Microsoft unlocks framerates for smoother gameplay on Windows 10

Microsoft wants folks to believe Windows 10 is a serious gaming platform and has showcased its capabilities with tech demos like its retooling of Forza 6 for powerhouse PCs. Today, they’re letting games designed for the Universal Windows Platform (UWP) unlock their framerates from the refresh rate of their monitors. This fixes a long-standing complaint from gamers and developers who want to play games at higher framerates on UWP but were prevented from doing so. Framerate, measured in frames per second, is an important benchmark in graphical power: your high-resolution game might be gorgeous, but you’ll get flak if players can only run through it at a choppy 30fps. 343 Studios prioritized Halo 5 ‘s consistent 60fps so much that the game sacrifices resolution on the fly and ditched splitscreen multiplayer entirely. Microsoft also announced support for AMD Freesync and NVIDIA G-SYNC, which enables smarter refreshing of the monitor’s display. This and the framerate unlocking are exactly the granular support needed for computers to run titles to their maximum graphical capability. Other PC gaming platforms like Steam don’t lock framerates, so it’s strange for UWP to have set a framerate cap to begin with. Eliminating limits in graphical capability is a good way to win over the core computer gaming fanbase, which takes its visuals seriously . Source: DirectX Developer Blog

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Microsoft unlocks framerates for smoother gameplay on Windows 10

The creators of ‘Doom’ and ‘Quake’ reveal a new sci-fi shooter

John Romero and Adrian Carmack helped found id Software in 1991, and by 1993 the studio had changed the video game world forever. That’s when id released Doom , a genre-defining first-person shooter, and it was followed by Quake , another classic FPS, in 1996. Today, Romero and Carmack are back with Blackroom , a new FPS set in a future where lifelike holographic reality is the norm, but it’s being overrun with sinister visions. The game stars Dr. Santiago Sonora, an engineer at the massive holographic company, Hoxar, as he investigates irregularities in the Blackroom military training system. Blackroom is an action-heavy game, with rocket jumping and strafing, and there’s no limit on how many weapons you can carry (you’re in a holographic environment, after all). It features a single-player or co-op campaign, plus arena and one-on-one deathmatch modes. The game will be fully moddable and players will be able to run their own dedicated servers. Blackroom is in development for PC and Mac only, and it’s scheduled to release in winter 2018. Romero and Carmack launched a $700, 000 Kickstarter campaign today, and if they hit that goal, they’ll start development immediately and work with investors to secure the rest of the funding. Just because Blackroom is set in a world of touchable, lifelike virtual realities, that doesn’t mean it’s going to be a VR game. “I don’t know if this game would work really well in VR, ” Romero said during a livestream today . He worries that VR makes people sick and that the tech isn’t quite ready for prime time yet. “If there is any VR, it’ll have to be later, ” he said. The same goes for potential console versions of Blackroom — for now, the focus is PC and Mac only. Romero teased us about his new shooter back in 2014 during the Gamescom conference in Cologne, Germany. “I haven’t made a shooter since 2000, ” he said . “So I’m basically starting to work on another one.” Coming from the man who helped make Doom , Quake and Wolfenstein , the news was infinitely intriguing — and two years later, it’s wonderful to see Romero’s promise come to fruition as a futuristic, sci-fi shooter with a classic edge. Source: Blackroom

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The creators of ‘Doom’ and ‘Quake’ reveal a new sci-fi shooter

From MUD to MMOG: The making of RuneScape

When he was a boy, growing up in Nottingham, England, Andrew Gower couldn’t afford to buy all of the video games he wanted to play. Rather than mope, he rallied. A wunderkind programmer, Gower created his own versions of the most popular games, pieced together from clues printed in text and image in the pages of video game magazines. Gower’s take on Lemmings— the 1991 Amiga game that was developed by DMA Design six years before the studio made Grand Theft Auto— was his masterwork. “I was proud of that game,” he says. “It was the first [computer game] I’d made that didn’t look like it had been put together by a kid.” Gower would grow up to become, along with his brothers Paul and Ian, the co-founders of Jagex Games Studio and creators of its flagship title  RuneScape.  It’s one of the longest-running massively-multiplayer online games (MMOG), in which players quest together across the Internet in a fantasy world that, like Facebook, continues to rumble and function even when an individual logs off. Launched in 2001, the earliest version of the game looked rather like a fantasy-themed version of The Sims . Characters were viewed from a divine camera, looking down on the action from an isometric perspective. RuneScape takes place in the world of Gielinor, where gods roam among men. The game eschews a linear storyline, allowing players to set their own goals and objectives. Now in its third iteration (the basic game was superseded by a new version in both 2004 and 2013, each of which upgraded its graphics and overhauled the underlying code base), RuneScape has reached an enviable milestone in the fickle world of MMOs: 15 years old. Read 15 remaining paragraphs | Comments

