Go Download iOS 8.1 Right Now

It may look the same, but iOS 8.1 is shoving some major new additions into your pocket—the most anticipated of which is, of course, Apple Pay. So backup all your goodies, because you can officially download the new update in iTunes right now. Read more…

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Go Download iOS 8.1 Right Now

Skin Buttons Are Working Buttons Projected Onto The Skin

 The folks at Carnegie Mellon’s Future Interfaces Group have made something really cool. Essentially, they are using small lasers to paint icons onto your skin through the bottom of a watch. The icons are touch sensitive and can be projected in any shape. The team consists Gierad Laput, Robert Xiao, Xiang Chen, Scott E. Hudson, and Chris Harrison, researchers at CMU’s… Read More

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Skin Buttons Are Working Buttons Projected Onto The Skin

Autonomous Boats Are Helping The Navy Swarm On Threats

 I rarely like to focus on military robots but this video is fascinating. It talks about the SWARM program, a system for controlling multiple boats in a body of water and ensuring they don’t crash into each other and can easily swarm on another ship as needed. These boats, which are connected via software called Control Architecture for Robotic Agent Command and Sensing, can be armed but… Read More

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Autonomous Boats Are Helping The Navy Swarm On Threats

Kindle Voyage Review: The Best E-Reader Lots of Money Can Buy

For the last week, I’ve been reading off of a Kindle e-reader that somehow costs twice as much as a brand new Kindle Fire HD tablet. What a world! And while I still don’t know if the Kindle Voyage is worth $200 (or $290 for the 3G model) I do know that it’s the best e-reader ever built. Read more…

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Kindle Voyage Review: The Best E-Reader Lots of Money Can Buy

Obama signs “BuySecure” initiative to speed EMV adoption in the US

A chip card and the inside of a card’s chip. Explain That Stuff On Friday, President Obama signed an executive order to speed the adoption of EMV-standard cards in the US. The transition to EMV—an acronym eponymous of Europay, MasterCard, and Visa, the companies that developed the standard—has been slow to gain traction in the US. The EMV standard will require credit card companies to do away with the magnetic stripe cards that are common today in favor of cards with embedded-chips that will offer more secure credit card transactions. Lawmakers and credit card companies confirmed earlier this year that the US would make the transition to EMV cards in October 2015. But over the past several months, retail stores like Target , Home Depot , Michaels , Neiman Marcus , and more have sustained major hacks that caused the retailers to loose credit card information and personal information of millions upon millions of customers, giving new urgency to the call for more secure credit cards. Speaking at the Consumer Financial Protection Bureau on Friday , President Obama said that the federal government would apply “chip-and-PIN technology to newly issued and existing government credit cards, as well as debit cards like Direct Express.” The White House also said that all payment terminals at federal agencies will soon be able to accept embedded chip cards. Read 7 remaining paragraphs | Comments

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Obama signs “BuySecure” initiative to speed EMV adoption in the US

To Save Modern Medicine, Scientists Hunt for New Antibiotics

Happy Sunday fellow Gizmodo readers. Lots of techy tech stuff happened this week. Google let us see the brave new Nexus future and Apple had a few new toys to showcase before 2014 wraps up. But in between and among these big events, lots of great stories filtered through the web. Here are great long form pieces from The Star , Vox , Nautilus , and MIT Technology Review worthy of your undivided attention. Read more…

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To Save Modern Medicine, Scientists Hunt for New Antibiotics

Despite Patent Settlement, Apple Pulls Bose Merchandise From Its Stores

Apple has long sold Bose headphones and speakers in its retail stores, including in the time since it acquired Bose-competitor Beats Audio, and despite the lawsuit filed by Bose against Apple alleging patent violations on the part of Beats. That’s come to an end this week, though: Apple’s dropped Bose merchandise both in its retail locations and online, despite recent news that the two companies have settled the patent suit. Read more of this story at Slashdot.

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Despite Patent Settlement, Apple Pulls Bose Merchandise From Its Stores

