World’s Largest Spam Botnet Adds DDoS Feature

An anonymous reader writes from a report via BleepingComputer: Necurs, the world’s largest spam botnet with nearly five million infected bots, of which one million are active each day, has added a new module that can be used for launching DDoS attacks. The sheer size of the Necurs botnet, even in its worst days, dwarfs all of today’s IoT botnets. The largest IoT botnet ever observed was Mirai Botnet #14 that managed to rack up around 400, 000 bots towards the end of 2016 (albeit the owner of that botnet has now been arrested). If this new feature were to ever be used, a Necurs DDoS attack would easily break every DDoS record there is. Fortunately, no such attack has been seen until now. Until now, the Necurs botnet has been seen spreading the Dridex banking trojan and the Locky ransomware. According to industry experts, there’s a low chance we’d see the Necurs botnet engage in DDoS attacks because the criminal group behind the botnet is already making too much money to risk exposing their full infrastructure in DDoS attacks. Read more of this story at Slashdot.

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World’s Largest Spam Botnet Adds DDoS Feature

Treasure Trove of Internal Apple Memos Discovered in Thrift Store

An anonymous reader shares a Gizmodo report: Peeking inside a book bin at a Seattle Goodwill, Redditor vadermeer caught an interesting, unexpected glimpse into the early days of Apple: a cache of internal memos, progress reports, and legal pad scribbles from 1979 and 1980, just three years into the tech monolith’s company history. The documents at one point belonged to Jack MacDonald — then the manager of systems software for the Apple II and III (in these documents referred to by its code name SARA). The papers pertain to implementation of Software Security from Apple’s Friends and Enemies (SSAFE), an early anti-piracy measure. Not much about MacDonald exists online, and the presence of his files in a thrift store suggests he may have passed away, though many of the people included in these documents have gone on to long and lucrative careers. The project manager on SSAFE for example, Randy Wigginton, was Apple’s sixth employee and has since worked for eBay, Paypal, and (somewhat tumultuously) Google. Apple co-founder Steve Wozniak also features heavily in the implementation of these security measures. Read more of this story at Slashdot.

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Treasure Trove of Internal Apple Memos Discovered in Thrift Store

MAME Celebrates Its 20th Anniversary

After years of work, a fan has finally completed a MAME version of Atari’s unreleased game Primal Rage II this week, one more example of the emulator preserving digital history. Long-time Slashdot reader AmiMoJo quotes MAME.net: Way back in 1997, Nicola Salmoria merged a few stand-alone arcade machine emulators into the first Multiple Arcade Machine Emulator. Could he have possibly imagined the significance of what he’d built? Over the past two decades, MAME has brought together over a thousand contributors to build a system that emulates more machines than any other program. But MAME is more than that: MAME represents the idea that our digital heritage is important and should be preserved for future generations. MAME strives to accurately represent original systems, allowing unmodified software to run as intended. Today, MAME documents over thirty thousand systems, and usably emulates over ten thousand. MAME meets the definitions of Open Source and Free Software, and works with Windows, macOS, Linux and BSD running on any CPU from x86-64 to ARM to IBM zSeries. A 20th-anniversary blog post thanked MAME’s 1, 600 contributors — more than triple the number after its 10th anniversary — and also thanks MAME’s uncredited contributors. “if you’ve filed a bug report, distributed binaries, run a community site, or just put in a good word for MAME, we appreciate it.” I’ve seen MAME resurrect everything from a rare East German arcade game to a Sonic the Hedgehog popcorn machine. Anybody else have a favorite MAME experience to share? Read more of this story at Slashdot.

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MAME Celebrates Its 20th Anniversary

Thousands Of Disabled People Are Living In ‘Virtual Utopias’ In Second Life

“For many disabled residents, who may spend 12 hours a day or more in Second Life, the most important moments and relationships of their lives happen inside the virtual world, ” reports Backchanel. “For them, the fevered fantasies of a decade ago have become reality: Second Life is where they live.” mirandakatz shares this article: Wagner James Au, who has written extensively about Second Life, estimates they may account for roughly 20 percent of users. Some active members estimate the number higher — at as much as 50 percent… Abundant research shows imagining movement, without actually moving the body, can have positive effects on motor skills, balance, and learning… Studies suggest the therapeutic benefits of virtual reality extend beyond movement disorders — to chronic pain, cognitive functioning in people with ADHD and PTSD, and social skills for people on the autism spectrum. The article describes a 90-year-old former nurse, now living in a retirement community, who’s spent eight years living in a Second Life archipelago called “Virtual Ability Island” with over a thousand other members. “Watching her avatar hike trails and dance gave her the confidence to try things in the physical world that she hadn’t tried in a half decade — like stepping off a curb or standing up without any help.” Read more of this story at Slashdot.

