Despite Patent Settlement, Apple Pulls Bose Merchandise From Its Stores

Apple has long sold Bose headphones and speakers in its retail stores, including in the time since it acquired Bose-competitor Beats Audio, and despite the lawsuit filed by Bose against Apple alleging patent violations on the part of Beats. That’s come to an end this week, though: Apple’s dropped Bose merchandise both in its retail locations and online, despite recent news that the two companies have settled the patent suit. Read more of this story at Slashdot.

Continue Reading:
Despite Patent Settlement, Apple Pulls Bose Merchandise From Its Stores

Disney rendered its new animated film on a 55,000-core supercomputer

Disney’s upcoming animated film Big Hero 6 , about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you’ll ever see. Every aspect of the film’s production represents a virtual collision of worlds. The story, something co-director Don Hall calls “one of the more obscure titles in the Marvel universe, ” has been completely re-imagined for parent company Disne y. Then, there’s the city of San Fransokyo it’s set in — an obvious marriage of two of the most tech-centric cities in the world. And, of course, there’s the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It’s undoubtedly a herculean effort from Walt Disney Animation Studios, and one that’s likely to go unnoticed by audiences. “We’ve said it many, many times. We made the movie on a beta renderer, ” says Hank Driskill, technical supervisor for Big Hero 6 . “It was very much in progress.” Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film’s impressive lighting. It’s just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, l ike the program Tonic originally created for Rapunzel’s hair in Tangled, are merely improved versions of software built for previous efforts, or “shows” as Disney calls them. Hyperion, however, represents the studio’s greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn’t always a sure thing, something Disney’s Chief Technology Officer Andy Hendrickson underscores when he says, “It’s the analog to building a car while you’re driving it.” “We’ve said it many, many times. We made the movie on a beta renderer, ” says Hank Driskill, technical supervisor for Big Hero 6 . For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6 : the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: “We were running with a backup plan until around June of last year … [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower … from pursuing the new idea as fully as we could. So we just said, ‘We’re gonna go for it.’ And we turned off the backup plan.” Hyperion, as the global-illumination simulator is known, isn’t the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how “light gets from its source to the camera as it’s bouncing and picking up colors and illuminating other things.” This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It’s responsible for environmental effects — stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind. That seemingly mundane lighting trick is no small feat; it required the use of a 55, 000-core supercomputer spread across four geographic locations. Disney Animation CTO Andy Hendrickson demonstrates Hyperion’s real-world lighting simulation. “This movie’s so complex that humans couldn’t actually handle the complexity. We have to come up with automated systems, ” says Hendrickson. To manage that cluster and the 400, 000-plus computations it processes per day (roughly about 1.1 million computational hours), his team created software called Coda, which treats the four render farms like a single supercomputer. If one or more of those thousands of jobs fails, Coda alerts the appropriate staffers via an iPhone app. To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion “could render Tangled from scratch every 10 days.” If that doesn’t drive the power of Disney’s proprietary renderer home, then consider this: San Fransokyo contains around 83, 000 buildings, 260, 000 trees, 215, 000 streetlights and 100, 000 vehicles (plus thousands of crowd extras generated by a tool called Denizen). What’s more, all of the detail you see in the city is actually based off assessor data for lots and street layouts from the real San Francisco. As Visual Effects Supervisor Kyle Odermatt explains, animating a city that lively and massive simply would not have been possible with previous technology. “You couldn’t zoom all the way out [for a] wide shot down to just a single street level the way we’re able to, ” he says. “This movie’s so complex that humans couldn’t actually handle the complexity. We have to come up with automated systems, ” says Hendrickson. Beyond the supercomputer cluster and software tools devised to make the movie, Big Hero 6 leans heavily on cutting-edge technology for its visual majesty in one other way: its characters. Both Baymax, the aforementioned, lovable robot sidekick and the microbots, swarm-like mini-drones controlled