Disney rendered its new animated film on a 55,000-core supercomputer

Disney’s upcoming animated film Big Hero 6 , about a boy and his soft robot (and a gang of super-powered friends), is perhaps the largest big-budget mash-up you’ll ever see. Every aspect of the film’s production represents a virtual collision of worlds. The story, something co-director Don Hall calls “one of the more obscure titles in the Marvel universe, ” has been completely re-imagined for parent company Disne y. Then, there’s the city of San Fransokyo it’s set in — an obvious marriage of two of the most tech-centric cities in the world. And, of course, there’s the real-world technology that not only takes center stage as the basis for characters in the film, but also powered the onscreen visuals. It’s undoubtedly a herculean effort from Walt Disney Animation Studios, and one that’s likely to go unnoticed by audiences. “We’ve said it many, many times. We made the movie on a beta renderer, ” says Hank Driskill, technical supervisor for Big Hero 6 . “It was very much in progress.” Driskill is referring to Hyperion, the software Disney created from the ground up to handle the film’s impressive lighting. It’s just one of about three dozen tools the studio used to bring the robotics-friendly world of San Fransokyo to life. Some, l ike the program Tonic originally created for Rapunzel’s hair in Tangled, are merely improved versions of software built for previous efforts, or “shows” as Disney calls them. Hyperion, however, represents the studio’s greatest and riskiest commitment to R&D in animation technology thus far. And its feasibility wasn’t always a sure thing, something Disney’s Chief Technology Officer Andy Hendrickson underscores when he says, “It’s the analog to building a car while you’re driving it.” “We’ve said it many, many times. We made the movie on a beta renderer, ” says Hank Driskill, technical supervisor for Big Hero 6 . For that reason, Hendrickson instructed his team to embark on two development paths for Big Hero 6 : the experimental Hyperion and a Plan B that hinged on a commodity renderer. It took a team of about 10 people over two years to build Hyperion, during which time Driskill says resources were being spread thin: “We were running with a backup plan until around June of last year … [and] we realized we were spending too much energy keeping the backup plan viable. It was detracting in manpower … from pursuing the new idea as fully as we could. So we just said, ‘We’re gonna go for it.’ And we turned off the backup plan.” Hyperion, as the global-illumination simulator is known, isn’t the kind of technology that would excite the average moviegoer. As Hendrickson explains, it handles incredibly complex calculations to account for how “light gets from its source to the camera as it’s bouncing and picking up colors and illuminating other things.” This software allowed animators to eschew the incredibly time-consuming manual effort to animate single-bounce, indirect lighting in favor of 10 to 20 bounces simulated by the software. It’s responsible for environmental effects — stuff most audiences might take for granted, like when they see Baymax, the soft, vinyl robot featured in the film, illuminated from behind. That seemingly mundane lighting trick is no small feat; it required the use of a 55, 000-core supercomputer spread across four geographic locations. Disney Animation CTO Andy Hendrickson demonstrates Hyperion’s real-world lighting simulation. “This movie’s so complex that humans couldn’t actually handle the complexity. We have to come up with automated systems, ” says Hendrickson. To manage that cluster and the 400, 000-plus computations it processes per day (roughly about 1.1 million computational hours), his team created software called Coda, which treats the four render farms like a single supercomputer. If one or more of those thousands of jobs fails, Coda alerts the appropriate staffers via an iPhone app. To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion “could render Tangled from scratch every 10 days.” If that doesn’t drive the power of Disney’s proprietary renderer home, then consider this: San Fransokyo contains around 83, 000 buildings, 260, 000 trees, 215, 000 streetlights and 100, 000 vehicles (plus thousands of crowd extras generated by a tool called Denizen). What’s more, all of the detail you see in the city is actually based off assessor data for lots and street layouts from the real San Francisco. As Visual Effects Supervisor Kyle Odermatt explains, animating a city that lively and massive simply would not have been possible with previous technology. “You couldn’t zoom all the way out [for a] wide shot down to just a single street level the way we’re able to, ” he says. “This movie’s so complex that humans couldn’t actually handle the complexity. We have to come up with automated systems, ” says Hendrickson. Beyond the supercomputer cluster and software tools devised to make the movie, Big Hero 6 leans heavily on cutting-edge technology for its visual majesty in one other way: its characters. Both Baymax, the aforementioned, lovable robot sidekick and the microbots, swarm-like mini-drones controlled by telepathy, are steeped in some very real scientific research. That decision to ground the world of Big Hero 6 in near-future technologies led Hall and co-director Chris Williams on research trips to MIT, Harvard and Carnegie Mellon in the US and even to Tokyo University in Japan. A soft robotic arm developed by researchers at Carnegie Mellon University. “You know, we try to look at, like, five to 10 years down the road at what was coming … It seems counterintuitive because in animation you can do anything, but it still has to be grounded in a believable world, ” says Hall. Indeed, there’s even a moment where supergenius lead character Hiro Hamada