Unpacking the Pixel: A first look at Google’s expensive new Chromebook

The Chromebooks we usually see around these parts can be summed up in two words: competent and cheap. This nicely sums up our reviews of both  Samsung’s $249 ARM Chromebook  and  Acer’s $199 C7 . Google’s  recently announced Chromebook Pixel  goes against that grain: it’s a high-quality machine with a gorgeous 2560×1700 display, but you’ll pay a hefty $1,299 (or $1,449, for the LTE version) for the privilege of owning one. Our full review of the computer—and, with it, our continuing thoughts on  whether this machine makes any sense —is in the works, but in the meantime we took the Pixel out of its box to give it a good once-over. “Understated” is an understatement The Chromebook Pixel’s box is simple to the point of being nondescript. Andrew Cunningham 15 more images in gallery Read on Ars Technica | Comments

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Unpacking the Pixel: A first look at Google’s expensive new Chromebook

Incredible Images of the Massive New Tunnels Hollowing New York City

There is a 22-foot-long, 200-ton steel monster under Manhattan . Dead, resting deep somewhere under Grand Central Station and Park Avenue, this machine and her twin brother excavated the massive tunnels that you can see here, one of the largest public transportation works of our time. More »

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Incredible Images of the Massive New Tunnels Hollowing New York City

Gaikai Cloud Gaming In PlayStation 4 Brings Easy Free Trials Of Games, Sharing, Spectating And Remote Play

Gaikai’s Dave Perry took the stage at the PS4 event today to describe how Gaikai would be adding cloud gaming elements to the PS4, which will make it possible to jump in and try games in the PlayStation store, make sharing with your friends a snap, and also invite spectators and get friends to help you by remotely taking over your game. The PS Vita will also finally get a lot more useful, thanks to Remote Play. Perry said that the team has dramatically reduced transmission times, turning the PS4 into a server and the Vita into a client allowing for remote play of titles run on the PS4 direct to the Vita. It’s exactly like the Wii U, but with a controller you can walk away with and use as a standalone mobile console. The ability to easily jump right into PS4 games and try out titles via streamed gaming is a huge addition for Sony, which had more limited demo capability in the PS3 PlayStation store which required sizeable downloads when it was even available (which wasn’t for every title). Inviting players to join and watch your game also includes the ability for spectators to chim with with on-screen comments as you play, and the ability to take over your controller to help you out if you run into trouble. It’s a much more social version of Nintendo’s handholding modes in recent releases. Will gamers opt to call a friend, so to speak, instead of jumping on GameFAQs? That’s a good question, but clearly the company is doing everything it can to try and build a real social network, instead of the loosely affiliated group of often crude, sometimes racist anonymized gamers that made up the PlayStation Network of the past.

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Gaikai Cloud Gaming In PlayStation 4 Brings Easy Free Trials Of Games, Sharing, Spectating And Remote Play

Sony Officially Unveils The PlayStation 4: X86 CPU And 8GB Memory, But About Experiences, Not Specs

Sony had an event today and as expected, it introduced the PlayStation 4. The next-gen platform is designed to shift focus from the living room to the gamer, Sony said, and overall, PlayStation’s approach is meant to make it possible for gamers to play wherever they want, whenever they want. PS4 lead system architect Mark Cerny talked about how the evolution of the PS4 came about, saying it began five years ago, earlier on in the life of the PS3. The PS3 was a first step, which was designed to connect to a variety of services, but it was limited because of how early it launched in that world, Cerny said. “Much less value is found today in blast processing or a system-on-a-chip,” Cerny said. He suggested tech could interfere with design innovation. The tech remains important, he stressed, but the idea was to create a platform that was all about experience. Sound familiar? That’s because it’s a tune Apple and Steve Jobs started playing years ago when they realized the spec race was a nonstarter in the mobile phone world. “By game creators, for game creators. It is a powerful and accessible system,” Cerny said on stage, suggesting that this time around there was a strong emphasis on ease of development, hence the use of a standard x86 PC CPU. The GPU is designed for use with “practical tasks,” he said, with the overall goal of making development a painless experience. Essentially, the PS4 is an advanced, x86-based personal computer, which means that it should be easy for developers to build. All of this is clearly an answer to a major complaint from studios about the previous generation, which was infamously tricky to master from a software perspective. Sony also unveiled a redesigned DualShock 4 controller, which has the Vita-style touchpad depicted in rumors, ad works with a 3D “stereo” camera accessory to track its movements in a loose approximation of what’s possible with Microsoft’s Xbox Kinect. The hardware is clearly also borrowing some tricks from mobile games. It has save states that allow users to quickly freeze and resume gameplay, without having to save just by switching on and off the console. There’s also background downloading, which allows digital titles to be played before they’re even completely on your local drive. Social is another key tentpole for the PS4, according to Cerny. He described a new function that allows you to quickly pause and upload gameplay videos as easily as you might have done with static screenshots in the past. There’s also spectator functionality for watching “celebrities” gaming, something which seems to have been borrowed from Twitter’s success with famous members. Networking will also be based around real names and profile pictures, instead of strictly on gamer tags and avatars, too, and all of this will plug into mobile apps to help gamers stay in touch.