by telepathy, are steeped in some very real scientific research. That decision to ground the world of Big Hero 6 in near-future technologies led Hall and co-director Chris Williams on research trips to MIT, Harvard and Carnegie Mellon in the US and even to Tokyo University in Japan. A soft robotic arm developed by researchers at Carnegie Mellon University. “You know, we try to look at, like, five to 10 years down the road at what was coming … It seems counterintuitive because in animation you can do anything, but it still has to be grounded in a believable world, ” says Hall. Indeed, there’s even a moment where supergenius lead character Hiro Hamada uses a 3D printer in his garage to create an outfit for Baymax. In discussing the scene, Roy Conli, the film’s producer, credits the “maker movement that’s going on right now.” He adds, “These kids are makers. So it’s a little bit the celebration of the nerd.” To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion “could render Tangled from scratch every 10 days.” It was during a visit to Carnegie Mellon that Hall came across researcher Chris Atkeson, who’d been working in the field of inflatable, soft robotics; robots intended for the health care industry. Hall says Atkeson pleaded with him to “make a movie where the robot is not the villain.” But Atkeson didn’t have to do much convincing — Hall’s vision for Baymax meshed nicely with his research. He’d wanted a robot audiences hadn’t seen on screen before. Hall continues, “The minute I saw this [research], I knew that we had our huggable robot. I knew that we had found Baymax.” The team also drew inspiration for Baymax from existing compassionate-care tech out of Japan . “They’re a little ahead of the curve, ” Hall says. “I mean, [health care robots] are actually in practice in some of the hospitals in Japan. They’re not vinyl; they’re not Baymax. They’re plastic robotics.” The high-tech city of San Fransokyo represents a mash-up of eastern and western culture. Robotics research out of Carnegie Mellon also provided the basis for the unwitting pawns of the film: the Lego-like, mind-controlled microbots. Of course, the version we see in the film is a much more fantastical approach to the simple, water-walking bots Hall’s team glimpsed during their visit. That, coupled with a heavy dose of inspiration from swarm-drone tech, led to the insect-like creepiness of the microbots in the final film. By design, the electromagnetic microbots move as if part of a chain: Each individual “link” travels from front to back to propel the swarm forward in a circuit-board-like pattern. On average, the visual effects team says there are about 20 million microbots onscreen in a given shot, and that level of complexity is where Hyperion once again comes crucially into play. Originally, however, the team didn’t think its full vision of the microbots would even be possible to render. In a way, Big Hero 6 is a love letter to technology. “We thought the technology would never actually be able to handle it happening in all of the shots, ” explains Head of Effects Michael Kaschalk. “And to do that from shot to shot, that takes artists’ work to just be able to create the [lighting] cheat. But as Hyperion developed, and we actually built the system, we found that it was handling all of this data just fine. So we actually built the real thing.” Hiro scans Baymax to create 3D-printed armor. Though tech innovation clearly plays an important role in development at Disney Animation Studios, it’s not the sole guiding force for each film and, for that matter, neither is the story. The studio’s process is entirely collaborative. “We are looking for input from everybody that works here for storytelling … there’s no doubt that those ideas can rise up from anywhere to become a big piece or small piece of the story, ” says Odermatt. There’s no one single source of motivation other than a love of research and functional design — key concepts imparted by Chief Creative Officer John Lasseter. “The movie does celebrate science and technology in a way that we haven’t really done before.” In a way, Big Hero 6 is a love letter to technology. It’s a fantasy film that gives audiences a knowing wink toward the robot-assisted near-future, as if to say, “This is exactly where you’re headed. And it’s coming soon.” Big Hero 6 also represents a perfect storm for Disney: The subject matter (makers and robotics) and setting (hyper-tech San Fransokyo) dovetailed with the economic feasibility of cutting-edge computational hardware (that massive render farm) and the development of advanced animation techniques (Hyperion). It’s a film for, by and from lovers of technology. That Big Hero 6 has a technological heart and soul is not lost on Hall. In fact, he’s keenly aware of this. “The movie does celebrate science and technology in a way that we haven’t really done before.” [Image credit: Walt Disney Animation; Carnegie Mellon University (soft robotic arm)] Filed under: HD Comments

