Xbox One gets Xbox 360 backwards compatibility with November 12 update

The new Xbox One dashboard, as originally shown off in June. The new Xbox One dashboard, which will usher in a bunch of new features including Xbox 360 backwards compatibility, will be released on November 12. Confirmation came via a tweet by Larry “Major Nelson” Hryb very early this morning. Microsoft first showed off the “New Xbox One Experience” (that’s its official name) back at E3 in June. The dashboard interface has been completely overhauled: now, instead of looking like the Windows 8 Start screen, it looks a bit more like a Windows 10 app. The interface is very flat, with a heavy focus on typography. Perhaps most importantly, settings, games, social updates, and all of the good stuff is much more easily accessible with a gamepad. The primary focus of the new dashboard, you’ll be happy to hear, is to make it faster and easier to do things. Read 5 remaining paragraphs | Comments

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Xbox One gets Xbox 360 backwards compatibility with November 12 update

How Twitter helped make the ‘Archer’ pinball game a reality

Pinball FX creator Zen Studios released a bundle this week featuring tables from Archer , Family Guy , Bob’s Burgers and American Dad . The pack, called Balls of Glory , is available now across PS3, PS4, Vita, Xbox 360, Xbox One, Windows 10, Steam, Android and iOS ( whew ). And all of this exists because of a tweet, as Zen Studios VP of Publishing Mel Kirk explains.

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How Twitter helped make the ‘Archer’ pinball game a reality

950 Pro review: Samsung’s first PCIe M.2 NVMe SSD is an absolute monster

(credit: Orestis Bastounis) The 950 Pro isn’t Samsung’s first consumer M.2 SSD, or even the company’s first PCIe M.2 drive. It is, however, Samsung’s first consumer M.2 and NVMe drive that uses the full performance of four PCIe 3.0 lanes. It is also an upgrade from its predecessor the SM951, in that it uses 3D V-NAND rather than planar NAND. Somewhat disappointingly, the 950 Pro comes in only two capacities for now: 256GB or 512GB, with a 1TB model promised for next year. Samsung is resolute in only producing single-sided M.2 devices to keep the drive’s thickness to a minimum, so the 1TB drive will have to wait until 48-layer 3rd-generation V-NAND is available. Thankfully, no 128GB model will be sold, indicating that 128GB SSDs may be on their way out. UK pricing is pegged at £150 for the 256GB model and £270 for 512GB; in the US, it’s $200 and $350, respectively. As always, expect some variation between retailers with these prices, and in these early days, prices may be slightly higher than what Samsung is quoting. We’re told that the 950 Pro will hit retailers today; we’ll update this story with some links when they first appear. Read 44 remaining paragraphs | Comments

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950 Pro review: Samsung’s first PCIe M.2 NVMe SSD is an absolute monster

Intel Develops Linux ‘Software GPU’ That’s ~29-51x Faster

An anonymous reader writes: Intel is open-sourcing their work on creating a high-performance graphics software rasterizer that originally was developed for scientific visualizations. Intel is planning to integrate this new OpenSWR project with Mesa to deploy it on the Linux desktop as a faster software rasterizer than what’s currently available (LLVMpipe). OpenSWR should be ideal for cases where there isn’t a discrete GPU available or the drivers fail to function. This software rasterizer implements OpenGL 3.2 on Intel/AMD CPUs supporting AVX(2) (Sandy Bridge / Bulldozer and newer) while being 29~51x faster than LLVMpipe and the code is MIT licensed. The code prior to being integrated in Mesa is offered on GitHub. Read more of this story at Slashdot.

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Intel Develops Linux ‘Software GPU’ That’s ~29-51x Faster

