You’re An Adult, But Your Brain Might Not Be, Researchers Say

“The human brain reaches its adult volume by age 10, but the neurons that make it up continue to change for years after that, ” reports the New York Times, citing a new paper by neuroscience researchers that questions when “adulthood” really begins. An anonymous reader writes: One of the paper’s authors — an associate psychology professor at Harvard — tells CNN that “There is no agreed-on benchmark that, when reached, would allow a neuroscientist to say ‘Aha! This brain is fully developed’. However, it is safe to say that by almost any metric, the brain is continuing to develop actively well past the age of 18…” “Some children, researchers have found, have neural networks that look as if they belong to an adult…” adds the Times, noting that adolescents also “do about as well as adults on cognition tests, for instance. But if they’re feeling strong emotions, those scores can plummet. The problem seems to be that teenagers have not yet developed a strong brain system that keeps emotions under control.” And this cuts both ways, according to a psychologist at Temple University who wants the voting age lowered to 16. (“Sixteen-year-olds are just as good at logical reasoning as older people are, ” he tells the Times) But he also believes judges should consider the lack of emotional control when sentencing defendants — even if they’re in their early 20s. “Most crime situations that young people are involved in are emotionally arousing situations — they’re scared, or they’re angry, intoxicated or whatever.” Read more of this story at Slashdot.

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You’re An Adult, But Your Brain Might Not Be, Researchers Say

‘Star Citizen’ switches to Amazon’s game engine

Star Citizen is still far from being ready , but it now has a more solid underpinning. Cloud Imperium has revealed that it has switched both Star Citizen and Squadron 42 from Crytek’s CryEngine to Amazon’s Lumberyard engine as of Star Citizen ‘s just-launched Alpha 2.6 release. It was an “easy and smooth transition” due to Lumberyard’s CryEngine roots, but both secures the “long term future” of the games and promises some distinct advantages. It taps directly into the cloud through Amazon Web Services, for instance, and makes Twitch streaming easy. The studio has already been collaborating with Amazon for “over a year, ” so this isn’t a panicked response to Crytek’s financial woes . The timing is more than a little convenient, mind you. It gives Cloud Imperium more of a safety net if Crytek ever has to stop its own development — it won’t have to switch engines while it’s in panic mode. It’s easy to imagine frustration from backers at the thought that the Amazon switch might delay Star Citizen even longer, but that might be better than risking the entire project. As it stands, Alpha 2.6 is a big step forward: it’s the first release with Star Marine , the game’s first-person shooter component. You now have two competitive multiplayer modes (everyone-for-themselves and a Battlefield -style capture-and-hold mode) for those times when you just want to fight friends instead of exploring the cosmos. Numerous other parts of Star Citizen have received some polish, too, such as first-person animations and third-person cameras. Although this is still no substitute for a finished game, it at least shows that Cloud Imperium is getting a handle on some of the many, many features it has been promising over the years. Via: Polygon Source: Roberts Space Industries (1) , (2)

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‘Star Citizen’ switches to Amazon’s game engine

Microsoft Will Soon Start Bundling Drivers With Windows Store Games

Microsoft will start bundling drivers with Windows Store games to improve the performance of the game once downloaded. A report on Thurrott adds: This will work by the game download trigging Windows Update to acquire the minimum driver requirements to make sure that application works as intended. This may perturb some users who like having complete control over the driver updates for their hardware as this auto-download mechanism will overwrite the existing installation of the driver. Of course, you can still roll-back the update but hopefully Microsoft gives us a way to stop the auto-download of the driver via the Windows Store when this feature arrives. Read more of this story at Slashdot.

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Microsoft Will Soon Start Bundling Drivers With Windows Store Games

Credit card readers were hacked at MSG for nearly a year

Knicks fans have it rough . To watch last year’s third-worst team, fans got to pay the league’s highest ticket prices and drink the priciest beer. To add further insult, Madison Square Garden (MSG) Co. has revealed that their credit card information may have been stolen, too. Thieves tapped the magnetic card readers at merchandise and concession stands at Knicks and Rangers Games, Radio City Music Hall and other MSG locations between November 9th, 2015 and October 24th of this year, the company wrote in a special notice . That makes almost a year of theft before MSG got wise to it, with hackers spiriting away all the data needed to create a replica card. The company said it was notified of a possible breach and started looking into it along with “leading security firms.” After spotting unauthorized access, “MSG worked with the security firms to stop it and to implement enhanced security measures, ” it said. The point-of-sale systems are now safe, but MSG advises customers who visited venues during that period to check their credit card statements for unauthorized purchases. The company didn’t say how many customers were affected, but the number who went to events at those venues is in the millions. It also didn’t indicate why it took so long to spot the breach, fix it and report it to the public. The theft reportedly didn’t impact online or box office ticket sales, so if you went to the game and didn’t buy anything with a credit card, you probably weren’t ripped off (at least not by the thieves). Via: Recode Source: MSG