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Sony Officially Unveils The PlayStation 4: X86 CPU And 8GB Memory, But About Experiences, Not Specs

First Impressions Inside the Project Holodeck VR Game World

Hesh writes “The space-pirates themed Project Holodeck game is a VR game that is initially targeted for the Oculus Rift and will marry VR with a world so interactive and immersive that it feels like you can reach out and touch it. Ben Lang over at RoadToVR recently got a chance to sit down with the team and try it out. He came out extremely impressed with how immersive the experience was: ‘…at one point I needed to set the Razer Hydra controllers down to adjust my helmet and I nearly tried to set them down on a virtual table next to me. There was no table in real life — had I not quickly realized what I was about to do, I would have dropped the controllers straight onto the floor below.'” Read more of this story at Slashdot.

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First Impressions Inside the Project Holodeck VR Game World

WSJ: Yes, Sony Will Announce the PlayStation 4 on February 20th

The WSJ is confirming what we all saw in Sony’s slick video teaser for its upcoming February 20th event: Sony will be announcing the PlayStation 4. Citing the ol’ reliable ‘people familiar with the matter’, the WSJ says that the PS4 will be announced on February 20th and be released later this year. More »

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WSJ: Yes, Sony Will Announce the PlayStation 4 on February 20th

Dropcam Now Processing More Uploaded Video Than YouTube Says CEO Greg Duffy

We sat down with Greg Duffy, CEO of Dropcam, to talk about his company’s move into online DVR services connected with their cool little HD webcams. The big news? Dropcam cameras now upload more video per day than YouTube. Duffy noted that the company is working towards more intelligent content sensing so their cameras and online DVR service will be able to pick out faces and figures in the scene and be a bit more intelligent with notifications and motion sensing. There wasn’t any new Dropcam hardware to speak of this CES but the service is definitely more interesting these days simply because a cloud-backed DVR could be a lifesaver for businesses and personal users alike.

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Dropcam Now Processing More Uploaded Video Than YouTube Says CEO Greg Duffy

HP’s Tiny Pocket Playlist Records Hulu or Netflix Video Then Shares It via Wi-Fi

This sleek, simple HP pebble is more powerful than it looks. The Pocket Playlist is a portable storage device which can store and record media from a host of sources, then stream it to five devices over Wi-Fi, no internet connection required. More »

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HP’s Tiny Pocket Playlist Records Hulu or Netflix Video Then Shares It via Wi-Fi

ROCCAT unveils Ryos gaming keyboard ahead of CES, individually lit keys in tow

ROCCAT made its debut in the States a year ago and now the German gaming outfit is looking to get a jump start on the happenings at this year’s CES . The company has announced the Ryos, its first mechanical gaming keyboard with per-key lighting and up to two 32-bit ARM Cortex processors. This method of illumination allows the peripheral to display key functions and macros in addition to information like health stats. The unit also sports 2MB of internal flash storage, up to four Cherry MX key switches in a variety of colors and an included SDK. No word on pricing yet, but the Ryos is expecting to ship during Q1 2013. If a few more details are what you’re after, take a gander at the PR that awaits just past break. Continue reading ROCCAT unveils Ryos gaming keyboard ahead of CES, individually lit keys in tow Filed under: Gaming , Peripherals Comments

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ROCCAT unveils Ryos gaming keyboard ahead of CES, individually lit keys in tow

Steam for Linux beta now open to the public

Good news for those who didn’t score an invite to the first round of Valve’s closed beta of Steam for Linux . The service is now available to anyone running Linux the latest build of Ubuntu (still no word on when the service is coming to other distros) (seems it runs on multiple different Linux builds now. Apologies). The new, wider release comes with a handy installer package , but those who are already in the closed beta can just upgrade to the latest version within Steam. Valve has also opened up a new Github repository to organize bug tracking for beta testers. That’s what you Linux people like to do, right? Find and catalog bugs? Since the closed beta launch in early November, Steam has expanded its selection of available Linux games from 24 to 39, a list still dominated by indie games. However, THQ president Jason Rubin recently tweeted that the struggling publisher was “evaluating cost/benefit” of Linux development, based on fan feedback in the wake of the company’s successful Humble Bundle experiment . Read on Ars Technica | Comments

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Steam for Linux beta now open to the public