The Alienware Steam Machine: finally, a gaming PC for the living room

I laughed when the rumors started back in 2012: “Valve is building a PC-based game console for living rooms.” Sure it is, I thought. Imagine my shock when “Steam Machines” turned out to be real. The project promised a bizarre, revolutionary controller , a Linux-based operating system designed specifically to play PC games and in-home game streaming for titles that required Windows to run properly. The proposal was unbelievable, but it’s finally here; it’s real; and it will ship to customers in early November. As of today, I have an Alienware Steam Machine nestled in my entertainment center that delivers on almost everything those original rumors promised. Let’s talk about that. Note: Valve says it plans to continue rolling out software updates ahead of the Steam product family’s official launch on November 10th. We plan to update our story as these new features come out. We will also hold off on assigning the Alienware Steam Machine a numerical score until the final hardware goes on sale. Hardware If the Alienware Steam Machine looks familiar, it’s probably because it has the exact same chassis as another PC built for the living room: the Alienware Alpha — the unofficial Steam Machine Dell launched without Valve’s support late last year. Dell classifies these PCs as different products, but they’re mostly separated by their operating systems: Windows 10, for the Alpha and SteamOS for the Alienware Steam Machine . Today we’re looking at the latter, Valve-sanctioned Steam Machine, but both rigs have a great chassis: It’s compact, subtle and fits right in with everything else in your entertainment center. Visually speaking, the Alienware Steam Machine is a simple thing: a glossy black square with a matte black top and a few simple LEDs — one behind the power button and another highlighting a triangle-shaped bisection of the chassis corner. A Steam logo glows out from this triangle-shaped cut, marking the only design tweak that separates the Alienware Alpha from the Valve-sanctioned Steam Machine. Want connections? You got ’em. The Steam Machine has two USB ports on the front, two more in the rear, HDMI output, optical audio out and an Ethernet port. Just like with the Alpha, there are two other connectors here, as well: an HDMI input for piping a cable box through the Steam Machine interface (no, it won’t capture video or stream your other consoles to Twitch) and a fifth USB port hidden under a panel on the rig’s undercarriage. Don’t get too excited: That extra USB slot is already spoken for. The console ships with the Steam Controller’s dongle pre-installed in the secret compartment (sit tight, we’ll be talking about that very soon). In general, Steam Machines are a difficult thing to define. Too often, we describe it as a “game console” for PC gaming, but it’s more complicated than that. A Steam Machine isn’t just a simple piece of hardware designed to play games on a TV; it’s an ecosystem of disparate parts that come together to create a versatile platform you can use to play games on your TV. Put simply, a Steam Machine is made up of three main components: a gaming PC, Valve’s Linux-based SteamOS and the paradigm-defying Steam Controller. The Alienware Steam Machine earns its name by the simple virtue of having all of this in one package. It presents itself as a consumer game console — which is the idea — but as we move forward, don’t lose sight of that bigger picture. This is a normal, powerful gaming PC loaded up with a special version of Linux and controlled with a bizarre gamepad. It’s not a game console, but that’s what’s amazing about it: It feels, acts and performs almost exactly like one. The console masquerade Truth be told, I didn’t expect a lot from the Alienware Steam Machine when I first turned it on. To me, it was just a collection of things I’d seen before. SteamOS’ TV-friendly interface has existed for years as the desktop app’s “Big Picture” mode. Almost every version of the Steam Controller I touched over the years felt like an awkward prototype . Not even the hardware was new to me — the Alpha came close to mimicking the feel of a game console, but the illusion was incomplete . I couldn’t imagine it all coming together into one cohesive whole, but it does. I almost can’t believe it. The Alienware Steam Machine is everything that Windows-based PC “game consoles” aren’t. It’s easy to set up, easy to use, extremely reliable and practically idiot-proof. Let me invoke the Alienware Alpha one more time to illustrate this: When I booted up Dell’s original media-center gaming PC for the first time, it presented me with a “grab your mouse and keyboard” Windows 8 setup screen. It was awful. The new machine? It showed me a simple outline of Valve’s Steam Controller, asked me to press a single button and then effortlessly led me through signing EULAs, adjusting TV settings, setting up the internet and logging into Steam. It was easy. The recently redesigned Big Picture mode that makes up the SteamOS interface is a huge improvement over Steam’s previous TV-scaled layout. The core elements of the menu are presented front and center in large buttons: Store, Library and Community, all of which can be selected using the gamepad’s joystick. Diving into any of them brings up a list of deeper options on the screen’s left side, while a dynamic layout of games and content is plastered on the right. From there, everything is extremely self-explanatory. The Library menu, for instance, shows your games as wide billboards on the right with options like “recent, ” “installed” and “favorites” on the left. Pop in into any of those menus, and a filter menu will peek out from the right side of the screen, enticing you to search or sort your library with various attributes: controller, supported, installed locally, etc. When you settle on a game, the menu morphs again, moving the title’s