PS4 Pro might have a ‘boost mode’ to improve frame rates (update)

Sony’s new PS4 Pro provides a noticeable visual upgrade to games that have been patched to take advantage of the console’s extra horsepower. But what about all the rest of your games that developers haven’t updated yet? Well, a thread over at the NeoGAF forum indicates those games may soon look better too, thanks to a new feature called “Boost Mode.” A posted Japanese screenshot from a PS4 Pro shows a description for Boost Mode reads: “Games that launched before the PS4 Pro (CUH-7000) can now have its in-game frame rates improved. If any unwanted reactions/gameplay effects occur, please turn this mode off.” It seems like this mode would help intense games that drop frames maintain a higher frame rate — but, it won’t magically let games that are locked at 30 FPS go above that limit. It’ll just keep things consistently higher. Similarly, it could let games with variable resolutions stick closer to 1080p more consistently. Sony just pushed out a beta version of the big 4.5 update it has planned for the PS4 to testers, so that appears to be where this screenshot came from. Of course, there are a lot of unknowns here right now, but we’ve reached out to Sony to see if it can clarify Boost Mode’s existence and how it works for us. Of course, since the 4.5 software that’s out in the wild is just a beta, it’s entirely possible this feature gets removed, but it’s good to see Sony may have a way for more games to take advantage of the PS4 Pro’s hardware. Update: A spokesperson has gotten back to us with the following information and confirmed Boost Mode is part of the beta firmware: “Boost Mode lets PS4 Pro run at a higher GPU and CPU clock speed for smoother gameplay on some PS4 games that were released before the launch of PS4 Pro (and has not been updated to support PS4 Pro). Games that have a variable frame rate may benefit from a higher frame rate, and load times may be shorter in some games too.” Source: NeoGAF

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PS4 Pro might have a ‘boost mode’ to improve frame rates (update)

Steam Quietly Adds the Ability to Move Game Install Folders

While you’ve been able to change the default install folder in Steam for a while, moving games you’ve already installed has been a pain . Valve seems ready to fix that with a new feature that lets you move games with a couple clicks. Read more…

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Steam Quietly Adds the Ability to Move Game Install Folders

NVIDIA brings GeForce Now cloud gaming to Mac and PC

Ever wanted to be a PC gamer, but didn’t want to buy a gaming PC? NVIDIA’s Jen-Hsun Haung wants your number. Taking the stage at CES today, NVIDIA’s CEO announced GeForce Now for PC and Mac — an offshoot of its cloud gaming service aimed at prospective PC gamers. Despite sharing the same name as the streaming service it offers to NVIDIA Shield users, GeForce Now for PC isn’t a gaming subscription service. It’s a server rental program. Users of GeForce Now for PC won’t load up a streaming app and pick through a list of games — they’ll load up Steam, Origin, UPlay or other PC game providers and purchase games directly from the distributor. Then they’ll run that game on NVIDIA’s GRID servers through GeForce Now for an hourly fee. The result is a setup that, in the stage demo, looks remarkably like running games on a local machine. The idea seems neat, but offloading your gameplay to the cloud isn’t cheap: NVIDIA says GeForce Now will charge $25 for 20 hours of play, and that doesn’t include the cost of the games. If you only played two hours a day, you’d spend $912 for a year of NVIDIA GeForce Now gaming. Still, if you really don’t want to buy a gaming machine with that cash, GeForce Now for PC and Mac will start rolling out in March.

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NVIDIA brings GeForce Now cloud gaming to Mac and PC

FreeDOS 1.2 Is Finally Released

Very long-time Slashdot reader Jim Hall — part of GNOME’s board of directors — has a Christmas gift. Since 1994 he’s been overseeing an open source project that maintains a replacement for the MS-DOS operating system, and has just announced the release of the “updated, more modern” FreeDOS 1.2! [Y]ou’ll find a few nice surprises. FreeDOS 1.2 now makes it easier to connect to a network. And you can find more tools and games, and a few graphical desktop options including OpenGEM. But the first thing you’ll probably notice is the all-new new installer that makes it much easier to install FreeDOS. And after you install FreeDOS, try the FDIMPLES program to install new programs or to remove any you don’t want. Official announcement also available at the FreeDOS Project blog. FreeDOS also lets you play classic DOS games like Doom, Wolfenstein 3D, Duke Nukem, and Jill of the Jungle — and today marks a very special occasion, since it’s been almost five years since the release of FreeDos 1.1. “If you’ve followed FreeDOS, you know that we don’t have a very fast release cycle, ” Jim writes on his blog. “We just don’t need to; DOS isn’t exactly a moving target anymore…” Read more of this story at Slashdot.

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FreeDOS 1.2 Is Finally Released

‘Star Citizen’ switches to Amazon’s game engine

Star Citizen is still far from being ready , but it now has a more solid underpinning. Cloud Imperium has revealed that it has switched both Star Citizen and Squadron 42 from Crytek’s CryEngine to Amazon’s Lumberyard engine as of Star Citizen ‘s just-launched Alpha 2.6 release. It was an “easy and smooth transition” due to Lumberyard’s CryEngine roots, but both secures the “long term future” of the games and promises some distinct advantages. It taps directly into the cloud through Amazon Web Services, for instance, and makes Twitch streaming easy. The studio has already been collaborating with Amazon for “over a year, ” so this isn’t a panicked response to Crytek’s financial woes . The timing is more than a little convenient, mind you. It gives Cloud Imperium more of a safety net if Crytek ever has to stop its own development — it won’t have to switch engines while it’s in panic mode. It’s easy to imagine frustration from backers at the thought that the Amazon switch might delay Star Citizen even longer, but that might be better than risking the entire project. As it stands, Alpha 2.6 is a big step forward: it’s the first release with Star Marine , the game’s first-person shooter component. You now have two competitive multiplayer modes (everyone-for-themselves and a Battlefield -style capture-and-hold mode) for those times when you just want to fight friends instead of exploring the cosmos. Numerous other parts of Star Citizen have received some polish, too, such as first-person animations and third-person cameras. Although this is still no substitute for a finished game, it at least shows that Cloud Imperium is getting a handle on some of the many, many features it has been promising over the years. Via: Polygon Source: Roberts Space Industries (1) , (2)

