve center,” with a focus on the hardware’s ability to connect and share to mobile devices — the rival that’s pulling gamers away from traditional consoles. Edge had previously mentioned the possibility of a dedicated share button on the next-gen controller, though that remains a product of the rumor mill at the moment. No discussion on any Gaikai-powered cloud gaming just yet, but following its unveiling later this month, the report states that the new PlayStation should launch before the end of the year. A bit of a shame, then, that it’s still only February. Filed under: Gaming , Sony Comments Source: Nikkei (requires subscription) , Edge-online

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Sony: PS4’s main selling point will be ‘new playing options, not improved hardware specs’

WSJ: Yes, Sony Will Announce the PlayStation 4 on February 20th

The WSJ is confirming what we all saw in Sony’s slick video teaser for its upcoming February 20th event: Sony will be announcing the PlayStation 4. Citing the ol’ reliable ‘people familiar with the matter’, the WSJ says that the PS4 will be announced on February 20th and be released later this year. More »

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WSJ: Yes, Sony Will Announce the PlayStation 4 on February 20th