banner to the upper-left corner of the screen and underlining it with more options. These allow you to play or manage your game (another sub menu that offers controller configuration, launch options, and so on). There’s also a list of community content for the title (screenshots, artwork, videos, live broadcasts, etc.). This feels like a console experience because it is a console experience — it never betrays itself as a Linux desktop PC rigged to run in Steam’s Big Picture mode. Pop-up windows and errors don’t leave me wanting for a mouse and keyboard. Like a game console, it just works — without troubleshooting. For the most part, the interface “just works” too. SteamOS’ Big Picture mode may be the best version of the TV interface Valve’s made to date, but there are definitely a few areas that still need work. I specifically had problems with the Store. Steam’s online marketplace is enormous, fun to browse and fairly well-organized, but on SteamOS, it’s also incomplete. Valve says there are over 6, 000 games available to purchase on Steam, about 1, 500 of which are compatible with the Alienware Steam Machine. If you’re using SteamOS at the time of this writing, though, you can only view a few hundred of them. Right now, SteamOS only lets users browse curated lists of featured and recently released games. These limited lists are organized by “top sellers, ” “recently updated” and “popular new releases, ” but they only make up a tiny fragment of the available library. The menu has no advanced options for sorting through titles, and will only bring up a non-featured game if you search for it manually. I had to visit Steam’s website via the console’s built-in web browser to add BioShock Infinite , Borderlands: The Pre-Sequel , Left 4 Dead 2 and Spec Ops: The Line to my library. All of these games are natively compatible with the Alienware Steam Machine, but none of them showed up in the store menu. That’s a problem. SteamOS feels very close to a real console menu, but its interface is still in development . As I was writing this piece, Valve pushed a beta update to my device that changed the layout of the store and introduced a bug that caused it to display Windows-only games that aren’t compatible with the Alienware Steam Machine. Two more updates arrived after that, fixing various UI issues. For now, it’s a waiting game: Valve has told us that the system will be getting several major updates before its official November launch. With any luck, they’ll sort out these issues and deliver a more complete experience before the product ships (we’ll let you know). A console controller for PC games I may have had my doubts about Valve’s plan to build a PC platform for the living room, but the company’s Steam Controller had my attention from day one. Valve had designed a prototype gamepad that eschewed every convention we’ve come to expect from modern game controllers. It didn’t have analog sticks; it had clickable touchpads that promised to replace a PC gamer’s mouse. Instead of face buttons, it had a large, high-resolution touchscreen . Valve even put extra buttons on the back of the gamepad’s grip. It was new. It was weird. It was exciting — but it was a little too bold. Valve spent the next two years trying to make the Steam Controller feel a little less alien . Today, it’s a balanced combination of innovation and familiarity: a single analog stick, four face buttons, standard shoulder and trigger toggles, two rear-facing grip buttons and two big haptic touchpads. It’s probably the biggest deviation in traditional gamepad design since Sony introduced the DualShock Analog Controller in 1997, and I love it. Slideshow-330222 Most of the Steam Controller’s components feel exactly as you would expect: It has a top-flight analog stick, responsive face buttons and good triggers — but the flagship feature is definitely those weird touchpads. These slightly concave surfaces allow the controller to work as a surprisingly precise mouse. It’s not just a 1:1 mouse control, either: The Steam Controller cleverly emulates the momentum of a track ball. If you drag a thumb over the surface slowly, the cursor will move with deliberate, precise motion. Flick that same thumb and it will accelerate and gradually slow down. Haptic engines under the touchpads lend a tactile feeling to the entire experience. It feels good. Great, even. This kind of control opens doors for mouse-only PC titles. Games that rely on cursor control like Shadowrun Returns and Papers Please are suddenly playable without a mouse and keyboard. I found myself playing Civilization: Beyond Earth in my living room. In first-person shooters and action games, the Steam Controller offers me a more sensitive mouselook-style input than I’ve experienced with a traditional gamepad. It’s exactly what I want in a hand-held PC game controller, but I won’t lie: The learning curve can be brutal . Those touchpads are incredibly sensitive, and using them in first-person gaming feels wildly different than pushing against the consistent pressure of an analog stick. Appropriately, it’s more like using a mouse and keyboard — flicking quickly in one direction or another to look around and picking up and repeatedly moving the “mouse” (or in this case, your thumb) to achieve certain movements. It takes time and patience, and won’t come easy to everyone. The Steam Controller also relies heavily on Valve’s software. Every game now has a “configure controller” submenu that allows the user to customize the gamepad to their liking. Want to adjust the sensitivity of the trackpad? Looking to disable the requirement to “click” the left pad down to register a directional pad input? Need to remap a button with an obscure keyboard toggle to get the control to feel right? You can do all that here — there are dozens of options to tweak. You can also select from three default templates — a gamepad-emulation mode, keyboard (WASD) with