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‘Star Citizen’ switches to Amazon’s game engine

‘Rogue’ Algorithm Blamed for Historic Crash of the British Pound

The British pound suffered a “flash crash” earlier this morning in which it plummeted six percent against the US dollar within a matter of minutes. All signs point to high frequency stock trading as the culprit—and possibly a single algorithm. Read more…

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‘Rogue’ Algorithm Blamed for Historic Crash of the British Pound

Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC

Ars visits The Coalition in Vancouver, BC. Video shot by Sam Machkovech, edited by Jennifer Hahn. (video link) VANCOUVER, BC—The future of high-end PC gaming is looking good thanks to graphics APIs like DirectX 12 and Vulkan , which let game engines more directly access multi-threaded processes in your hungry gaming computer’s CPU and GPU. As of right now, however, neither API has been heavily tested in the public gaming market. Vulkan’s biggest splashes to date have included noticeable, if incremental, bumps for games like Dota 2 and this year’s Doom reboot, while DX12 has been applied to PC versions of existing Xbox One games—meaning that we’ve seen those games jump up to impressive 4K resolutions, but we haven’t seen similar jumps in geometry or other major effects. This fall, Microsoft is finally taking the DX12 plunge with a deluge of ” Xbox Play Anywhere ” game launches, including this week’s Forza Horizon 3 , but arguably the biggest DX12er of the bunch is October’s Gears of War 4 . I wouldn’t have made that statement before game developer The Coalition unveiled the game’s DirectX 12 version for the first time, but after seeing what the company had to offer, I was amazed. Here, finally, was a Gears of War game that looked as stunning as the original did during its era—you know, so long as you can afford the game’s “recommended” PC build spec. Read 24 remaining paragraphs | Comments

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Gears of War 4 reveals offline LAN, free matchmaking DLC, smooth 4K on PC

Over 500K People Have Installed a Pokemon Go-Related App That Roots and Hijacks Android Devices

An anonymous reader writes: Over 500, 000 people have downloaded an Android app called “Guide for Pokemon Go” that roots the devices in order to deliver ads and installs apps without the user’s knowledge. Researchers that analyzed the malware said it contained multiple defenses that made reverse-engineering very difficult — some of the most advanced they’ve seen — which explains why it managed to fool Google’s security scanner and end up on the official Play Store. The exploits contained in the app’s rooting functions were able to root any Android released between 2012 and 2015. The trojan found inside the app was also found in nine other apps, affecting another 100, 000 users. The crook behind this trojan was obviously riding various popularity waves, packing his malware in clones for whatever app or game is popular at one particular point in time. Read more of this story at Slashdot.

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Over 500K People Have Installed a Pokemon Go-Related App That Roots and Hijacks Android Devices

UC Irvine debuts the first public college esports arena in the US

The University of California, Irvine , is serious about esports. This fall it will officially launch a competitive-gaming initiative, complete with scholarships and an already-decorated League of Legends team, and it’s just finished construction on a 3, 500-square-foot esports arena that’s set to open Friday, Sept. 23rd. The arena is packed with 80 gaming PCs loaded with top eSports titles, a webcasting studio and viewing screens. The arena will serve as a home base for the university’s gaming community and a place for its competitive players to train. It also represents another step forward for collegiate esports across the country. “Esports is the future of competition. Period, ” UCI’s Acting Director of Esports Mark Deppe says. “It transcends language, geography, race, age, religion, gender identity, sexual orientation, physical ability and many other identities. In five years many more schools will official programs and more structure will be in place to regulate and provide guidance to schools. Esports also has a huge opportunity to learn from the successes and shortcomings of traditional sports and provide a model for collegiate competition in the 21st century.” Deppe hopes the arena will be 100 percent cost-neutral. UCI spent $250, 000 to build it over the summer, and it will be open to the public and students for $4 an hour; UCI hopes the revenue from its hourly use will cover administrative costs. The arena will host 25 student staff members, while other students can volunteer to assist in coaching, analysis, streaming and production roles. UCI’s arena is backed by iBUYPOWER, which provided all of its gaming PCs, and Riot Games, the studio behind League of Legends . As part of its esports initiative, UCI is offering 10 scholarships, valued at $15, 000 each, to its competitive League of Legends players. The global esports market is valued at $612 million, with an audience of 134 million, according to SuperData , and it’s only predicted to grow. Universities across the United States are diving into this emerging market with scholarship programs and competitive teams. Student players bring home some real prizes when they win: Heroes of the Storm ‘s college tournament offers the winners free tuition , while the League of Legends North American collegiate championship grants $30, 000 to each winning player and $15, 000 each for second place. At UCI, players get to keep any earnings from competitions. Mark Deppe, @UCIesports acting dir., unboxes 1st computers to arrive for UCI #esports Initiative.

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UC Irvine debuts the first public college esports arena in the US