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Here’s an early taste of the ‘System Shock’ remake

Two decades after its original release, System Shock is being remade . Night Dive Studios, the developer in charge of the project, released some pre-alpha footage, and it looks great. If you’ve never played the original, it’s a hugely influential atmospheric first-person RPG in a sci-fi horror setting. A great game in its own right, it spawned a more successful (and arguably better) sequel, System Shock 2 . Some of the minds behind the originals went on to create games you’ve almost certainly heard of. Ken Levine made BioShock , considered by many to be a spiritual successor, while Warren Spector made Deus Ex , which also leans heavily on the System Shock 2 formula. Night Dive’s video describes the game as System Shock 1 Remastered , but it’s clear that this is more remake than remaster. The original artist is on board to help upgrade the original assets, and with that some of the level layout is changing. Speaking with Polygon , the developer explained that many people’s only exposure to the series is through BioShock , so it’s making some tweaks to cater to modern gamers’ tastes. That means the tone of the narrative is also set to shift, as is some of the gameplay. but the overall plot will remain. System Shock is due for release in 2017. A bonafide sequel, System Shock 3, is also in the early stages of development, with Spector at the helm . Source: Night Dive (YouTube)

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Here’s an early taste of the ‘System Shock’ remake

HTC-Valve’s Vive VR Headset Will Cost $799, Bundled With Two Controllers

 HTC has just dropped the most salient detail for anyone wanting to immerse themselves in the virtual reality experience it’s been cooking up with Valve for the past year: the price. The forthcoming Vive headset will cost $799, the two companies confirmed today. So $200 more expensive than the rival Oculus Rift headset. Read More

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HTC-Valve’s Vive VR Headset Will Cost $799, Bundled With Two Controllers

Daytona 500 will be broadcast in VR

Fancy seeing the Daytona 500 from the perspective of the pit crew? Now you can, thanks to a new five-year deal signed between Fox Sports and NextVR . The pair are planning to broadcast a series of major sporting events in VR , with the deal kicking off at this year’s edition of the great American race. If you own a GearVR headset and a compatible phone, you’ll be able to watch the race from the stands, starting line, middle of the infield and the aforementioned pit lane. In addition, the VR stream will have dedicated audio commentary and pop-up graphics telling you who’s in pole position. It’s not the first time that the two companies have teamed up to share a sporting event, having previously shown a professional boxing event in the format. This deal, however, makes a big step forward for NextVR, which is quickly cementing itself as the premier VR streaming service for all of the events you want to see. After all, it was this firm that brought users the first NBA games in VR as well as the republican and democratic presidential debates . As before, the Daytona 500 will be free-to-view and will kick off at 1pm ET on Sunday, February 21st. Now, it’s not clear yet if NextVR is going to produce 360-degree footage for the event, or if it’ll stick to 180-degree video. When it broadcast the Warriors/Pelicans game at the start of the season, it didn’t bother to film the action from the stands behind you. We’ve contacted the company to find out what the situation is this time, and will let you know when they’ve told us.