mouse and a hybrid mode that blends gamepad controls with the higher-precision camera allowed by mouse control. These three profiles were enough to make most of my Steam library playable, but they aren’t perfect: The gamepad mode does a pretty poor job of emulating the right thumbstick, resulting in a control scheme that feels unnatural and slow. The hybrid mode fixes this for most titles, but some simply don’t play nice with simultaneous gamepad and mouse inputs — those will need to be configured using the WASD mode. This usually works, but it means any on-screen prompts you see in the game will be for a mouse and keyboard. Like I said, it’s not perfect. Many games come with a default or recommended profile, but watch out: Some of them are wrong. If a game requires dual-analog controls and recommends using the gamepad-emulation mode, it’s usually an awful experience. You can adjust the sensitivity curves of the emulated stick, but more often than not there’s a “community” profile made by another user that has already solved the problem. Oh, did I not mention? Any controller profile you make can be shared with the community — and these crowdsourced profiles are usually the best available. Also, I think it’s a little telling that almost every game I played that recommended “gamepad” mode from the publisher also had a community profile titled “Alienware PAX” that swapped out the right-stick emulation for high-precision mouse control. When it works, though, it’s phenomenal. Valve has baked native Steam Controller support into some of its own games, and they’re excellent. Portal 2 , for instance, has controller profiles that automatically remap certain gamepad buttons to fit your situation. If you’re in a level, the Steam Controller adopts one setting; if you’re in a menu or the game’s puzzle editor mode, it’ll adopt another. These native profiles are a game changer — replaying Portal 2 with the Steam Controller has been an absolute joy. The sensitivity curves are just right, while the jump and use functions of the rear-facing paddle buttons feel natural. Valve even included an optional motion-control profile that lets you tilt the gamepad to control the camera, similar to the aiming mechanic Nintendo uses for Splatoon . It feels great, like Portal 2 was made for the Steam Controller. If true native Steam Controller support becomes a PC gaming standard, I’ll never touch my Xbox 360 gamepad ever again… but in the meantime, I’m not getting rid of it. I was perfectly happy to use the Steam Controller for most of the titles in my library, but every now and then one wouldn’t play nice with hybrid gamepad mode and also didn’t feel right in WASD-keyboard-and-mouse mode. In these rare cases, reverting back to the Xbox gamepad worked best. Luckily, the Alienware Steam Machine natively recognized my wireless Xbox controller dongle . With any luck, I won’t need it in the future, but I do right now. The Steam Controller is pretty handy for text entry and web browsing, too. No, really — pull up a text-entry field in SteamOS’ Store search or web browser, and the system will let you use the dual touchpads to touch-type text. Simply drag your finger across the pad, use the on-screen cursors (one for each pad) to select a button and click down to select it. After years of smartphone text messaging, it feels completely natural, and it’s my new favorite “game console” mechanic for text entry. The right touchpad also works like a real mouse in the web browser and the left works as a scroll bar. For the first time in my life, I’m comfortably browsing the web on my television. It’s nice. Finally, there’s one killer feature the Steam Controller and the Alienware Steam Machine are missing: The ability to power on the console using just the controller itself. This is a standard feature for every other device in my entertainment center, but the Alienware box just can’t do it. This isn’t a surprise: Most desktop PCs can’t be powered on from a device over USB, but some devices can be put into sleep mode and woken up by a remote controller. As far as I can tell, that’s not an option here, either. If you want to play Steam, you’ll have to get off your couch and turn the machine on yourself. How tedious. Gameplay and performance Okay, so the Alienware Steam Machine has the right operating system and the right controller — but does it have the right components? Can it keep up with today’s consumer game consoles and still pass muster as a gaming PC? Most of the time, yes. My $749 test unit costs a pretty penny more than the highest-priced console on the market, but it has a lot to offer. The flagship Alienware Steam Machine packs in a Core i7-4785T CPU, 8GB DDR3 memory, a 1TB 7, 200 rpm hard drive and a customized NVIDIA GTX 860M graphics chip with 2GB of video RAM. That turned out to be enough power to run almost everything in my SteamOS-compatible library on high visual settings at a decent frame rate. Most games automatically configured themselves to medium visual settings by default, hovering at 45 frames per second or higher, depending on the title, but I found the system could push most of them a little further. Borderlands: The Pre-Sequel happily bounced between 35 and 50 fps (depending on how much action was on screen) on maximum visual settings, and both Shadow Warrior and Spec Ops: The Line eclipsed 50 fps with the dials turned to 11. BioShock Infinite dipped just below 30 fps on Ultra, but maintained a solid 40 average when tuned down to “very high” settings. I had similar results with Serious Sam 3 , finding Ultra to be just a tad too much, but High ran just fine. It should be no surprise that Valve’s own games also ran great on the first official Steam Machine: Left 4 Dead 2 and Portal 2 had no problem hitting 60 fps on their highest visual settings. Even The Witcher 2 , one of my library’s heavier hitters, ran moderately well, managing to stay above 30 fps on high