Darren Aronofsky-backed VR series ‘Spheres’ lands a 7-figure deal

If you want evidence that VR is maturing as an entertainment medium, you just got it. CityLights just bought the rights to Spheres , the three-part VR black hole series written by Eliza McNitt and produced by Darren Aronofsky’s Protozoa Pictures, for a “seven-figure” amount at the Sundance Film Festival. That might not sound like much by Hollywood standards, but it’s the first-ever seven-figure VR purchase at the event. It was slated to reach the Oculus Rift in 2018 (Oculus and Intel backed the project) and should get wider distribution as a result. The project’s pedigree helps, and not just because Aronofsky’s outfit is involved. While McNitt is best-known for producing conventional shorts and documentaries, she’ll have Jessica Chastain as narrator and Stranger Things artists Survive providing the series’ all-important soundtrack. You aren’t about to see VR titles fetching the prices normally associated with blockbuster movies and TV shows. Not when VR headsets are rare both at home and public venues, at least. However, the Spheres deal could set the tone for Sundance and other VR-friendly festivals in the future. You might soon see more star-studded VR titles as companies feel they can make a serious profit, even if the viewership doesn’t hold a candle to what they’ll get from movie theaters. Source: Oculus (Twitter)

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Darren Aronofsky-backed VR series ‘Spheres’ lands a 7-figure deal

Acer’s $300 Windows headset bodes well for the future of cheap VR

For Microsoft, the future of computing isn’t just virtual reality — it’s “mixed reality, ” the company’s term encapsulating AR and VR experiences . That started with HoloLens , but that device costs $3, 000 and is targeted at developers. But Microsoft has something else in mind for consumers: $300 VR headsets from PC makers like Dell and HP. Until now, the closest we’ve come to Microsoft’s mixed reality vision was by touching (but not using) a Lenovo headset . That all changed last week when I put on Acer’s Windows 10 headset. At first glance, the unnamed headset doesn’t look like anything special. But look a bit closer and you’ll notice a few intriguing elements, including two cameras on the front, and a sharp, almost racecar-like design. The visor portion of the headset can also flip up, so you can easily see what’s happening in the real world without taking it off entirely (something Lenovo’s entry also does). Unfortunately, I wasn’t allowed to take any photos, but it looks exactly like the model we saw back at CES (albeit in a bright blue instead of red). I had no trouble putting on the headset while wearing glasses, though it was a bit tough to adjust the headstrap without actually seeing it. Like the Vive and many other VR headsets I’ve tried, Acer’s entry is fairly front-heavy, so it might take some adjustment to make it feel comfortable. Once I found a decent fit, it felt like something I could easily wear for an hour or more. Those two cameras on the front are the most intriguing part of Acer’s headset, as they allow it to track your environment and head position without the need for external sensors like the Oculus Rift and HTC Vive. This technique, known as “inside out” tracking, is an offshoot of what Microsoft developed for HoloLens. The goal: to make VR setup easier for consumers, removing the need to drill holes into your walls for the Vive’s lighthouses, or find desk space for the Rift’s standing sensor. That solves one of the biggest problems Microsoft noticed the offering Rift and Vive units at its stores: Lots of buyers would return VR hardware because it was too tough to set up. Once I put on the headset, I was thrust into a virtual living room somewhere in the Pacific Northwest. Unfortunately, I was stick with using an Xbox One controller to navigate the environment — a huge step down from the Rift and Vive’s motion controllers. I was able to teleport and walk around around the room, as well as pick up and view virtual objects. While the environment wasn’t particularly detailed, it looked sharp on Acer’s headset. And most importantly, I didn’t get dizzy, even as I was moving my head around to take in the virtual space. Just like HoloLens, this new crop of Mixed Reality headsets will let you access just about every app and tool you’d otherwise use in Windows 10. That includes Universal apps, as well as those made for HoloLens. So you could conceivably throw up a video onto a wall in your virtual living room while you’re browsing the web or working on an Office doc. I didn’t have much time to run software on the headset, but I was able to move around a model of the solar system with the controller and by tilting my head. When I pushed in on Jupiter and other planets for a close-up view, they all looked sharp and clear. It was evident from the demo that Microsoft isn’t targeting high-end VR with $300 headsets like Acer’s. Instead, it’s aiming for a middle ground between mobile VR and what we’re seeing from the Rift and Vive. The company bets that relatively inexpensive headsets powered by mid-range machines will make up the majority of the PC VR market. The Acer unit I tested was powered by a gaming laptop, but the company claims computers with integrated graphics will also be able to run mixed reality headsets later this year. That’s partially due to low-end graphics getting better over time, but Microsoft claims it can also handle VR more efficiently since its Mixed Reality platform is built directly into the OS. It’s not relying on a separate app like the competition. Microsoft has also partnered with 3Glasses for a much more powerful headset which beats out Oculus and HTC’s offerings when it comes to specs, so it’s not ignoring the high-end entirely. Microsoft has made it clear that VR will be a big part of its Xbox One successor, Project Scorpio. While the company hasn’t made any official announcements regarding these low-end headsets and Scorpio, it’s something I expect we’ll hear more about at E3 in June. Given that the company’s next console is powerful enough to handle true 4K gaming, and it’s technically powered by Windows 10, it’s easy to see how it could integrate with these headsets. As for that Windows-powered HTC Vive we saw back at Computex, Microsoft says that device was just a mockup. The company doesn’t currently have any deals with HTC, but it’s open to working something out. That’s partly because Microsoft is eager to reduce the fragmentation of the VR market with Windows Mixed Reality. That’s self-serving, of course, but Microsoft has a point: Virtual reality has to be easier for consumers to jump into if we actually want it to succeed. This Acer headset, along with the first batch of offerings from PC manufacturers, will mainly be targeted at developers with the Windows Creators Update. But Microsoft is confident it will have something consumer grade to show by the holiday season. It’s taken a few years, but it won’t be long until we see if Microsoft’s bet on mixed reality actually pays off.