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Daytona 500 will be broadcast in VR

‘Final Fantasy IX’ is now on iOS and Android

You could argue that Final Fantasy IX is the long-running series’ high point. It’s certainly the highest-rated Final Fantasy game on Metacritic , even if its sales and nostalgic value pale in comparison to Final Fantasy VII . Putting that argument aside for a moment, it’s easy to say that it’s definitely a game worth playing if you like JRPGs. And now — less than two months after it was announced — it’s available on iOS and Android. The bar for entry has never been lower. The mobile port includes “high-definition movies and character models, ” autosave, achievements and a collection of “game boosters” that let you essentially cheat your way through the game. You can speed up time, cut out random encounters or hit every enemy for 9, 999 damage. The idea of the boosters is to make the game, which in its original incarnation involved well over a full day’s worth of grinding, more playable for casual gamers. If grinding on a phone or tablet isn’t your thing — or you don’t have a phone with the necessary 8GB of free space to install it — Final Fantasy IX will also be coming to Steam in ” Early 2016 , ” together with the enhancements mentioned above and some Steam trading cards. Via: Kotaku Source: Square Enix (Google Play) , (App Store)

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‘Final Fantasy IX’ is now on iOS and Android

Heads-up displays come to paintball goggles

Recon Instruments , the Canadian wearables outfit purchased by Intel last year, has released a heads-up display for paintball enthusiasts. Much in the same way Recon partnered with Oakley to produce its Airwave sports goggles , the firm has teamed up with Empire Paintball to create the Empire EVS. The device uses the game guts as the Airwave — a technology known as Snow2 — albeit in a new mask that’s designed to withstand the rigors of paint-based conflict. According to the firm, the heads-up display will be able to show battle-critical information like ammo counts, field maps and teammate locations. The device itself is running a version of Android and is packing a 1GHz dual-core processor, Bluetooth 4.0, WiFI as well as GPS. The mask, meanwhile, comes with dual-pane lenses that prevent internal fogging and a lower skirt that encourages ball bouncing. We don’t know yet how much the device will set you back, and the company has also been a little tight-lipped about when we can expect shipments to begin. For the former, Oakley’s Airwave retails for around $649, while the Snow2 smart glass insert on its own is $399, so we’d guess $500 is a reasonable amount of cash to start saving.

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Heads-up displays come to paintball goggles

Using the new Apple TV to emulate classic game consoles

Enlarge / The Apple TV and the Horipad Ultimate MFI controller. (credit: Andrew Cunningham) For those of us fortunate enough to have the privilege, late December and early January bring two things: new toys and a bit of vacation time. That makes it a great time to tinker with little tech projects, things that are inessential and maybe a bit time-consuming but fun enough and useful enough to be worth doing. One of my projects was to experiment with classic console emulators on the new Apple TV . There aren’t many of them yet, and installation takes a little work (Apple doesn’t allow emulators in the App Store), but new capabilities introduced in iOS 9 and the iOS-based tvOS make it possible to install them. Emulation and the Apple TV Right now there are two notable emulation projects targeting tvOS. One is a distant relative of the MAME arcade emulator , though it doesn’t seem as though it’s being maintained. Another, Provenance , is the one we’ll be spending the most time with. It’s a multi-system emulator that supports most major 8- and 16-bit consoles, including the NES, SNES, Sega Master System, Sega Genesis, Sega CD, Game Boy, and Game Boy Advance. Read 17 remaining paragraphs | Comments

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Using the new Apple TV to emulate classic game consoles

London adopts e-paper signs for real-time bus schedules

Picture the scene: it’s raining and you’re waiting for a night bus in London, with very little charge on your phone. Wouldn’t it be great if the bus stop had some up to date arrival times? So you didn’t have to pull out your phone and refer to Citymapper or Google Maps? Transport for London (TfL) is now trialling e-paper displays at a small number of bus stops which show timetables, route maps and real-time travel information. The screens are roughly the same size as a conventional bus stop sign — equivalent to three A4 sheets of paper, stacked on top of one another — and include some colourful buttons for illumination and page switching. The hope is that the new displays will be both readable and environmentally friendly. Like a Kindle, they should be readable in bright sunlight and require less power than a conventional full-colour screen. TfL says they can be charged from a solar panel too, and retrieve bus arrival information over 3G. For now, it’s only available in one location, near Waterloo Bridge, although the plan is to introduce a further three in Parliament Square, Piccadilly Circus and Sloane Square next month. They’re be trialled until the autumn — a full roll-out would probably be too expensive, but this should give TfL a better idea of its future viability. Via: BBC

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London adopts e-paper signs for real-time bus schedules