Visit site:
Disney rendered its new animated film on a 55,000-core supercomputer

VirtualXP Runs Your Old XP Installation Safely in Windows 7 or 8

Windows: Many people have kept their old Windows XP computers running because they have software on the systems that can’t be reinstalled. VirtualXP lets you migrate an existing Windows XP installation into a virtual machine that you can run on Windows 7 or 8. Read more…

Visit site:
VirtualXP Runs Your Old XP Installation Safely in Windows 7 or 8

Direct3D 9.0 Support On Track For Linux’s Gallium3D Drivers

An anonymous reader writes Twelve years after Microsoft debuted DirectX 9.0, open-source developers are getting ready to possibly land Direct3D 9.0 support within the open-source Linux Mesa/Gallium3D code-base. The “Gallium3D Nine” state tracker allows accelerating D3D9 natively by Gallium3D drivers and there’s patches for Wine so that Windows games can utilize this state tracker without having to go through Wine’s costly D3D-to-OGL translator. The Gallium3D D3D9 code has been in development since last year and is now reaching a point where it’s under review for mainline Mesa. The uses for this Direct3D 9 state tracker will likely be very limited outside of using it for Wine gaming. Read more of this story at Slashdot.

View the original here:
Direct3D 9.0 Support On Track For Linux’s Gallium3D Drivers

FCC starts the process for making ‘5G’ gigabit mobile data a reality

We’re barely seeing 4G take hold here in the States and the FCC has begun the process to push into 5G for mobile data. The government’s communications council voted unanimously to start looking into accessing the higher-than-24GHz frequency spectrum that was previously thought to be, as Reuters notes , unusable by mobile networks. So what are the benefits? Gigabit internet connections on the go, for starters — something our current sub-3GHz spectrum can’t quite handle — similar to the ones Samsung just tested . Yeah, now you’re excited. The feds believe that using these “millimeter waves” would allow for higher bandwidth for more people and devices at speeds that outclass most homes’ broadband. However, these waves only work over short distances for now and require line of sight for their point-to-point microwave connections. And that, my friends, is what the FCC is hoping to fix in the interim. What the vote means is that the groundwork is being laid, and research to make sure the tech is actually feasible now has the green light. For now it’s anyone’s guess (some estimates say by 2020) when we’ll actually start surfing the mobile web at Google Fiber speeds while we’re out and about — millimeter waves may be fast, but the wheels of bureaucracy are not. [Image credit: Rennett Stowe / Flickr ] Filed under: Cellphones , Tablets , Wireless , Mobile Comments Source: FCC (1) , (2)

Excerpt from:
FCC starts the process for making ‘5G’ gigabit mobile data a reality

How to Boost Your Phishing Detection Skills and Avoid Email Scams

Phishing scams—the ones that try to get you to provide private information by masquerading as a legitimate company—can be easy to uncover with a skeptical eye, but some can easily get you when you let your guard down for just a second. Here’s how you can boost your phishing detection skills and protect yourself during those times when you’re not at full attention. Read more…

More:
How to Boost Your Phishing Detection Skills and Avoid Email Scams

Cool video illustrates how much Shanghai has changed over the years

Over the past thirty years, few cities have undergone the transformation that Shanghai has. It went from a vertically challenged city filled with greenery to mutant New York on speed and steroids. Claire and Max illustrate how much has changed by eliminating the current buildings from the skyline and then drawing them in and putting them back. Read more…

Link:
Cool video illustrates how much Shanghai has changed over the years

New Music Discovered In Donkey Kong For Arcade

First time accepted submitter furrykef . writes Over 33 years have passed since Donkey Kong first hit arcades, but it still has new surprises. I was poking through the game in a debugger when I discovered that the game contains unused music and voice clips. One of the tunes would have been played when you rescued Pauline, and two others are suggestive of deleted cutscenes. In addition, Pauline was originally meant to speak. In one clip she says something unintelligible, but it may be “Hey!”, “Nice!”, or “Thanks!”. The other is clearly a cry for help. Read more of this story at Slashdot.

Continue Reading:
New Music Discovered In Donkey Kong For Arcade

This is now Earth’s largest ship—so big it can lift oil rigs off the sea

This is the Pieter Schelte, which is now the largest ship sailing the seas, surpassing even the Maersk Triple-E*. Built by Daewoo in Korea, this catamaran is so huge that it can lift entire oil platforms off their base, pick up the base itself, and then transport it all to port—which is exactly what it’s designed to do. Read more…

Link:
This is now Earth’s largest ship—so big it can lift oil rigs off the sea

X-ray machine used to disappoint ‘Star Wars’ fan

Back in the day, British Star Wars fans could send off for a figurine enclosed in an opaque white box. Of course, if you wanted to peek at whatever was hidden inside, you’d have to open the packaging, which would take a massive chunk off the value. Without it, however, you’d never know what was inside, with toys ranging from standard-issue models through to ultra-rare Boba Fett pieces that are now worth around $8, 000. UK collector Dave Moss paid just $8 for one such box, and began to wonder if it was possible to peek inside using more modern methods. An online appeal put him in touch with Rob Burman (pictured) from Collectors Gazette who decided to contact the University of Nottingham to see if it could help. It turns out that the Hounsfield Facility has some super-powerful CT scanners, which are usually used to study the roots of plants while they remain undisturbed in soil. It wasn’t a big leap to make between roots in soil and a toy in a box, and it wasn’t long before the university was scanning the package. On the upside, the hardware was able to visualize a detailed 3D image of the piece, but on the downside, it was a regular ol’ Emperor figure that’s only worth around $50. Still, Dave Moss isn’t complaining now that the mystery has been solved, but we’re left to wondering what would have happened to Erwin Schrödinger and his imperiled cat had the tech been around way back in 1935. [Image Credit: The Hounsfield Facility / University of Nottingham] Filed under: Misc , Science Comments Via: The Independent Source: Nottingham University

View original post here:
X-ray machine used to disappoint ‘Star Wars’ fan