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Acer’s $300 Windows headset bodes well for the future of cheap VR

Zotac’s tiny gaming PC is powerful enough to play in VR

A major obstacle currently facing VR is the fact that the headsets themselves ( generally ) have to remain tethered to a bulky desktop tower. With the new Zbox Magnus EN1070K from Zotac, however, that tower is now barely bigger than a Mac Mini. The EN1070K is part of Zotac’s gaming line of ultra-compact PCs, but don’t let its miniscule footprint fool you. It offers the current Intel Kaby Lake Core i5 processor, an NVIDIA GeForce GTX 1070 GPU and can accommodate up to 32GB of RAM. That’s more than enough processing power to run a VR setup such as the Oculus Rift. There’s no word yet on when the EN1070K will be released, or for how much. Given that the last generation E-series cost around $1, 500, you can pretty safely bet the new one will retail for roughly the same, depending on the specific components you elect for. So even though it may be small enough to fit into a VR backpack , the EN1070K’s price tag may be too big to fit into your budget. Via: The Verge Source: AnandTech

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Zotac’s tiny gaming PC is powerful enough to play in VR

HP’s tiny Xeon-powered PC puts the Mac Mini to shame

HP has unveiled the Z2 Mini , a mini PC that packs workstation-class parts, including an Intel Xeon CPU, NVIDIA Quadro mobile M620 graphics and M.2 SSD tech. By using powerful notebook-sized parts, it squeezed that power into a 2.3-inch-high case that’s “90 percent smaller than a traditional business-class tower, ” HP wrote. In its top configuration, the device is twice as powerful as any mini PC on the market, letting it run up to six displays in a stock configuration. The Z2 Mini is 63 percent quieter than HP’s business-class mini PCs, thanks to a custom cooling system. The PC maker hyperbolically describes the engineering, saying “the octagon form of the Z2 Mini is the most uniquely designed workstation in HP’s 35 years of workstation history.” HP is targeting CAD, design, graphics and 3D users, though it could make a decent gaming rig in some configurations. Spec-wise, it comes with up to 32GB of DDR4 RAM and an HP Z Turbo Drive , with M.2 SSD read speeds over 1GB/s and a capacity up to 1.5TB. You can get one with an Intel Core i7, i5, or i3 CPU, or pay more (presumably a lot more) for Intel’s Xeon E3-1200v5 family, normally used in workstations and servers. Another option is NVIDIA’s mobile M620 Quadro GPU with 2GB of VRAM, also geared toward workstations and officially approved for pro apps like Autocad and 3DS max. However, it doesn’t meet NVIDIA’s “VR Ready” criteria, so it’s not certified with the Oculus Rift or HTC Vive, and would probably allow middling gaming performance, at best. The Z2 Mini is missing a few other features, too. While USB-C is available, it doesn’t have a Thunderbolt 3 port, limiting drive options for video editors. And while it has three DisplayPort slots, it lacks an HDMI port (though USB-C can be adapted for that purpose). As for the price, the compact PC starts at $699, which probably gets you an Intel Core i3 configuration without discreet graphics. Intel hasn’t said how much a stouter setup will cost, but it probably runs over double that with workstation components. If you’re in the market for a small, powerful PC and are tired of waiting for the next Mac Mini, however, it may be your best option. HP said it should arrive to market in December — hopefully we’ll get a better look at it before then. Source: HP

