Harvesting Wi-Fi Backscatter To Power Internet of Things Sensors

vinces99 (2792707) writes “Imagine a world in which your wristwatch or other wearable device communicates directly with your online profiles, storing information about your daily activities where you can best access it – all without requiring batteries. Or, battery-free sensors embedded around your home that could track minute-by-minute temperature changes and send that information to your thermostat to help conserve energy. This not-so-distant ‘Internet of Things’ reality would extend connectivity to perhaps billions of devices. Sensors could be embedded in everyday objects to help monitor and track everything from the structural safety of bridges to the health of your heart. But having a way to cheaply power and connect these devices to the Internet has kept this from taking off. Now, University of Washington engineers have designed a new communication system that uses radio frequency signals as a power source and reuses existing Wi-Fi infrastructure to provide Internet connectivity to these devices. Called Wi-Fi backscatter, this technology is the first that can connect battery-free devices to Wi-Fi infrastructure. The researchers will publish their results at the Association for Computing Machinery’s Special Interest Group on Data Communication’s annual conference this month in Chicago. The team also plans to start a company based on the technology. The Pre-print research paper. Read more of this story at Slashdot.

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Harvesting Wi-Fi Backscatter To Power Internet of Things Sensors

Inside BitFury’s 20 Megawatt Bitcoin Mine

1sockchuck (826398) writes Bitcoin hardware vendor BitFury has opened a 20-megawatt data center to expand its cloud mining operations. The hashing center in the Republic of Georgia is filled with long rows of racks packed with specialized Bitcoin mining rigs powered by ASICs. It’s the latest example of the Bitcoin industry’s development of high-density, low-budget mining facilities optimized for rapid changes in hardware and economics. It also illustrates how ASIC makers are now expanding their focus from retail sales to their in-house operations as Bitcoin mining becomes industrialized. Read more of this story at Slashdot.

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Inside BitFury’s 20 Megawatt Bitcoin Mine

Elon Musk Promises 100,000 Electric Cars Per Year

Dave Knott sends this news from the CBC: Tesla stock was up five per cent on Friday morning after CEO Elon Musk said the electric-car company would deliver 100, 000 vehicles next year. Its earnings report released Thursday shows Tesla continues to operate at a loss as it spends on engineering and setting up an assembly line for its Model X SUV, which is scheduled to go into production early next year. But investors were cheered by the news that the company would deliver 100, 000 vehicles next year, up from 22, 000 in 2013 and a projected 35, 000 this year. Tesla reported a loss of $61.9 million in its second quarter, compared with a loss of $30.5 million in the same quarter a year ago. Revenue nearly doubled to $769.3 million, missing Wall Street’s forecast of $801.9 million, but expenses were also up as Tesla prepares some ambitious projects, spending $93 million in the quarter on research and development alone. While the Model X is in development, the longer-term plan is for a cheaper, mass-market car, the Model 3, to be launched in 2017. The biggest investment Tesla will make is in its large lithium-ion production plant, to be built at an as-yet-unnamed U.S. location in a $5-billion partnership with Panasonic. Read more of this story at Slashdot.

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Elon Musk Promises 100,000 Electric Cars Per Year

NASA Tests Microwave Space Drive

schwit1 (797399) writes with news that NASA scientists have tested the EmDrive, which claims to use quantum vacuum plasma for propulsion. Theoretically improbable, but perhaps possible after all. If it does work, it would eliminate the need for expendable fuel (just add electricity). From the article:Either the results are completely wrong, or NASA has confirmed a major breakthrough in space propulsion. A working microwave thruster would radically cut the cost of satellites and space stations and extend their working life, drive deep-space missions, and take astronauts to Mars in weeks rather than months. … [According to the researchers] “Test results indicate that the RF resonant cavity thruster design, which is unique as an electric propulsion device, is producing a force that is not attributable to any classical electromagnetic phenomenon and therefore is potentially demonstrating an interaction with the quantum vacuum virtual plasma.” Skepticism is certainly warranted: NASA researchers were only able to produce about 1/1000th of the force the Chinese researchers reported. But they were careful to avoid false sensor readings, so something is going on. The paper declined to comment on what that could be, leaving the physics of the system an open problem. Read more of this story at Slashdot.

