An anonymous reader writes: Over at Medium, Jon Peterson (author of Playing at the World) has put up a new in-depth article covering the internal process at TSR that created Dungeons & Dragons modules in the 1980s. The adventures created at that time (by the likes of Tracy Hickman, then a staff designer) paved the way for many later computer role-playing games, and this piece shows how TSR work was pitched, storyboarded, proofed, edited and organized. With the positive reception of the new 5th edition of D&D and the attention paid to the fortieth anniversary of the game, the historical record behind modern gaming gets ever more important. Read more of this story at Slashdot.
Forget gaming PCs. Forget Doom on an ATM . Forget Super Smash Bros. on a graphing calculator . The only game worth playing is Quake on an oscillascope. I mean, holy crap would you look at this thing? It’s as nerdy as it is awesome. Read more…
How hard can it be to blow up a building? My childhood experience with knocking over waist-high towers of cardboard blocks leads me to say “not hard, ” but this botched job by a demolition team in Sevastopol suggests otherwise. I mean, come on guys. Read more…
Tesla’s earliest adopters were promised an update to the Roadster before the end of the year and Elon Musk is delivering with less than a week to spare. Read more…
When the Miami’s Patricia and Phillip Frost Museum of Science opens in 2016, it’s going to have an absolutely bonkers aquarium—imagine a giant camera lens, tilted on its side, that lets visitors walk below the tank and look up into it. Building it, as you might expect, entailed a feat of perfectly-timed engineering. Read more…