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Credit card readers were hacked at MSG for nearly a year

The MacBook Pro Touch Bar plays ‘Doom’ because of course it does

Doom is the rice of the video game world. It’s a staple of the industry and it works with everything , running flawlessly on ATMs , printers , pianos , calculators , e-readers , chainsaws and even on a terminal within Doom itself . This week, Facebook iOS engineer Adam Bell got Doom running on one more unlikely appliance: the Touch Bar of the latest MacBook Pro. Playing the original Doom on a MacBook Pro isn’t impressive in and of itself, but squeezing those monstrous pixels onto the 2170 x 60 resolution Touch Bar is a notable accomplishment (even if the bar is basically a thin, elongated Apple Watch). Bell showed off his handiwork in a YouTube video published on Sunday, complete with classic sound effects, music and all. Bell also configured the Touch Bar to display the Doom HUD, featuring health, ammo, weapons and other in-game stats at the top of the MacBook Pro keyboard, ostensibly while the game itself runs on the main screen. Side note, as ridiculous (ly amazing) as Doom is running on the Touch Bar is… the HUD is equally great pic.twitter.com/RFwq7nJ7ae — Adam Bell (@b3ll) November 20, 2016 Bethesda and developer id Software released a big Doom reboot this year and it’s just as gloriously gory as the series’ pixelated roots. It features multiple nods to the original game, including a level editor with classic assets . It’s nominated in multiple Game Awards categories , including Game of the Year. Via: The Verge Source: @b3ll

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The MacBook Pro Touch Bar plays ‘Doom’ because of course it does

Nanoloop’s cartridge turns your Game Boy into an analog synth

Nanoloop has been providing ways for music and gaming enthusiasts to create tunes with a Game Boy for years now. The company is back with a new card for the original Game Boy handheld: the Nanoloop Mono. With the €69 (around $76) accessory, you can transform that classic gaming device into an analog mono synth. Thanks to one pin of Game Boy’s cartridge connector working as an audio input and a built-in amplifier, the Nanoloop Mono can generate sound and output it through the headphone jack in a completely analog fashion. The Nanoloop Mono packs in three analog filters and a noise generator on its hybrid sound chip. There’s also a step sequencer with per step control of the parameters and eight memory banks than can each hold 15 patterns per channel. While the card works best with the OG Game Boy, it will also provide some noise when used with the Game Boy Pocket and Game Boy Color. However, Nanoloop says sound quality suffers with those gadgets. It doesn’t work at all with the Game Boy Advance, but the company makes another card for that handheld: the Nanoloop 2.0 . While you decide whether or not to turn your collector’s item into a music making machine, the video below shows the Mono in action. Via: FACT Source: Nanoloop

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Nanoloop’s cartridge turns your Game Boy into an analog synth

Steam will soon natively support PlayStation 4 controllers

While it’s been possible to link a DualShock 4 to a PC to play Steam games, the functionality has been provided by third-party apps, not the companies themselves. Luckily, that will soon change, after Valve’s Jeff Bellinghausen confirmed to Gamasutra that the game company is working to include native support for other gamepads, starting with the PlayStation 4 controller. “Believe it or not, when you use the PS4 Controller through the Steam API, it’s exactly the same as a Steam Controller. Not only is it a really nice, high quality controller, but it’s also got a gyro and a touchpad.” says Bellinghausen. “Existing native support for the PS4 controller on the PC is a bit weak; in this case Steam itself is communicating directly with the device so everything that’s nice and reliable.” In the past, Steam users have relied on apps like DS4Windows to connect DualShock controllers to their PC. However, with native Steam support and the new DualShock 4 USB Wireless Adaptor , which already helps PC users play PlayStation Now games on their desktop, it won’t be long before Sony’s gamepad can be fully utilized — touchpad and all — without any additional customization. Via: Polygon Source: Gamasutra

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Steam will soon natively support PlayStation 4 controllers

Street Fighter V will roll back request for kernel access on Windows [Updated]