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NASA Tests Microwave Space Drive

Passport Database Outage Leaves Thousands Stranded

linuxwrangler (582055) writes Job interviews missed, work and wedding plans disrupted, children unable to fly home with their adoptive parents. All this disruption is due to a outage involving the passport and visa processing database at the U.S. State Department. The problems have been ongoing since July 19 and the best estimate for repair is “soon.” The system “crashed shortly after maintenance.” Read more of this story at Slashdot.

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Passport Database Outage Leaves Thousands Stranded

10 Malware Removal Apps Tested, Malwarebytes Comes out on Top

A recent test done by the independent antivirus research group AV-TEST— whose tests we’ve mentioned in the past —took a look at the performance of today’s most popular malware removal applications. Most of the applications showed excellent performance, but only Malwarebytes—a free download—managed a perfect score. Read more…

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10 Malware Removal Apps Tested, Malwarebytes Comes out on Top

Crytek USA Collapses, Sells Game IP To Other Developers

MojoKid (1002251) writes Game developer Crytek’s problems have been detailed recently from various source, and it’s now clear that it wasn’t just the company’s UK studios that were affected. Crytek announced today that it has officially moved development of its F2P shooter Hunt: Horrors of the Guilded Age to a German developer, ignoring the fact that the majority of the US team had apparently already quit the company. The problem? Just as in the UK, the US employees weren’t getting paid. In a separate announcement, Crytek also declared that development of the Homefront series had passed entirely to developer Deep Silver. The company has stated, “On completion of the proposed acquisition, the Homefront team from Crytek’s Nottingham studio would transfer their talents to Koch Media in compliance with English law and continue their hard work on upcoming shooter, Homefront: The Revolution. Both parties hope to finalize and implement a deal soon.” It’s hard to see this as good news for Crytek. The company can make all the noise it wants about moving from a development studio to a publisher model, but Crytek as a company was always known for two things — the CryEngine itself, adapted for a handful of titles and the Crysis series. Without those factors, what’s left? Read more of this story at Slashdot.

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Crytek USA Collapses, Sells Game IP To Other Developers

Do Apple and Google Sabotage Older Phones? What the Graphs Don’t Show

Harvard economics professor Sendhil Mullainathan takes a look in the New York Times at interesting correlations between the release dates of new phones and OSes and search queries that indicate frustration with the speed of the phones that people already have. Mullainathan illustrates with graphs (and gives plausible explanations for the difference) just how different the curves are over time for the search terms “iPhone slow” and “Samsung Galaxy slow.” It’s easy to see with the iPhone graph especially how it could seem to users that Apple has intentionally slowed down older phones to nudge them toward upgrading. While he’s careful not to rule out intentional slowing of older phone models (that’s possible, after all), Mullainathan cites several factors that mean there’s no need to believe in a phone-slowing conspiracy, and at least two big reasons (reputation, liability) for companies — Apple, Google, and cellphone manufacturers like Samsung — not to take part in one. He points out various wrinkles in what the data could really indicate, including genuine but innocent slowdowns caused by optimizing for newer hardware. It’s an interesting look at the difference between having mere statistics, no matter how rigorously gathered, and knowing quite what they mean. Read more of this story at Slashdot.

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Do Apple and Google Sabotage Older Phones? What the Graphs Don’t Show

Apple Acquires "Pandora For Books" Booklamp For $15 Million

Nate the greatest (2261802) writes with news made public Friday that Apple has acquired a little known ebook company called Booklamp, a small Idaho-based ebook startup which is best known for the Book Genome Project. First shown off to the world in 2008, this project was conceived by Booklamp founder and CEO Aaron Stanton as a way of analyzing a book’s pacing, dialog, perspective, genre, and other details in order to identify a book’s unique DNA. Booklamp has been using the tech to sell various services to publishers, tech companies, and the like, but Booklamps’s existing contracts were apparently cancelled earlier this year. According to one industry insider the deal happened in April, but Apple managed to keep the news under wraps until just last night. No one knows for sure how Apple will use booklamp but there is speculation that Apple could launch an ebook subscription service similar to the week-old Kindle Unlimited, or they could just use Booklamp to drive ebook recommendations in what some are speculating is the world’s second largest ebookstore. Read more of this story at Slashdot.

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Apple Acquires "Pandora For Books" Booklamp For $15 Million

GOG.com Announces Linux Support

For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said, We’ve put much time and effort into this project and now we’ve found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by … We’re still aiming to have at least 100 Linux games in the coming months, but we’ve decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. … Note that we’ve got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. … For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions. Read more of this story at Slashdot.

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GOG.com Announces Linux Support