settings and comfortably hitting the 40s on medium. Simpler offerings like Civilization: Beyond Earth had no trouble hitting playable frame rates on maximum settings, and the machine also shrugged off the plethora of indie titles available for SteamOS + Linux. The games that ran poorly surprised me: Shadow of Mordor struggled to hit playable frame rates at my television’s native 1080p resolution until I dialed back its graphics options to their lowest settings. I don’t know if the game is simply more resource-intensive than I realized, if it’s poorly optimized for PCs or if it’s just a bad Linux port. Installing, running and playing games on the Alienware was usually a seamless experience — jumping directly from the SteamOS menu into a game. Most of the time, this led to a smooth, console-like gaming experience, although there was the occasional hiccup. The Witcher 2 doesn’t launch straight into the game, and requires the user to click “play” in a launcher program before starting in earnest. To navigate this quirk, I had to press the Steam Controller’s “home” button to change profiles multiple times. A few games also suffered from weird stuttering despite running well at high specifications: BioShock Infinite , Spec Ops: The Line and Borderlands : The Pre-Sequel would all occasionally drop a few frames, causing the game to look like it was “hanging” for a quarter of a second every few minutes. Weird. Right now, our test unit represents the absolute best Steam Machine that Dell has to offer — if you want more power, you’ll have to upgrade it yourself. Fortunately, that’s pretty easy: Four screws on the bottom of the tiny case are all you need to remove to get access to the Steam Machine’s RAM, HDD slot and LGA 1150 CPU socket (compatible with Haswell and select Broadwell processors. Sorry Skylake fans). Getting less power is pretty easy too: Dell sells a $649 model identical to our test unit, save for a downgraded Intel Core i5 CPU. Dropping down to the $549 build will saddle you with a Core i3 CPU and one fewer internal wireless antenna. A bottom-dollar $449 unit is available as well, shipping with the Core i3 processor, 4GB of RAM and a smaller 500GB HDD. Fortunately, all configurations share the same NVIDIA GPU. The library Knowing that the Alienware Steam Machine can play modern releases (with a few caveats) is great, but that alone isn’t enough to say if it can compete with traditional consoles or other gaming PCs. In an industry where content is king, are there enough Linux games available on Valve’s platform for SteamOS to thrive? It depends on your perspective. In a strictly numerical sense, SteamOS has tons of games — over 1, 500 titles available to download and play right now , today. In a more qualitative sense? Maybe don’t bank on a Linux-based Steam Machine as your only game console. Not yet, at least. That’s not to say there aren’t lots of great games available for SteamOS and Linux — every single one of the titles I listed above ran natively on the system — but there are definitely fewer multiplatform AAA titles on the Linux section of Steam’s marketplace than you might find on Windows, Xbox or PlayStation. Worse still, some games that were promised to launch on Linux alongside Windows and consoles missed their mark: The Batman: Arkham Knight Linux port failed to surface when the game re-launched on PC and The Witcher III: Wild Hunt is still absent from Steam OS five months after its Windows release. On the plus side, Valve carries a lot of weight in the gaming industry, and it has a vested interest in convincing developers to port big-name games to Linux. It’s extremely probable that we’ll see an explosion in Linux-compatible releases over the next several years. In the meantime, SteamOS’ Linux library offers one extra advantage: It’s unique. There are literally hundreds of distinct, fun, independent and lesser-known titles lurking in the Steam marketplace that simply aren’t available on Xbox One or PlayStation 4 . Not enough? Okay — Valve has one more trick up its sleeve, but it requires another computer: Steam In-Home Streaming. This feature has been around for a while, but now it’s baked directly into the SteamOS ecosystem. If you have a Windows PC anywhere on your network running Steam, you can pipe its games to the Alienware Steam Machine to fill in the holes in the Linux library. This trick tends to work better over Ethernet, and the whole thing depends on the health of your local network, but it’s a good stopgap for folks with another gaming machine. Already have another gaming PC but don’t want a Linux game console for your entertainment center? You may want to look at the Steam Link — it’s cheap; it comes with a Steam Controller; and it’s designed specifically for users who want to stream their gaming PC to their TV without adding a whole new computer to the network. Early thoughts I used to laugh when I saw Linux users scramble to build compatibility layers to play “real” PC games. I chuckled when Valve CEO Gabe Newell lambasted Windows 8 as a “catastrophe for everyone, ” proffering Linux and SteamOS as a viable alternative. It seemed so far-fetched, so silly. Truth be told, I’m still laughing — but now it’s because I’m enjoying myself. The Alienware Steam Machine has some growing pains, but it’s fun. Lots of fun. The first commercial Steam Machine isn’t quite an idiot-proof console just yet, but it’s close. In fact, it’s close enough I’m thinking about recommending it to friends hesitant to step into the world of PC gaming. It’s fun and easy to use. The issues it has are minor and simple to troubleshoot. It still needs some major patches and more games support, but Valve seems dedicated to providing that support. I’m looking forward to seeing how the company updates SteamOS before its official November 10th launch. Be sure to check back between now and then, as we plan to update our story as new features roll out.