Enlarge / No, not really, Capcom. (credit: Aurich Lawson) On Thursday, Street Fighter V ‘s first “season” concluded with a downloadable update that included the game’s 22nd fighting character. (If you’re curious: the new guy is Urien, a tall fellow who first appeared in Street Fighter III wearing only a thong.) But the download updated more than just the game’s roster. It also brought apparent sweeping changes to the PC version—which now demands kernel access from players before every single boot of the game. Windows’ User Account Control (UAC) system warns computer users when an application wants to write or delete sensitive files, and, in the case of PC games, you typically only see these warnings during installations. SFV’s Thursday patch, however, apparently includes “an updated anti-crack solution” that Capcom insists is “not DRM” but rather an anti-cheating protocol. The anti-crack solution is causing a UAC prompt to pop up for the PC version’s users. (Our own Aurich Lawson confirmed the news by booting the latest patched version; his Windows prompt appears above.) Unfortunately, Capcom’s public-facing messages about PC version “hacks” have not been about cheats but about players finding workarounds to unlocking in-game content. In July, Capcom issued a stern warning to any PC player who found alternate ways to unlock  Street Fighter ‘s alternate costumes, which normally require grinding through the game’s lengthy “survival” modes. Capcom producers also condemned PC players who used characters hidden in that game’s version before they were officially released. Thursday’s patch notes mentioned that the new anti-crack solution is particularly targeted at “illicitly obtaining in-game currency and other entitlements” (so it’s, you know, DRM). Read 3 remaining paragraphs | Comments

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Street Fighter V will roll back request for kernel access on Windows [Updated]

Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC

Ars visits The Coalition in Vancouver, BC. Video shot by Sam Machkovech, edited by Jennifer Hahn. (video link) VANCOUVER, BC—The future of high-end PC gaming is looking good thanks to graphics APIs like DirectX 12 and Vulkan , which let game engines more directly access multi-threaded processes in your hungry gaming computer’s CPU and GPU. As of right now, however, neither API has been heavily tested in the public gaming market. Vulkan’s biggest splashes to date have included noticeable, if incremental, bumps for games like Dota 2 and this year’s Doom reboot, while DX12 has been applied to PC versions of existing Xbox One games—meaning that we’ve seen those games jump up to impressive 4K resolutions, but we haven’t seen similar jumps in geometry or other major effects. This fall, Microsoft is finally taking the DX12 plunge with a deluge of ” Xbox Play Anywhere ” game launches, including this week’s Forza Horizon 3 , but arguably the biggest DX12er of the bunch is October’s Gears of War 4 . I wouldn’t have made that statement before game developer The Coalition unveiled the game’s DirectX 12 version for the first time, but after seeing what the company had to offer, I was amazed. Here, finally, was a Gears of War game that looked as stunning as the original did during its era—you know, so long as you can afford the game’s “recommended” PC build spec. Read 24 remaining paragraphs | Comments

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Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC

‘Duke Nukem 3D’ re-release adds new levels from the original team

If Duke Nukem Forever convinced you that cheesy one-liners, bad puns and juvenile action-hero humor is best left in the 90s , you’re in luck. Gearbox Software just announced that it’s bringing back the original Duke Nukem 3D in a special 20th Anniversary Edition World Tour that packs in 8 new levels, a ton of freshly recorded voice lines and a modest graphics update. Even better, all this new content was designed by much of the 1996 classic’s original team. In addition to the original game, Duke Nukem 3D: 20th Anniversary World Tour (what a mouthful) features a new episode created by Allen Blum and Richard “Levelord” Gray (two level designers from the original game), new music from original composer Lee Jackson and a ton of fresh “duke talk” from voice actor Jon St. John . Not good enough? Okay there’s a little more. The game’s 20th anniversary release will also feature a 2.5D option that gives the graphics a modest update. The game’s 2D sprite look isn’t going anywhere, but the actual level environment will use real 3D rendered graphics instead of the pseudo-3D effect the original game used. Even that is only an option, though. Gearbox promises the original 1996 graphics experience will be available to purists. The whole experience will set Duke fans back $20 when it launches on October 11th. That a pretty steep price increase from when the game could be had on Steam for about $4 — but at least there’s a ton of new content. It’s not just for PC gamers either: Duke Nukem 3D: 20th Anniversary World Tour will be available on PC, Xbox One and PlayStation 4. Source: Gearbox Software

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‘Duke Nukem 3D’ re-release adds new levels from the original team