uses a 3D printer in his garage to create an outfit for Baymax. In discussing the scene, Roy Conli, the film’s producer, credits the “maker movement that’s going on right now.” He adds, “These kids are makers. So it’s a little bit the celebration of the nerd.” To put the enormity of this computational effort into perspective, Hendrickson says that Hyperion “could render Tangled from scratch every 10 days.” It was during a visit to Carnegie Mellon that Hall came across researcher Chris Atkeson, who’d been working in the field of inflatable, soft robotics; robots intended for the health care industry. Hall says Atkeson pleaded with him to “make a movie where the robot is not the villain.” But Atkeson didn’t have to do much convincing — Hall’s vision for Baymax meshed nicely with his research. He’d wanted a robot audiences hadn’t seen on screen before. Hall continues, “The minute I saw this [research], I knew that we had our huggable robot. I knew that we had found Baymax.” The team also drew inspiration for Baymax from existing compassionate-care tech out of Japan . “They’re a little ahead of the curve, ” Hall says. “I mean, [health care robots] are actually in practice in some of the hospitals in Japan. They’re not vinyl; they’re not Baymax. They’re plastic robotics.” The high-tech city of San Fransokyo represents a mash-up of eastern and western culture. Robotics research out of Carnegie Mellon also provided the basis for the unwitting pawns of the film: the Lego-like, mind-controlled microbots. Of course, the version we see in the film is a much more fantastical approach to the simple, water-walking bots Hall’s team glimpsed during their visit. That, coupled with a heavy dose of inspiration from swarm-drone tech, led to the insect-like creepiness of the microbots in the final film. By design, the electromagnetic microbots move as if part of a chain: Each individual “link” travels from front to back to propel the swarm forward in a circuit-board-like pattern. On average, the visual effects team says there are about 20 million microbots onscreen in a given shot, and that level of complexity is where Hyperion once again comes crucially into play. Originally, however, the team didn’t think its full vision of the microbots would even be possible to render. In a way, Big Hero 6 is a love letter to technology. “We thought the technology would never actually be able to handle it happening in all of the shots, ” explains Head of Effects Michael Kaschalk. “And to do that from shot to shot, that takes artists’ work to just be able to create the [lighting] cheat. But as Hyperion developed, and we actually built the system, we found that it was handling all of this data just fine. So we actually built the real thing.” Hiro scans Baymax to create 3D-printed armor. Though tech innovation clearly plays an important role in development at Disney Animation Studios, it’s not the sole guiding force for each film and, for that matter, neither is the story. The studio’s process is entirely collaborative. “We are looking for input from everybody that works here for storytelling … there’s no doubt that those ideas can rise up from anywhere to become a big piece or small piece of the story, ” says Odermatt. There’s no one single source of motivation other than a love of research and functional design — key concepts imparted by Chief Creative Officer John Lasseter. “The movie does celebrate science and technology in a way that we haven’t really done before.” In a way, Big Hero 6 is a love letter to technology. It’s a fantasy film that gives audiences a knowing wink toward the robot-assisted near-future, as if to say, “This is exactly where you’re headed. And it’s coming soon.” Big Hero 6 also represents a perfect storm for Disney: The subject matter (makers and robotics) and setting (hyper-tech San Fransokyo) dovetailed with the economic feasibility of cutting-edge computational hardware (that massive render farm) and the development of advanced animation techniques (Hyperion). It’s a film for, by and from lovers of technology. That Big Hero 6 has a technological heart and soul is not lost on Hall. In fact, he’s keenly aware of this. “The movie does celebrate science and technology in a way that we haven’t really done before.” [Image credit: Walt Disney Animation; Carnegie Mellon University (soft robotic arm)] Filed under: HD Comments

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Disney rendered its new animated film on a 55,000-core supercomputer

VirtualXP Runs Your Old XP Installation Safely in Windows 7 or 8

Windows: Many people have kept their old Windows XP computers running because they have software on the systems that can’t be reinstalled. VirtualXP lets you migrate an existing Windows XP installation into a virtual machine that you can run on Windows 7 or 8. Read more…

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VirtualXP Runs Your Old XP Installation Safely in Windows 7 or 8

Direct3D 9.0 Support On Track For Linux’s Gallium3D Drivers

An anonymous reader writes Twelve years after Microsoft debuted DirectX 9.0, open-source developers are getting ready to possibly land Direct3D 9.0 support within the open-source Linux Mesa/Gallium3D code-base. The “Gallium3D Nine” state tracker allows accelerating D3D9 natively by Gallium3D drivers and there’s patches for Wine so that Windows games can utilize this state tracker without having to go through Wine’s costly D3D-to-OGL translator. The Gallium3D D3D9 code has been in development since last year and is now reaching a point where it’s under review for mainline Mesa. The uses for this Direct3D 9 state tracker will likely be very limited outside of using it for Wine gaming. Read more of this story at Slashdot.

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Direct3D 9.0 Support On Track For Linux’s Gallium3D Drivers