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Thousands Of Disabled People Are Living In ‘Virtual Utopias’ In Second Life

Microsoft’s Market Value Tops $500 Billion Again After 17 Years

Microsoft’s market capitalization topped $500 billion for the first time since 2000 on Friday, after the technology giant’s stock rose following another quarter of results that beat Wall Street’s expectations. From a report: Shares of the world’s biggest software company rose as much as 2.1 percent to $65.64, an all-time high, in early trading, valuing the company at $510.37 billion. The last time Microsoft was valued more was in March 2000, during the heyday of the dotcom era, when it had a market value of a little above $550 billion, according to Thomson Reuters data. Despite the gains, Microsoft still lags Apple’s market capitalization of about $642 billion and Google-parent Alphabet’s market value of a little more than $570 billion. Microsoft reported second-quarter results on Thursday that beat analysts’ average estimate for both revenue and profit, mainly due to its fast-growing cloud computing business. The company’s profit and revenue have now topped Wall Street’s expectations in seven of the last eight quarters. Read more of this story at Slashdot.

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Microsoft’s Market Value Tops $500 Billion Again After 17 Years

China Is Splashing $168 Million To Make It Rain

China, the world’s second largest economy, is pouring 1.5 billion yuan ($168 million) into a program aimed at making it rain in its usually arid northwestern region. From a report: No stranger to using technologies like cloud seeding to influence and even control weather patterns, China’s top economic planners recently gave the go ahead for what will be one of the country’s largest weather-modification projects, reports the South China Morning Post. According to the Post, a feasibility study by the country’s meteorological agency concluded that the three-year program could see a rise in precipitation over an area of 960, 000 sq km, or as much as 10% of the country’s landmass. The multi-million dollar budget allocated by the National Development and Reform Commission will reportedly cover the cost for four new aircraft and updates to eight existing planes, nearly 900 rocket launch systems and over 1, 800 digital control devices. Read more of this story at Slashdot.

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China Is Splashing $168 Million To Make It Rain

Thousands Of Cubans Now Have Internet Access

There’s been a dramatic change in one of the world’s least-connected countries. An anonymous reader quotes the AP: Since the summer of 2015, the Cuban government has opened 240 public Wi-Fi spots in parks and on street corners across the country… The government estimates that 100, 000 Cubans connect to the internet daily. A new feature of urban life in Cuba is the sight of people sitting at all hours on street corners or park benches, their faces illuminated by the screen of smartphones connected by applications such as Facebook Messenger to relatives in Miami, Ecuador or other outposts of the Cuban diaspora… Cuban ingenuity has spread internet far beyond those public places: thousands of people grab the public signals through commercially available repeaters, imported illegally into Cuba and often sold for about $100 — double the original price. Mounted on rooftops, the repeaters grab the public signals and create a form of home internet increasingly available in private rentals for tourists and cafes and restaurants for Cubans and visitors alike. The article also points out that last month, for the first time ever, 2, 000 Cubans began receiving home internet access. Read more of this story at Slashdot.

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Thousands Of Cubans Now Have Internet Access

Someone Is Trying to Sell Those Stolen Three-Screen Razer Laptops in China

Just a few days ago, Razer’s awesome Project Valerie laptops — the one with three 4K displays — were stolen. Now it looks like whoever stole them is trying to sell them. From a report: It turns out that the thief (or thieves) didn’t just nab one Project Valerie prototype. They actually got ahold of a pair. Razer CEO Min-Liang Tan understandably wants them back, really, really badly. The company was willing to offer $25, 000 to anyone who could offer information that led to the prototypes’ return. So where did the laptops end up? Somewhere behind the Great Wall, apparently. Whoever has them isn’t trying to quietly fence them in some dark Beijing alleyway, either. They’ve actually been listed on the immensely popular Chinese e-commerce site Taobao — where they were spotted by writers at Engadget Chinese and Wccftech. Read more of this story at Slashdot.

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Someone Is Trying to Sell Those Stolen Three-Screen Razer Laptops in China

Amazon Launches Anime Channel for $5 Per Month, Its First Branded Subscription Channel

Todd Spangler, writing for Variety: Amazon is rolling out its first branded on-demand subscription service for Amazon Channels: Anime Strike, offering more than 1, 000 series episodes and movies ranging from classic titles to current shows broadcast on Japanese TV. The Anime Strike channel is available to U.S. Amazon Prime members for $4.99 per month after a seven-day free trial, the newest addition to the lineup of around 100 services now available in Amazon Channels. Amazon has struck exclusive U.S. streaming deals for several series on Anime Strike, including “Scum’s Wish, ” “Onihei, ” “The Great Passage, ” “Vivid Strike!, ” “Crayon-Shin Chan Gaiden: Alien vs. Shinnosuke, ” and “Chi’s Sweet Adventure.” Read more of this story at Slashdot.

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Amazon Launches Anime Channel for $5 Per Month, Its First Branded Subscription Channel

A Squishy Clockwork BioBot Releases Doses of Drugs Inside the Body

the_newsbeagle writes: Making micro-machines that work inside the body is tricky, because hard silicon and metal devices can cause problems. So bioengineers are working on soft and squishy gadgets that can be implanted and do useful work. Here’s a soft biobot that’s modeled on a Swiss watch mechanism called a Geneva drive. With every tick forward, the tiny gizmo releases a dose of drugs. Getting the material properties just right was a challenge. “If your material is collapsing like jello, it’s hard to make robots out of it, ” says inventor Samuel Sia. Read more of this story at Slashdot.

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A Squishy Clockwork BioBot Releases Doses of Drugs Inside the Body