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HP’s tiny Xeon-powered PC puts the Mac Mini to shame

PlayStation VR is easily the winner in virtual reality right now

 Consumer virtual reality has a clear new leader today, and it’s the just-launched PlayStation VR. Unequivocally, this is the best VR experience currently available outside of the kinds of high-flying, super secret test rigs that exist out there for army training or whatever that cost millions of dollars. That includes top-of-line hardware like HTC Vive and Oculus Rift, as well as… Read More

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PlayStation VR is easily the winner in virtual reality right now

Samsung’s consumer Gear VR is available now for $99

We knew it was coming , but now it’s finally here. Samsung’s newly improved virtual reality headset, the Gear VR , is launching today in the US for $99 . This iteration of the Gear VR is, without a doubt, the most consumer-ready VR headset to date. One of its downsides is that it only works with Samsung’s latest smartphones, such as the Samsung Galaxy Note 5, Galaxy S6, Galaxy S6 Edge and Galaxy S6 Edge+ — but that’s great news for people who own handsets. As you may recall, Samsung’s Gear VR is powered by Oculus software, and services like Hulu have already announced compatibility with the device. If you’re Stateside, you can grab the Gear VR now from retailers including Amazon and Best Buy . As for worldwide availability, an Oculus spokesperson says that will be announced “soon.” Source: Oculus

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Samsung’s consumer Gear VR is available now for $99

‘Sleepy Hollow’ for Oculus wins first virtual reality Emmy

Virtual reality has officially become mainstream, as an Emmy has been awarded to a work created for a VR headset (the Oculus Rift DK2 ) for the first time. The Sleepy Hollow Virtual Reality Experience (below), co-produced by Fox and Toronto-based Secret Location, won in the “Interactive Media, User Experience and Visual Design” category. It debuted at Comic-Con, and gave thousands of Oculus Rift users the unique gift of seeing what it would be like to have their heads cut off and held aloft by the Headless Horseman. You can view it yourself on Oculus Share if you have a Rift DK2. Another Emmy was handed to the team behind the AMEX Unstaged: Taylor Swift Experience app , a 360-degree video based on the singer’s Blank Space music video, which has been viewed over a billion times. The experience lets users look around the entire scene, follow Swift and look for hidden clues. However, it was designed for a smartphone or tablet and not a headset, so falls outside what most folks would call virtual reality. Nevertheless, Swift was clearly well pleased , and the awards will no doubt motivate producers and artists to create similar side projects and keep the VR snowball rolling. [Thanks, Felipe!] Filed under: Wearables , Facebook Comments Source: Fox Tags: Emmy, facebook, OculusRift, SecretLocation, SleepyHollow, video, VR, VRExperience

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‘Sleepy Hollow’ for Oculus wins first virtual reality Emmy

The Insane Camera Rig Being Used to Shoot 360-Degree Oculus Porn

Producing quality 360-degree video for Oculus Rift-like headsets is still really difficult to do, which is why high-tech porn company Huccio had the $250, 000, seven camera rig above custom-designed for its venture into the world of immersive video. Read more…

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The Insane Camera Rig Being Used to Shoot 360-Degree Oculus Porn

Getting ‘Showdown’ To 90 FPS In UE4 On Oculus Rift

An anonymous reader writes Oculus has repeatedly tapped Epic Games to whip up demos to show off new iterations of Oculus Rift VR headset hardware. The latest demo, built in UE4, is ‘Showdown’, an action-packed scene of slow motion explosions, bullets, and debris. The challenge? Oculus asked Epic to make it run at 90 FPS to match the 90 Hz refresh rate of the latest Oculus Rift ‘Crescent Bay’ prototype. At the Oculus Connect conference, two of the developers from the team that created the demo share the tricks and tools they used to hit that target on a single GPU. Read more of this story at Slashdot.

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Getting ‘Showdown’ To 90 FPS In UE4 On Oculus Rift

I Tried The New Oculus Rift, And It Blew Me Away All Over Again

I’ve tried practically every version of the Oculus Rift VR headset, from some of the original duct-taped prototypes through to the latest DK2 developer kit and the Samsung Gear VR. Nothing I’ve seen prepared me for the new Crescent Bay demo. I just tried one of the best games I’ve never played . I want more. Read more…

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I Tried The New Oculus Rift, And It Blew Me Away All Over Again