Samsung: watch what you say in front of our TVs, they’re sending your words to third parties

Part of the Samsung Smarttv EULA : “Please be aware that if your spoken words include personal or other sensitive information, that information will be among the data captured and transmitted to a third party through your use of Voice Recognition.” Read the rest

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Samsung: watch what you say in front of our TVs, they’re sending your words to third parties

‘Braid’ creator sacrifices his fortune to build his next game

One of the indie world’s first superstar developers made millions from one game. He’s spent it all to make his next. Jonathan Blow’s beautiful, distinct 2008 platformer Braid is largely regarded as the original indie game — The Notorious OIG, if you will. Blow spent roughly $200, 000 to create Braid and it made him a millionaire . Blow said in 2012 that he was funneling all of the money from Braid into his next project, a Myst -inspired puzzle game called The Witness that he’s been working on since 2009 . He wasn’t kidding when he said all. ” Braid still sells well on platforms that are thriving, but two of Braid ‘s big platforms were the Xbox 360 and the PlayStation 3, both of which are sunsetting at this point, ” Blow tells me in an email interview. Braid was pivotal on Xbox 360. It launched as an exclusive on the digital storefront Xbox Live Arcade and ushered in a wave of successful independent games for the console. “Not so many people are buying digital games there, ” Blow says. “So the Braid income is not nearly enough anymore to fund the team. I have borrowed a bunch of money to finish The Witness . So I hope when it’s done, some people buy the game.” The current console generation kicked off in late 2013 with the launch of the PlayStation 4 and Xbox One, and these consoles now dominate the market. Previous-generation games do sometimes make their way to new consoles; Braid isn’t one of them. It’s still available for PC, Mac and Linux on digital distribution service Steam , where it’s now six years old. GROWING PAINS Since starting development on The Witness in 2009, the game has at least tripled in size , from eight hours to 25-40 hours. The Witness dev team, nine people credited in full and eight additional contributors, hit a development milestone last month: All of the game’s puzzles are complete. There’s still plenty to work on, but the creative heavy lifting is done. There are 677 puzzles in The Witness currently. Blow generally keeps gameplay details vague for fear of spoiling The Witness ‘ main focus, but he says there are 11 different puzzle areas, and to “beat” the game, players will need to solve seven or eight of these. Each section has a different number of puzzles, and some areas can be completed without solving every puzzle therein. “It’s a pretty flexible game that way, ” Blow says. “But if you solve all the areas, of course, you might get a little something extra. Or a lot.” The Witness The Witness ‘ premise may sound familiar to some of you. Late last year, The Talos Principle launched on PC: a 3D, first-person puzzle game composed of separate puzzle areas and a mysterious, overarching story. The Witness is also a 3D, first-person puzzle game bathed in mystery, but Blow says it’s a completely different experience. The Talos Principle , for instance, involves communication with a booming, god-like voice and others via computer terminals. The Witness is about the experience of being alone on an island, finding beauty in that solitude and solving puzzles along the way. “There are some similarities between The Witness and Talos Principle , but most of those similarities are on the surface, ” he says. “I think these two games are ultimately about very different subjects, and were made for very different reasons, and you feel the differences when you play. That said, it is likely that someone interested in one game may be interested in the other game.” Clearly, there’s not a case of any developer “stealing” ideas from another, as Blow has been building The Witness for six years. That’s a long time to tease fans, and Blow knows it. “If there is such a thing as taking ‘too long, ‘ we have probably already done that, ” he says. “20 years from now, I am not going to care about whether we took an extra six months or a year in development; I am going to care about the quality of the game people got to play. It’d be a shame to sacrifice some of that quality just to squeak the game out a little sooner. Though I do sympathize with people who have been waiting a long time to play.” Filed under: Gaming , Software , HD , Sony Comments

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‘Braid’ creator sacrifices his fortune to build his next game

Automakers Move Toward OTA Software Upgrades

Lucas123 writes: While some carmakers today offer over-the-air software upgrades to navigation maps and infotainment head units, Tesla became the first last week to perform a powertrain upgrade overnight. But as the industry begins adopting internal vehicle bus standards with greater bandwidth and more robust security, experts believe vehicle owners will no longer be required to visit dealerships or perform downloads to USB sticks. IHS predicts that in the next three to five years, most, if not all automakers, will offer fully fledged OTA software-enabled platforms that encompass upgrades to every vehicle system — from infotainment, safety, comfort, and powertrain. First, however, carmakers must deploy more open OS platforms, remove hardened firewalls between vehicle ECUs, and deploy networking topologies such as Ethernet, with proven security. Read more of this story at Slashdot.

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Automakers Move Toward OTA Software Upgrades

Facebook Will Soon Be Able To ID You In Any Photo

sciencehabit writes Appear in a photo taken at a protest march, a gay bar, or an abortion clinic, and your friends might recognize you. But a machine probably won’t — at least for now. Unless a computer has been tasked to look for you, has trained on dozens of photos of your face, and has high-quality images to examine, your anonymity is safe. Nor is it yet possible for a computer to scour the Internet and find you in random, uncaptioned photos. But within the walled garden of Facebook, which contains by far the largest collection of personal photographs in the world, the technology for doing all that is beginning to blossom. Read more of this story at Slashdot.

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Facebook Will Soon Be Able To ID You In Any Photo

Hacking diabetes: the open artificial pancreas project

Sulka writes, “Over the last two years, several people with type 1 diabetes have decided they’re not satisfied with the speed of development to technical solutions for managing diabetes. This has spawned several projects such as Nightscout, enabling cloud sharing of blood glucose data (especially crucial for parents with small children), and TidePool, which is working to better manage diabetes data in the cloud.” Read the rest

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Hacking diabetes: the open artificial pancreas project

How This Tiny Colorado Startup Plans To Dethrone Gore-Tex

For nearly 50 years, Gore-Tex has defined rainwear. But now, thanks to an innovative new process that builds water resistance straight into any item of clothing, Voormi is aiming to end that domination. Here’s how their technology works. Read more…

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How This Tiny Colorado Startup Plans To Dethrone Gore-Tex

BattleBots Is Back After Ten Years, And It’s Bound To Be Incredible

Oh hell yes : BattleBots is coming back to TV. This summer, homemade robots will battle to the death on television, just as Asimov intended. They’ll be faster and stronger than ever before. Which makes sense, because the last time BattleBots was on television was over a decade ago . Imagine what they could do now. Read more…

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BattleBots Is Back After Ten Years, And It’s Bound To Be Incredible