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The Alienware Steam Machine: finally, a gaming PC for the living room

Next Month You Can Use Windows 7, 8 Product Keys to Activate Windows 10

Upgrading to Windows 10 is easy if you’re already on Windows 7 or 8 . However, if you want a clean install , you have to install an older version first. Next month, the first big update to Windows 10 will fix this. Read more…

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Next Month You Can Use Windows 7, 8 Product Keys to Activate Windows 10

Wii U emulator (almost) runs ‘Mario Kart 8’ on your PC

Want a Wii U but don’t want to own Nintendo’s latest console ? That’s sort of possible now. I emphasize the “sort of” because the recently released Cemu emulator is almost entirely broken at this point. There isn’t proper gamepad support, there’s absolutely no audio and the game video stutters and glitches pretty badly in most cases if the titles launch at all. For example, in Legend of Zelda: The Wind Waker HD ‘s attract mode (the opening menu screen), little Toon Link looks he has some seriously Donnie Darko -esque energy tubes coming out of his chest, stretching far out from his cliffside overlook on Outset Island. Peep it in the video embedded below. “Contains basically no optimizations, ” the download page reads. “Expect slow frame rates and long load times.” It’s still very early days for the program, but the developers are planning on sending updates every two weeks. You’ll need a 64-bit Windows 7 (or higher) machine with an NVIDIA card and the most recent driver set to get started. Oh, and some patience. But who knows, with some time, this could turn into something as cool as the vaunted Dolphin emulator that runs Gamecube games in pretty stunning high def. For now though, you’re better off with a Wii U if you want to play Super Mario Maker . [Image credit: Bloomberg via Getty Images] Source: Gbatemp

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Wii U emulator (almost) runs ‘Mario Kart 8’ on your PC

Betternet is a Free, Unlimited VPN With No Registration

Windows/iOS/Android/Chrome/Firefox: A good VPN is a handy tool. A free, unlimited one is even better. Betternet aims to make using a VPN (as well as my wordplay) dead simple. Read more…

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Betternet is a Free, Unlimited VPN With No Registration

Adobe’s ‘core’ design apps are now all touch-friendly on Windows

When the Surface Pro 3 was announced last spring, Adobe revealed that it was working on touch-friendly versions of its design apps for Windows. At today’s Max event , the company announced that its collection “core” apps are ready to accept your swipes and taps on compatible devices, like Microsoft’s slate, with new Touch Workspaces. Photoshop and Illustrator already had some touch-based features, but now there’s an expanded software lineup that’ll let you get hands-on with your work across audio, video, motion graphics and graphic design projects. This means that Photoshop, Lightroom, Illustrator, InDesign, Premiere Pro, After Effects and Audition all accept input with your fingers, in addition the regular ol’ keyboard, trackpad or stylus. And Photoshop’s finger-friendly tools have been revamped to improve performance. Adobe’s timing couldn’t be better either, as Microsoft is poised to announce some new devices in a matter of hours. Source: Adobe

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Adobe’s ‘core’ design apps are now all touch-friendly on Windows

Fix Blurry Fonts in Windows 10 with This Utility

If you have a high-resolution display , you’ve probably noticed that some apps have blurry fonts when scaled up. Even stranger: some apps that used to scale well are blurry in Windows 10. Here’s a fix. Read more…

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Fix Blurry Fonts in Windows 10 with This Utility